Refactors damageAndUpdate to replace optional parameters with object parameter

This commit is contained in:
Christopher Schmidt 2025-02-28 19:28:33 -05:00
parent b5bf9766aa
commit 855d795f2d
14 changed files with 60 additions and 54 deletions

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@ -1036,7 +1036,7 @@ export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): boolean {
if (!simulated && move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)
&& !attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr) && !move.hitsSubstitute(attacker, pokemon)) {
attacker.damageAndUpdate(Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.INDIRECT);
attacker.damageAndUpdate(Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), { result: HitResult.INDIRECT });
attacker.turnData.damageTaken += Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio));
return true;
}
@ -3738,7 +3738,7 @@ export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr {
if (!simulated) {
const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
globalScene.queueMessage(i18next.t("abilityTriggers:postWeatherLapseDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName }));
pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / (16 / this.damageFactor)), HitResult.INDIRECT);
pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / (16 / this.damageFactor)), { result: HitResult.INDIRECT });
}
return true;
@ -4050,7 +4050,7 @@ export class PostTurnHurtIfSleepingAbAttr extends PostTurnAbAttr {
for (const opp of pokemon.getOpponents()) {
if ((opp.status?.effect === StatusEffect.SLEEP || opp.hasAbility(Abilities.COMATOSE)) && !opp.hasAbilityWithAttr(BlockNonDirectDamageAbAttr) && !opp.switchOutStatus) {
if (!simulated) {
opp.damageAndUpdate(Utils.toDmgValue(opp.getMaxHp() / 8), HitResult.INDIRECT);
opp.damageAndUpdate(Utils.toDmgValue(opp.getMaxHp() / 8), { result: HitResult.INDIRECT });
globalScene.queueMessage(i18next.t("abilityTriggers:badDreams", { pokemonName: getPokemonNameWithAffix(opp) }));
}
hadEffect = true;
@ -4532,7 +4532,7 @@ export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
return false;
}
if (!simulated) {
attacker.damageAndUpdate(Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.INDIRECT);
attacker.damageAndUpdate(Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), { result: HitResult.INDIRECT });
attacker.turnData.damageTaken += Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio));
}
return true;
@ -4557,7 +4557,7 @@ export class PostFaintHPDamageAbAttr extends PostFaintAbAttr {
applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
if (move !== undefined && attacker !== undefined && !simulated) { //If the mon didn't die to indirect damage
const damage = pokemon.turnData.attacksReceived[0].damage;
attacker.damageAndUpdate((damage), HitResult.INDIRECT);
attacker.damageAndUpdate((damage), { result: HitResult.INDIRECT });
attacker.turnData.damageTaken += damage;
}
return true;
@ -4956,7 +4956,7 @@ export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
(args[0] as Utils.NumberHolder).value = this.multiplier;
pokemon.removeTag(this.tagType);
if (this.recoilDamageFunc) {
pokemon.damageAndUpdate(this.recoilDamageFunc(pokemon), HitResult.INDIRECT, false, true, true);
pokemon.damageAndUpdate(this.recoilDamageFunc(pokemon), { result: HitResult.INDIRECT, ignoreSegments: true, ignoreFaintPhase: true });
}
}
return true;

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@ -698,7 +698,7 @@ class SpikesTag extends ArenaTrapTag {
const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio);
globalScene.queueMessage(i18next.t("arenaTag:spikesActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
pokemon.damageAndUpdate(damage, HitResult.INDIRECT);
pokemon.damageAndUpdate(damage, { result: HitResult.INDIRECT });
if (pokemon.turnData) {
pokemon.turnData.damageTaken += damage;
}
@ -864,7 +864,7 @@ class StealthRockTag extends ArenaTrapTag {
}
const damage = toDmgValue(pokemon.getMaxHp() * damageHpRatio);
globalScene.queueMessage(i18next.t("arenaTag:stealthRockActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
pokemon.damageAndUpdate(damage, HitResult.INDIRECT);
pokemon.damageAndUpdate(damage, { result: HitResult.INDIRECT });
if (pokemon.turnData) {
pokemon.turnData.damageTaken += damage;
}
@ -1148,7 +1148,7 @@ class FireGrassPledgeTag extends ArenaTag {
globalScene.queueMessage(i18next.t("arenaTag:fireGrassPledgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
// TODO: Replace this with a proper animation
globalScene.unshiftPhase(new CommonAnimPhase(pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.MAGMA_STORM));
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), HitResult.INDIRECT);
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT });
});
return super.lapse(arena);

