Fix terrain & weather max duration flyout

This commit is contained in:
fabske0 2025-09-16 20:34:13 +02:00
parent e25db16326
commit 868a5d6157
7 changed files with 37 additions and 14 deletions

View File

@ -22,10 +22,12 @@ export interface SerializedTerrain {
export class Terrain {
public terrainType: TerrainType;
public turnsLeft: number;
public maxDuration: number;
constructor(terrainType: TerrainType, turnsLeft?: number) {
constructor(terrainType: TerrainType, turnsLeft?: number, maxDuration?: number) {
this.terrainType = terrainType;
this.turnsLeft = turnsLeft || 0;
this.maxDuration = maxDuration || turnsLeft || 0;
}
lapse(): boolean {

View File

@ -19,10 +19,12 @@ export interface SerializedWeather {
export class Weather {
public weatherType: WeatherType;
public turnsLeft: number;
public maxDuration: number;
constructor(weatherType: WeatherType, turnsLeft?: number) {
constructor(weatherType: WeatherType, turnsLeft?: number, maxDuration?: number) {
this.weatherType = weatherType;
this.turnsLeft = !this.isImmutable() ? turnsLeft || 0 : 0;
this.maxDuration = !this.isImmutable() ? maxDuration || turnsLeft || 0 : 0;
}
lapse(): boolean {

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@ -20,10 +20,13 @@ export enum ArenaEventType {
export class ArenaEvent extends Event {
/** The total duration of the {@linkcode ArenaEventType} */
public duration: number;
constructor(eventType: ArenaEventType, duration: number) {
/** The maximum duration of the {@linkcode ArenaEventType} */
public maxDuration: number;
constructor(eventType: ArenaEventType, duration: number, maxDuration: number) {
super(eventType);
this.duration = duration;
this.maxDuration = maxDuration || duration;
}
}
/** Container class for {@linkcode ArenaEventType.WEATHER_CHANGED} events */
@ -32,8 +35,8 @@ export class WeatherChangedEvent extends ArenaEvent {
public oldWeatherType: WeatherType;
/** The {@linkcode WeatherType} being set */
public newWeatherType: WeatherType;
constructor(oldWeatherType: WeatherType, newWeatherType: WeatherType, duration: number) {
super(ArenaEventType.WEATHER_CHANGED, duration);
constructor(oldWeatherType: WeatherType, newWeatherType: WeatherType, duration: number, maxDuration: number) {
super(ArenaEventType.WEATHER_CHANGED, duration, maxDuration);
this.oldWeatherType = oldWeatherType;
this.newWeatherType = newWeatherType;
@ -45,8 +48,8 @@ export class TerrainChangedEvent extends ArenaEvent {
public oldTerrainType: TerrainType;
/** The {@linkcode TerrainType} being set */
public newTerrainType: TerrainType;
constructor(oldTerrainType: TerrainType, newTerrainType: TerrainType, duration: number) {
super(ArenaEventType.TERRAIN_CHANGED, duration);
constructor(oldTerrainType: TerrainType, newTerrainType: TerrainType, duration: number, maxDuration: number) {
super(ArenaEventType.TERRAIN_CHANGED, duration, maxDuration);
this.oldTerrainType = oldTerrainType;
this.newTerrainType = newTerrainType;

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@ -344,9 +344,14 @@ export class Arena {
globalScene.applyModifier(FieldEffectModifier, user.isPlayer(), user, weatherDuration);
}
this.weather = weather ? new Weather(weather, weatherDuration.value) : null;
this.weather = weather ? new Weather(weather, weatherDuration.value, weatherDuration.value) : null;
this.eventTarget.dispatchEvent(
new WeatherChangedEvent(oldWeatherType, this.weather?.weatherType!, this.weather?.turnsLeft!),
new WeatherChangedEvent(
oldWeatherType,
this.weather?.weatherType!,
this.weather?.turnsLeft!,
this.weather?.turnsLeft!,
),
); // TODO: is this bang correct?
if (this.weather) {
@ -425,10 +430,15 @@ export class Arena {
globalScene.applyModifier(FieldEffectModifier, user.isPlayer(), user, terrainDuration);
}
this.terrain = terrain ? new Terrain(terrain, terrainDuration.value) : null;
this.terrain = terrain ? new Terrain(terrain, terrainDuration.value, terrainDuration.value) : null;
this.eventTarget.dispatchEvent(
new TerrainChangedEvent(oldTerrainType, this.terrain?.terrainType!, this.terrain?.turnsLeft!),
new TerrainChangedEvent(
oldTerrainType,
this.terrain?.terrainType!,
this.terrain?.turnsLeft!,
this.terrain?.turnsLeft!,
),
); // TODO: are those bangs correct?
if (this.terrain) {

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@ -47,8 +47,12 @@ export class ArenaData {
}
this.biome = source.biome;
this.weather = source.weather ? new Weather(source.weather.weatherType, source.weather.turnsLeft) : null;
this.terrain = source.terrain ? new Terrain(source.terrain.terrainType, source.terrain.turnsLeft) : null;
this.weather = source.weather
? new Weather(source.weather.weatherType, source.weather.turnsLeft, source.weather.maxDuration)
: null;
this.terrain = source.terrain
? new Terrain(source.terrain.terrainType, source.terrain.turnsLeft, source.terrain.maxDuration)
: null;
this.positionalTags = source.positionalTags ?? [];
}
}

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@ -1021,6 +1021,7 @@ export class GameData {
WeatherType.NONE,
globalScene.arena.weather?.weatherType!,
globalScene.arena.weather?.turnsLeft!,
globalScene.arena.weather?.maxDuration!,
),
); // TODO: is this bang correct?
@ -1030,6 +1031,7 @@ export class GameData {
TerrainType.NONE,
globalScene.arena.terrain?.terrainType!,
globalScene.arena.terrain?.turnsLeft!,
globalScene.arena.terrain?.maxDuration!,
),
); // TODO: is this bang correct?

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@ -353,7 +353,7 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
),
effectType:
fieldEffectChangedEvent instanceof WeatherChangedEvent ? ArenaEffectType.WEATHER : ArenaEffectType.TERRAIN,
maxDuration: fieldEffectChangedEvent.duration,
maxDuration: fieldEffectChangedEvent.maxDuration,
duration: fieldEffectChangedEvent.duration,
};