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@ -666,7 +666,7 @@ export class ConfusedTag extends BattlerTag {
const def = pokemon.getEffectiveStat(Stat.DEF);
const damage = toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedIntRange(85, 100) / 100));
globalScene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
pokemon.damageAndUpdate(damage, HitResult.CONFUSION);
pokemon.damageAndUpdate(damage, { result: HitResult.CONFUSION });
pokemon.battleData.hitCount++;
(globalScene.getCurrentPhase() as MovePhase).cancel();
}
@ -723,7 +723,7 @@ export class DestinyBondTag extends BattlerTag {
pokemonNameWithAffix2: getPokemonNameWithAffix(pokemon)
})
);
pokemon.damageAndUpdate(pokemon.hp, HitResult.INDIRECT_KO, false, true);
pokemon.damageAndUpdate(pokemon.hp, { result: HitResult.INDIRECT_KO, ignoreSegments: true });
return false;
}
}
@ -841,7 +841,7 @@ export class SeedTag extends BattlerTag {
if (!cancelled.value) {
globalScene.unshiftPhase(new CommonAnimPhase(source.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.LEECH_SEED));
const damage = pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), HitResult.INDIRECT);
const damage = pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT });
const reverseDrain = pokemon.hasAbilityWithAttr(ReverseDrainAbAttr, false);
globalScene.unshiftPhase(new PokemonHealPhase(source.getBattlerIndex(),
!reverseDrain ? damage : damage * -1,
@ -898,7 +898,7 @@ export class PowderTag extends BattlerTag {
const cancelDamage = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelDamage);
if (!cancelDamage.value) {
pokemon.damageAndUpdate(Math.floor(pokemon.getMaxHp() / 4), HitResult.INDIRECT);
pokemon.damageAndUpdate(Math.floor(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT });
}
// "When the flame touched the powder\non the Pokémon, it exploded!"
@ -940,7 +940,7 @@ export class NightmareTag extends BattlerTag {
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (!cancelled.value) {
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4), HitResult.INDIRECT);
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT });
}
}
@ -1268,7 +1268,7 @@ export abstract class DamagingTrapTag extends TrappedTag {
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (!cancelled.value) {
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), HitResult.INDIRECT);
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT });
}
}
@ -1459,7 +1459,7 @@ export class ContactDamageProtectedTag extends ProtectedTag {
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
const attacker = effectPhase.getPokemon();
if (!attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
attacker.damageAndUpdate(toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.INDIRECT);
attacker.damageAndUpdate(toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), { result: HitResult.INDIRECT });
}
}
}
@ -1613,7 +1613,7 @@ export class PerishSongTag extends BattlerTag {
})
);
} else {
pokemon.damageAndUpdate(pokemon.hp, HitResult.INDIRECT_KO, false, true);
pokemon.damageAndUpdate(pokemon.hp, { result: HitResult.INDIRECT_KO, ignoreSegments: true });
}
return ret;
@ -1981,7 +1981,7 @@ export class SaltCuredTag extends BattlerTag {
if (!cancelled.value) {
const pokemonSteelOrWater = pokemon.isOfType(Type.STEEL) || pokemon.isOfType(Type.WATER);
pokemon.damageAndUpdate(toDmgValue(pokemonSteelOrWater ? pokemon.getMaxHp() / 4 : pokemon.getMaxHp() / 8), HitResult.INDIRECT);
pokemon.damageAndUpdate(toDmgValue(pokemonSteelOrWater ? pokemon.getMaxHp() / 4 : pokemon.getMaxHp() / 8), { result: HitResult.INDIRECT });
globalScene.queueMessage(
i18next.t("battlerTags:saltCuredLapse", {
@ -2027,7 +2027,7 @@ export class CursedTag extends BattlerTag {
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (!cancelled.value) {
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4), HitResult.INDIRECT);
pokemon.damageAndUpdate(toDmgValue(pokemon.getMaxHp() / 4), { result: HitResult.INDIRECT });
globalScene.queueMessage(i18next.t("battlerTags:cursedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
}
}
@ -2327,7 +2327,7 @@ export class GulpMissileTag extends BattlerTag {
applyAbAttrs(BlockNonDirectDamageAbAttr, attacker, cancelled);
if (!cancelled.value) {
attacker.damageAndUpdate(Math.max(1, Math.floor(attacker.getMaxHp() / 4)), HitResult.INDIRECT);
attacker.damageAndUpdate(Math.max(1, Math.floor(attacker.getMaxHp() / 4)), { result: HitResult.INDIRECT });
}
if (this.tagType === BattlerTagType.GULP_MISSILE_ARROKUDA) {

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@ -1731,7 +1731,7 @@ export class RecoilAttr extends MoveEffectAttr {
return false;
}
user.damageAndUpdate(recoilDamage, HitResult.INDIRECT, false, true);
user.damageAndUpdate(recoilDamage, { result: HitResult.INDIRECT, ignoreSegments: true });
globalScene.queueMessage(i18next.t("moveTriggers:hitWithRecoil", { pokemonName: getPokemonNameWithAffix(user) }));
user.turnData.damageTaken += recoilDamage;
@ -1763,7 +1763,7 @@ export class SacrificialAttr extends MoveEffectAttr {
* @returns true if the function succeeds
**/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
user.damageAndUpdate(user.hp, HitResult.INDIRECT, false, true);
user.damageAndUpdate(user.hp, { result: HitResult.INDIRECT, ignoreSegments: true });
user.turnData.damageTaken += user.hp;
return true;
@ -1801,7 +1801,7 @@ export class SacrificialAttrOnHit extends MoveEffectAttr {
return false;
}
user.damageAndUpdate(user.hp, HitResult.INDIRECT, false, true);
user.damageAndUpdate(user.hp, { result: HitResult.INDIRECT, ignoreSegments: true });
user.turnData.damageTaken += user.hp;
return true;
@ -1843,7 +1843,7 @@ export class HalfSacrificialAttr extends MoveEffectAttr {
// Check to see if the Pokemon has an ability that blocks non-direct damage
applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled);
if (!cancelled.value) {
user.damageAndUpdate(Utils.toDmgValue(user.getMaxHp() / 2), HitResult.INDIRECT, false, true);
user.damageAndUpdate(Utils.toDmgValue(user.getMaxHp() / 2), { result: HitResult.INDIRECT, ignoreSegments: true });
globalScene.queueMessage(i18next.t("moveTriggers:cutHpPowerUpMove", { pokemonName: getPokemonNameWithAffix(user) })); // Queue recoil message
}
return true;
@ -1890,7 +1890,7 @@ export class AddSubstituteAttr extends MoveEffectAttr {
}
const damageTaken = this.roundUp ? Math.ceil(user.getMaxHp() * this.hpCost) : Math.floor(user.getMaxHp() * this.hpCost);
user.damageAndUpdate(damageTaken, HitResult.INDIRECT, false, true, true);
user.damageAndUpdate(damageTaken, { result: HitResult.INDIRECT, ignoreSegments: true, ignoreFaintPhase: true });
user.addTag(BattlerTagType.SUBSTITUTE, 0, move.id, user.id);
return true;
}
@ -2048,7 +2048,7 @@ export class FlameBurstAttr extends MoveEffectAttr {
return false;
}
targetAlly.damageAndUpdate(Math.max(1, Math.floor(1 / 16 * targetAlly.getMaxHp())), HitResult.INDIRECT);
targetAlly.damageAndUpdate(Math.max(1, Math.floor(1 / 16 * targetAlly.getMaxHp())), { result: HitResult.INDIRECT });
return true;
}
@ -3528,7 +3528,7 @@ export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
this.messageCallback = messageCallback;
}
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
user.damageAndUpdate(Utils.toDmgValue(user.getMaxHp() / this.cutRatio), HitResult.INDIRECT, false);
user.damageAndUpdate(Utils.toDmgValue(user.getMaxHp() / this.cutRatio), { result: HitResult.INDIRECT });
user.updateInfo();
const ret = super.apply(user, target, move, args);
if (this.messageCallback) {
@ -5420,7 +5420,7 @@ const crashDamageFunc = (user: Pokemon, move: Move) => {
return false;
}
user.damageAndUpdate(Utils.toDmgValue(user.getMaxHp() / 2), HitResult.INDIRECT, false);
user.damageAndUpdate(Utils.toDmgValue(user.getMaxHp() / 2), { result: HitResult.INDIRECT });
globalScene.queueMessage(i18next.t("moveTriggers:keptGoingAndCrashed", { pokemonName: getPokemonNameWithAffix(user) }));
user.turnData.damageTaken += Utils.toDmgValue(user.getMaxHp() / 2);
@ -5716,7 +5716,7 @@ export class CurseAttr extends MoveEffectAttr {
return false;
}
const curseRecoilDamage = Math.max(1, Math.floor(user.getMaxHp() / 2));
user.damageAndUpdate(curseRecoilDamage, HitResult.INDIRECT, false, true);
user.damageAndUpdate(curseRecoilDamage, { result: HitResult.INDIRECT, ignoreSegments: true });
globalScene.queueMessage(
i18next.t("battlerTags:cursedOnAdd", {
pokemonNameWithAffix: getPokemonNameWithAffix(user),

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@ -3054,7 +3054,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* We explicitly require to ignore the faint phase here, as we want to show the messages
* about the critical hit and the super effective/not very effective messages before the faint phase.
*/
const damage = this.damageAndUpdate(isBlockedBySubstitute ? 0 : dmg, result as DamageResult, isCritical, false, true, source);
const damage = this.damageAndUpdate(isBlockedBySubstitute ? 0 : dmg, { result: result as DamageResult, critical: isCritical, ignoreSegments: false, ignoreFaintPhase: true, source: source });
if (damage > 0) {
if (source.isPlayer()) {
@ -3168,7 +3168,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param ignoreFaintPhase boolean to ignore adding a FaintPhase, passsed to damage()
* @returns integer of damage done
*/
damageAndUpdate(damage: number, result: DamageResult = HitResult.EFFECTIVE, critical: boolean = false, ignoreSegments: boolean = false, ignoreFaintPhase: boolean = false, source?: Pokemon): number {
damageAndUpdate(damage: number,
{
result = HitResult.EFFECTIVE, critical = false, ignoreSegments = false, ignoreFaintPhase = false, source = undefined,
}:
{
result?: DamageResult, critical?: boolean, ignoreSegments?: boolean, ignoreFaintPhase?: boolean, source?: Pokemon,
}
): number {
const isIndirectDamage = [ HitResult.INDIRECT, HitResult.INDIRECT_KO ].includes(result);
const damagePhase = new DamageAnimPhase(this.getBattlerIndex(), damage, result as DamageResult, critical);
globalScene.unshiftPhase(damagePhase);

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@ -3,7 +3,6 @@ import type { BattlerIndex } from "#app/battle";
import { CommonAnim } from "#app/data/battle-anims";
import { getStatusEffectHealText } from "#app/data/status-effect";
import { StatusEffect } from "#app/enums/status-effect";
import type { DamageResult } from "#app/field/pokemon";
import { HitResult } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { HealingBoosterModifier } from "#app/modifier/modifier";
@ -68,7 +67,7 @@ export class PokemonHealPhase extends CommonAnimPhase {
}
const healAmount = new Utils.NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value));
if (healAmount.value < 0) {
pokemon.damageAndUpdate(healAmount.value * -1, HitResult.INDIRECT as DamageResult);
pokemon.damageAndUpdate(healAmount.value * -1, { result: HitResult.INDIRECT });
healAmount.value = 0;
}
// Prevent healing to full if specified (in case of healing tokens so Sturdy doesn't cause a softlock)

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@ -49,7 +49,7 @@ export class WeatherEffectPhase extends CommonAnimPhase {
const damage = Utils.toDmgValue(pokemon.getMaxHp() / 16);
globalScene.queueMessage(getWeatherDamageMessage(this.weather?.weatherType!, pokemon)!); // TODO: are those bangs correct?
pokemon.damageAndUpdate(damage, HitResult.INDIRECT, false, true);
pokemon.damageAndUpdate(damage, { result: HitResult.INDIRECT, ignoreSegments: true });
};
this.executeForAll((pokemon: Pokemon) => {

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@ -259,7 +259,7 @@ describe("Abilities - Wimp Out", () => {
const wimpod = game.scene.getPlayerPokemon()!;
wimpod.damageAndUpdate(toDmgValue(wimpod.getMaxHp() * 0.4));
wimpod.damageAndUpdate(toDmgValue(wimpod.getMaxHp() * 0.4), {});
game.move.select(Moves.DOUBLE_EDGE);
game.doSelectPartyPokemon(1);

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@ -125,7 +125,7 @@ describe("Boss Pokemon / Shields", () => {
expect(boss1.bossSegmentIndex).toBe(4);
// Not enough damage to break through all shields
boss1.damageAndUpdate(Math.floor(requiredDamageBoss1 - 5));
boss1.damageAndUpdate(Math.floor(requiredDamageBoss1 - 5), {});
expect(boss1.bossSegmentIndex).toBe(1);
expect(boss1.hp).toBe(boss1.getMaxHp() - toDmgValue(boss1SegmentHp * 3));
@ -137,7 +137,7 @@ describe("Boss Pokemon / Shields", () => {
expect(boss2.bossSegments).toBe(5);
// Enough damage to break through all shields
boss2.damageAndUpdate(Math.ceil(requiredDamageBoss2));
boss2.damageAndUpdate(Math.ceil(requiredDamageBoss2), {});
expect(boss2.bossSegmentIndex).toBe(0);
expect(boss2.hp).toBe(boss2.getMaxHp() - toDmgValue(boss2SegmentHp * 4));
@ -165,7 +165,7 @@ describe("Boss Pokemon / Shields", () => {
// Break the shields one by one
for (let i = 1; i <= shieldsToBreak; i++) {
boss1.damageAndUpdate(singleShieldDamage);
boss1.damageAndUpdate(singleShieldDamage, {});
expect(boss1.bossSegmentIndex).toBe(shieldsToBreak - i);
expect(boss1.hp).toBe(boss1.getMaxHp() - toDmgValue(boss1SegmentHp * i));
// Do nothing and go to next turn so that the StatStageChangePhase gets applied
@ -186,7 +186,7 @@ describe("Boss Pokemon / Shields", () => {
expect(getTotalStatStageBoosts(boss2)).toBe(0);
// Enough damage to break all shields at once
boss2.damageAndUpdate(Math.ceil(requiredDamage));
boss2.damageAndUpdate(Math.ceil(requiredDamage), {});
expect(boss2.bossSegmentIndex).toBe(0);
expect(boss2.hp).toBe(boss2.getMaxHp() - toDmgValue(boss2SegmentHp * shieldsToBreak));
// Do nothing and go to next turn so that the StatStageChangePhase gets applied

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@ -55,7 +55,7 @@ describe("Items - Reviver Seed", () => {
.enemyMoveset(move);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.hp - 1);
player.damageAndUpdate(player.hp - 1, {});
const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
vi.spyOn(reviverSeed, "apply");
@ -73,7 +73,7 @@ describe("Items - Reviver Seed", () => {
.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.hp - 1);
player.damageAndUpdate(player.hp - 1, {});
player.addTag(BattlerTagType.CONFUSED, 3);
const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
@ -102,7 +102,7 @@ describe("Items - Reviver Seed", () => {
.enemyMoveset(Moves.ENDURE);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon()!;
enemy.damageAndUpdate(enemy.hp - 1);
enemy.damageAndUpdate(enemy.hp - 1, {});
game.move.select(move);
await game.phaseInterceptor.to("TurnEndPhase");
@ -126,7 +126,7 @@ describe("Items - Reviver Seed", () => {
.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.GASTLY, Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.hp - 1);
player.damageAndUpdate(player.hp - 1, {});
const playerSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
vi.spyOn(playerSeed, "apply");
@ -147,7 +147,7 @@ describe("Items - Reviver Seed", () => {
.enemyMoveset(Moves.TACKLE);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.hp - 1);
player.damageAndUpdate(player.hp - 1, {});
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DESTINY_BOND);

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@ -76,7 +76,7 @@ describe("Moves - Endure", () => {
.enemyMoveset(Moves.ENDURE);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon()!;
enemy.damageAndUpdate(enemy.hp - 1);
enemy.damageAndUpdate(enemy.hp - 1, {});
game.move.select(move);
await game.phaseInterceptor.to("TurnEndPhase");

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@ -52,7 +52,7 @@ describe("Moves - Fake Out", () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon()!;
enemy.damageAndUpdate(enemy.getMaxHp() - 1);
enemy.damageAndUpdate(enemy.getMaxHp() - 1, {});
game.move.select(Moves.FAKE_OUT);
await game.toNextWave();

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@ -43,7 +43,7 @@ describe("Moves - Heal Block", () => {
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
player.damageAndUpdate(enemy.getMaxHp() - 1);
player.damageAndUpdate(enemy.getMaxHp() - 1, {});
game.move.select(Moves.ABSORB);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
@ -74,7 +74,7 @@ describe("Moves - Heal Block", () => {
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.getMaxHp() - 1);
player.damageAndUpdate(player.getMaxHp() - 1, {});
game.move.select(Moves.WISH);
await game.phaseInterceptor.to("TurnEndPhase");
@ -95,7 +95,7 @@ describe("Moves - Heal Block", () => {
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.getMaxHp() - 1);
player.damageAndUpdate(player.getMaxHp() - 1, {});
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
@ -108,7 +108,7 @@ describe("Moves - Heal Block", () => {
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.getMaxHp() - 1);
player.damageAndUpdate(player.getMaxHp() - 1, {});
game.move.select(Moves.AQUA_RING);
await game.phaseInterceptor.to("TurnEndPhase");
@ -126,7 +126,7 @@ describe("Moves - Heal Block", () => {
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.getMaxHp() - 1);
player.damageAndUpdate(player.getMaxHp() - 1, {});
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
@ -140,7 +140,7 @@ describe("Moves - Heal Block", () => {
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.getMaxHp() - 1);
player.damageAndUpdate(player.getMaxHp() - 1, {});
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");

View File

@ -121,7 +121,7 @@ describe("Moves - Safeguard", () => {
game.move.select(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
enemyPokemon.damageAndUpdate(1);
enemyPokemon.damageAndUpdate(1, {});
expect(enemyPokemon.status?.effect).toEqual(StatusEffect.BURN);
@ -130,7 +130,7 @@ describe("Moves - Safeguard", () => {
// TODO: Remove after enemy AI rework is in
enemyPokemon.getMoveset();
game.move.select(Moves.SPLASH);
enemyPokemon.damageAndUpdate(1);
enemyPokemon.damageAndUpdate(1, {});
await game.toNextTurn();
expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP);