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https://github.com/pagefaultgames/pokerogue.git
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[Refactor] Cleanup achvs ui handler (#5919)
This commit is contained in:
parent
1fc42b3231
commit
855868bfea
@ -179,11 +179,11 @@ interface Unlocks {
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[key: number]: boolean;
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}
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interface AchvUnlocks {
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export interface AchvUnlocks {
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[key: string]: number;
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}
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interface VoucherUnlocks {
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export interface VoucherUnlocks {
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[key: string]: number;
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}
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@ -11,20 +11,20 @@ import { addWindow } from "#app/ui/ui-theme";
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import { ScrollBar } from "#app/ui/scroll-bar";
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import { PlayerGender } from "#enums/player-gender";
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import { globalScene } from "#app/global-scene";
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import type { AchvUnlocks, VoucherUnlocks } from "#app/system/game-data";
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enum Page {
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ACHIEVEMENTS,
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VOUCHERS,
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}
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const Page = {
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ACHIEVEMENTS: 0,
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VOUCHERS: 1,
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} as const;
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type Page = (typeof Page)[keyof typeof Page];
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interface LanguageSetting {
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TextSize: string;
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}
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const languageSettings: { [key: string]: LanguageSetting } = {
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de: {
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TextSize: "80px",
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},
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de: { TextSize: "80px" },
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};
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export default class AchvsUiHandler extends MessageUiHandler {
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@ -70,44 +70,35 @@ export default class AchvsUiHandler extends MessageUiHandler {
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setup() {
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const ui = this.getUi();
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this.mainContainer = globalScene.add.container(1, -(globalScene.game.canvas.height / 6) + 1);
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/** Width of the global canvas / 6 */
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const WIDTH = globalScene.game.canvas.width / 6;
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/** Height of the global canvas / 6 */
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const HEIGHT = globalScene.game.canvas.height / 6;
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this.mainContainer.setInteractive(
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new Phaser.Geom.Rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6),
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Phaser.Geom.Rectangle.Contains,
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);
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this.mainContainer = globalScene.add.container(1, -HEIGHT + 1);
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this.headerBg = addWindow(0, 0, globalScene.game.canvas.width / 6 - 2, 24);
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this.headerBg.setOrigin(0, 0);
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this.mainContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, WIDTH, HEIGHT), Phaser.Geom.Rectangle.Contains);
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this.headerText = addTextObject(0, 0, "", TextStyle.SETTINGS_LABEL);
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this.headerText.setOrigin(0, 0);
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this.headerText.setPositionRelative(this.headerBg, 8, 4);
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this.headerActionButton = new Phaser.GameObjects.Sprite(globalScene, 0, 0, "keyboard", "ACTION.png");
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this.headerActionButton.setOrigin(0, 0);
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this.headerActionButton.setPositionRelative(this.headerBg, 236, 6);
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this.headerActionText = addTextObject(0, 0, "", TextStyle.WINDOW, {
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fontSize: "60px",
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});
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this.headerActionText.setOrigin(0, 0);
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this.headerActionText.setPositionRelative(this.headerBg, 264, 8);
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this.headerBg = addWindow(0, 0, WIDTH - 2, 24);
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this.headerText = addTextObject(0, 0, "", TextStyle.SETTINGS_LABEL)
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.setOrigin(0)
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.setPositionRelative(this.headerBg, 8, 4);
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this.headerActionButton = new Phaser.GameObjects.Sprite(globalScene, 0, 0, "keyboard", "ACTION.png")
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.setOrigin(0)
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.setPositionRelative(this.headerBg, 236, 6);
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this.headerActionText = addTextObject(0, 0, "", TextStyle.WINDOW, { fontSize: "60px" })
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.setOrigin(0)
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.setPositionRelative(this.headerBg, 264, 8);
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// We need to get the player gender from the game data to add the correct prefix to the achievement name
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const genderIndex = globalScene.gameData.gender ?? PlayerGender.MALE;
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const genderStr = PlayerGender[genderIndex].toLowerCase();
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this.achvsName = i18next.t("achv:Achievements.name", {
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context: genderStr,
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});
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this.achvsName = i18next.t("achv:Achievements.name", { context: genderStr });
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this.vouchersName = i18next.t("voucher:vouchers");
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this.iconsBg = addWindow(
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0,
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this.headerBg.height,
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globalScene.game.canvas.width / 6 - 2,
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globalScene.game.canvas.height / 6 - this.headerBg.height - 68,
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);
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this.iconsBg.setOrigin(0, 0);
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this.iconsBg = addWindow(0, this.headerBg.height, WIDTH - 2, HEIGHT - this.headerBg.height - 68).setOrigin(0);
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const yOffset = 6;
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this.scrollBar = new ScrollBar(
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@ -126,68 +117,59 @@ export default class AchvsUiHandler extends MessageUiHandler {
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const x = (a % this.COLS) * 18;
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const y = Math.floor(a / this.COLS) * 18;
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const icon = globalScene.add.sprite(x, y, "items", "unknown");
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icon.setOrigin(0, 0);
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icon.setScale(0.5);
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const icon = globalScene.add.sprite(x, y, "items", "unknown").setOrigin(0).setScale(0.5);
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this.icons.push(icon);
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this.iconsContainer.add(icon);
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}
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const titleBg = addWindow(0, this.headerBg.height + this.iconsBg.height, 174, 24);
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titleBg.setOrigin(0, 0);
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this.titleBg = titleBg;
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this.titleText = addTextObject(0, 0, "", TextStyle.WINDOW);
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this.titleText = addTextObject(0, 0, "", TextStyle.WINDOW).setOrigin();
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const textSize = languageSettings[i18next.language]?.TextSize ?? this.titleText.style.fontSize;
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this.titleText.setFontSize(textSize);
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const titleBgCenterX = titleBg.x + titleBg.width / 2;
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const titleBgCenterY = titleBg.y + titleBg.height / 2;
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this.titleText.setOrigin(0.5, 0.5);
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this.titleText.setPosition(titleBgCenterX, titleBgCenterY);
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this.scoreContainer = globalScene.add.container(titleBg.x + titleBg.width, titleBg.y);
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const scoreBg = addWindow(0, 0, 46, 24);
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scoreBg.setOrigin(0, 0);
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this.scoreContainer.add(scoreBg);
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this.scoreText = addTextObject(scoreBg.width / 2, scoreBg.height / 2, "", TextStyle.WINDOW);
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this.scoreText.setOrigin(0.5, 0.5);
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this.scoreContainer.add(this.scoreText);
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this.scoreText = addTextObject(scoreBg.width / 2, scoreBg.height / 2, "", TextStyle.WINDOW).setOrigin();
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this.scoreContainer.add([scoreBg, this.scoreText]);
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const unlockBg = addWindow(this.scoreContainer.x + scoreBg.width, titleBg.y, 98, 24);
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unlockBg.setOrigin(0, 0);
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this.unlockText = addTextObject(0, 0, "", TextStyle.WINDOW);
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this.unlockText.setOrigin(0.5, 0.5);
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this.unlockText.setPositionRelative(unlockBg, unlockBg.width / 2, unlockBg.height / 2);
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this.unlockText = addTextObject(0, 0, "", TextStyle.WINDOW)
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.setPositionRelative(unlockBg, unlockBg.width / 2, unlockBg.height / 2)
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.setOrigin();
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const descriptionBg = addWindow(0, titleBg.y + titleBg.height, globalScene.game.canvas.width / 6 - 2, 42);
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descriptionBg.setOrigin(0, 0);
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const descriptionBg = addWindow(0, titleBg.y + titleBg.height, WIDTH - 2, 42);
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const descriptionText = addTextObject(0, 0, "", TextStyle.WINDOW, {
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maxLines: 2,
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});
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descriptionText.setWordWrapWidth(1870);
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descriptionText.setOrigin(0, 0);
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descriptionText.setPositionRelative(descriptionBg, 8, 4);
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const descriptionText = addTextObject(0, 0, "", TextStyle.WINDOW, { maxLines: 2 })
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.setWordWrapWidth(1870)
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.setOrigin(0)
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.setPositionRelative(descriptionBg, 8, 4);
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this.message = descriptionText;
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this.mainContainer.add(this.headerBg);
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this.mainContainer.add(this.headerActionButton);
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this.mainContainer.add(this.headerText);
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this.mainContainer.add(this.headerActionText);
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this.mainContainer.add(this.iconsBg);
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this.mainContainer.add(this.scrollBar);
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this.mainContainer.add(this.iconsContainer);
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this.mainContainer.add(titleBg);
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this.mainContainer.add(this.titleText);
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this.mainContainer.add(this.scoreContainer);
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this.mainContainer.add(unlockBg);
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this.mainContainer.add(this.unlockText);
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this.mainContainer.add(descriptionBg);
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this.mainContainer.add(descriptionText);
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this.mainContainer.add([
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this.headerBg,
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this.headerActionButton,
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this.headerText,
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this.headerActionText,
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this.iconsBg,
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this.scrollBar,
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this.iconsContainer,
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titleBg,
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this.titleText,
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this.scoreContainer,
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unlockBg,
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this.unlockText,
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descriptionBg,
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descriptionText,
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]);
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ui.add(this.mainContainer);
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@ -246,87 +228,132 @@ export default class AchvsUiHandler extends MessageUiHandler {
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);
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}
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processInput(button: Button): boolean {
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const ui = this.getUi();
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// #region Input Processing
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/**
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* Submethod of {@linkcode processInput} that handles the action button input
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* @returns Whether the success sound should be played
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*/
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private processActionInput(): true {
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this.setScrollCursor(0);
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if (this.currentPage === Page.ACHIEVEMENTS) {
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this.currentPage = Page.VOUCHERS;
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this.updateVoucherIcons();
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} else if (this.currentPage === Page.VOUCHERS) {
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this.currentPage = Page.ACHIEVEMENTS;
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this.updateAchvIcons();
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}
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this.setCursor(0, true);
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this.scrollBar.setTotalRows(Math.ceil(this.currentTotal / this.COLS));
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this.scrollBar.setScrollCursor(0);
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this.mainContainer.update();
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return true;
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}
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/**
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* Submethod of {@linkcode processInput} that handles the up button input
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* @returns Whether the success sound should be played
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*/
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private processUpInput(): boolean {
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if (this.cursor >= this.COLS) {
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return this.setCursor(this.cursor - this.COLS);
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}
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if (this.scrollCursor) {
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return this.setScrollCursor(this.scrollCursor - 1);
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}
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// Wrap around to the last row
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const success = this.setScrollCursor(Math.ceil(this.currentTotal / this.COLS) - this.ROWS);
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let newCursorIndex = this.cursor + (this.ROWS - 1) * this.COLS;
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if (newCursorIndex > this.currentTotal - this.scrollCursor * this.COLS - 1) {
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newCursorIndex -= this.COLS;
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}
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return success && this.setCursor(newCursorIndex);
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}
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/**
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* Submethod of {@linkcode processInput} that handles the down button input
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* @returns Whether the success sound should be played
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*/
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private processDownInput(): boolean {
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const rowIndex = Math.floor(this.cursor / this.COLS);
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const itemOffset = this.scrollCursor * this.COLS;
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const canMoveDown = itemOffset + 1 < this.currentTotal;
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if (rowIndex >= this.ROWS - 1) {
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if (this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS && canMoveDown) {
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// scroll down one row
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return this.setScrollCursor(this.scrollCursor + 1);
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}
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// wrap back to the first row
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return this.setScrollCursor(0) && this.setCursor(this.cursor % this.COLS);
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}
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if (canMoveDown) {
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return this.setCursor(Math.min(this.cursor + this.COLS, this.currentTotal - itemOffset - 1));
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}
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return false;
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}
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/**
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* Submethod of {@linkcode processInput} that handles the left button input
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* @returns Whether the success sound should be played
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*/
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private processLeftInput(): boolean {
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const itemOffset = this.scrollCursor * this.COLS;
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if (this.cursor % this.COLS === 0) {
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return this.setCursor(Math.min(this.cursor + this.COLS - 1, this.currentTotal - itemOffset - 1));
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}
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return this.setCursor(this.cursor - 1);
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}
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/**
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* Submethod of {@linkcode processInput} that handles the right button input
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* @returns Whether the success sound should be played
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*/
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private processRightInput(): boolean {
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const itemOffset = this.scrollCursor * this.COLS;
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if ((this.cursor + 1) % this.COLS === 0 || this.cursor + itemOffset === this.currentTotal - 1) {
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return this.setCursor(this.cursor - (this.cursor % this.COLS));
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}
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return this.setCursor(this.cursor + 1);
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}
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/**
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* Process user input to navigate through the achievements and vouchers UI.
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* @param button - The button that was pressed
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* @returns Whether an action was successfully processed
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*/
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processInput(button: Button): boolean {
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let success = false;
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if (button === Button.ACTION) {
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success = true;
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this.setScrollCursor(0);
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if (this.currentPage === Page.ACHIEVEMENTS) {
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this.currentPage = Page.VOUCHERS;
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this.updateVoucherIcons();
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} else if (this.currentPage === Page.VOUCHERS) {
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this.currentPage = Page.ACHIEVEMENTS;
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this.updateAchvIcons();
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}
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this.setCursor(0, true);
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this.scrollBar.setTotalRows(Math.ceil(this.currentTotal / this.COLS));
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this.scrollBar.setScrollCursor(0);
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this.mainContainer.update();
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}
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if (button === Button.CANCEL) {
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success = true;
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globalScene.ui.revertMode();
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} else {
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const rowIndex = Math.floor(this.cursor / this.COLS);
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const itemOffset = this.scrollCursor * this.COLS;
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switch (button) {
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case Button.UP:
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if (this.cursor < this.COLS) {
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if (this.scrollCursor) {
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success = this.setScrollCursor(this.scrollCursor - 1);
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} else {
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// Wrap around to the last row
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success = this.setScrollCursor(Math.ceil(this.currentTotal / this.COLS) - this.ROWS);
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let newCursorIndex = this.cursor + (this.ROWS - 1) * this.COLS;
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if (newCursorIndex > this.currentTotal - this.scrollCursor * this.COLS - 1) {
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newCursorIndex -= this.COLS;
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}
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success = success && this.setCursor(newCursorIndex);
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}
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} else {
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success = this.setCursor(this.cursor - this.COLS);
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}
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break;
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case Button.DOWN:
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const canMoveDown = itemOffset + 1 < this.currentTotal;
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if (rowIndex >= this.ROWS - 1) {
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if (this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS && canMoveDown) {
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// scroll down one row
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success = this.setScrollCursor(this.scrollCursor + 1);
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} else {
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// wrap back to the first row
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success = this.setScrollCursor(0) && this.setCursor(this.cursor % this.COLS);
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}
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} else if (canMoveDown) {
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success = this.setCursor(Math.min(this.cursor + this.COLS, this.currentTotal - itemOffset - 1));
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}
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break;
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case Button.LEFT:
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if (this.cursor % this.COLS === 0) {
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success = this.setCursor(Math.min(this.cursor + this.COLS - 1, this.currentTotal - itemOffset - 1));
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} else {
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success = this.setCursor(this.cursor - 1);
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}
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break;
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case Button.RIGHT:
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if ((this.cursor + 1) % this.COLS === 0 || this.cursor + itemOffset === this.currentTotal - 1) {
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success = this.setCursor(this.cursor - (this.cursor % this.COLS));
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} else {
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success = this.setCursor(this.cursor + 1);
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}
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break;
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}
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switch (button) {
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case Button.ACTION:
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success = this.processActionInput();
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break;
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case Button.CANCEL:
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success = true;
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globalScene.ui.revertMode();
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break;
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case Button.UP:
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success = this.processUpInput();
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break;
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case Button.DOWN:
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success = this.processDownInput();
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break;
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case Button.LEFT:
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success = this.processLeftInput();
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break;
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case Button.RIGHT:
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success = this.processRightInput();
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break;
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}
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if (success) {
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ui.playSelect();
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this.getUi().playSelect();
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}
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return success;
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}
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// #endregion Input Processing
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setCursor(cursor: number, pageChange?: boolean): boolean {
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const ret = super.setCursor(cursor);
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@ -334,33 +361,35 @@ export default class AchvsUiHandler extends MessageUiHandler {
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let update = ret;
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if (!this.cursorObj) {
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this.cursorObj = globalScene.add.nineslice(0, 0, "select_cursor_highlight", undefined, 16, 16, 1, 1, 1, 1);
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this.cursorObj.setOrigin(0, 0);
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this.cursorObj = globalScene.add
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.nineslice(0, 0, "select_cursor_highlight", undefined, 16, 16, 1, 1, 1, 1)
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.setOrigin(0);
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this.iconsContainer.add(this.cursorObj);
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update = true;
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}
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this.cursorObj.setPositionRelative(this.icons[this.cursor], 0, 0);
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if (!update && !pageChange) {
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return ret;
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}
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if (update || pageChange) {
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switch (this.currentPage) {
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case Page.ACHIEVEMENTS:
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if (pageChange) {
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this.titleBg.width = 174;
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this.titleText.x = this.titleBg.width / 2;
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this.scoreContainer.setVisible(true);
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}
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this.showAchv(achvs[Object.keys(achvs)[cursor + this.scrollCursor * this.COLS]]);
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break;
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case Page.VOUCHERS:
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||||
if (pageChange) {
|
||||
this.titleBg.width = 220;
|
||||
this.titleText.x = this.titleBg.width / 2;
|
||||
this.scoreContainer.setVisible(false);
|
||||
}
|
||||
this.showVoucher(vouchers[Object.keys(vouchers)[cursor + this.scrollCursor * this.COLS]]);
|
||||
break;
|
||||
}
|
||||
switch (this.currentPage) {
|
||||
case Page.ACHIEVEMENTS:
|
||||
if (pageChange) {
|
||||
this.titleBg.width = 174;
|
||||
this.titleText.x = this.titleBg.width / 2;
|
||||
this.scoreContainer.setVisible(true);
|
||||
}
|
||||
this.showAchv(achvs[Object.keys(achvs)[cursor + this.scrollCursor * this.COLS]]);
|
||||
break;
|
||||
case Page.VOUCHERS:
|
||||
if (pageChange) {
|
||||
this.titleBg.width = 220;
|
||||
this.titleText.x = this.titleBg.width / 2;
|
||||
this.scoreContainer.setVisible(false);
|
||||
}
|
||||
this.showVoucher(vouchers[Object.keys(vouchers)[cursor + this.scrollCursor * this.COLS]]);
|
||||
break;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@ -399,30 +428,50 @@ export default class AchvsUiHandler extends MessageUiHandler {
|
||||
}
|
||||
|
||||
/**
|
||||
* updateAchvIcons(): void
|
||||
* Determines what data is to be displayed on the UI and updates it accordingly based on the current value of this.scrollCursor
|
||||
* Updates the icons displayed on the UI based on the current page and scroll cursor.
|
||||
* @param items - The items to display (achievements or vouchers).
|
||||
* @param unlocks - The unlocks data for the items.
|
||||
* @param getIconFrame - A function to determine the frame for each item.
|
||||
* @param headerText - The text for the header.
|
||||
* @param actionText - The text for the action button.
|
||||
* @param totalItems - The total number of items.
|
||||
* @param forAchievements - `True` when updating icons for the achievements page, `false` for the vouchers page.
|
||||
*/
|
||||
updateAchvIcons(): void {
|
||||
this.headerText.text = this.achvsName;
|
||||
this.headerActionText.text = this.vouchersName;
|
||||
private updateIcons<T extends boolean>(
|
||||
items: T extends true ? Achv[] : Voucher[],
|
||||
unlocks: T extends true ? AchvUnlocks : VoucherUnlocks,
|
||||
headerText: string,
|
||||
actionText: string,
|
||||
totalItems: number,
|
||||
forAchievements: T,
|
||||
): void {
|
||||
// type ItemType = T extends true ? Achv : Voucher;
|
||||
// type RangeType = ItemType[];
|
||||
this.headerText.text = headerText;
|
||||
this.headerActionText.text = actionText;
|
||||
const textPosition = this.headerBgX - this.headerActionText.displayWidth - 8;
|
||||
this.headerActionText.setX(textPosition);
|
||||
this.headerActionButton.setX(textPosition - this.headerActionButton.displayWidth - 4);
|
||||
|
||||
const achvUnlocks = globalScene.gameData.achvUnlocks;
|
||||
|
||||
const itemOffset = this.scrollCursor * this.COLS;
|
||||
const itemLimit = this.ROWS * this.COLS;
|
||||
|
||||
const achvRange = Object.values(achvs).slice(itemOffset, itemLimit + itemOffset);
|
||||
const itemRange = items.slice(itemOffset, itemLimit + itemOffset);
|
||||
|
||||
achvRange.forEach((achv: Achv, i: number) => {
|
||||
itemRange.forEach((item: (typeof itemRange)[0], i: number) => {
|
||||
const icon = this.icons[i];
|
||||
const unlocked = achvUnlocks.hasOwnProperty(achv.id);
|
||||
const hidden = !unlocked && achv.secret && (!achv.parentId || !achvUnlocks.hasOwnProperty(achv.parentId));
|
||||
const tinted = !hidden && !unlocked;
|
||||
const unlocked = unlocks.hasOwnProperty(item.id);
|
||||
let tinted = !unlocked;
|
||||
if (forAchievements) {
|
||||
// Typescript cannot properly infer the type of `item` here, so we need to cast it
|
||||
const achv = item as Achv;
|
||||
const hidden = !unlocked && achv.secret && (!achv.parentId || !unlocks.hasOwnProperty(achv.parentId));
|
||||
tinted &&= !hidden;
|
||||
icon.setFrame(!hidden ? achv.iconImage : "unknown");
|
||||
} else {
|
||||
icon.setFrame(getVoucherTypeIcon((item as Voucher).voucherType));
|
||||
}
|
||||
|
||||
icon.setFrame(!hidden ? achv.iconImage : "unknown");
|
||||
icon.setVisible(true);
|
||||
if (tinted) {
|
||||
icon.setTintFill(0);
|
||||
@ -431,48 +480,39 @@ export default class AchvsUiHandler extends MessageUiHandler {
|
||||
}
|
||||
});
|
||||
|
||||
if (achvRange.length < this.icons.length) {
|
||||
this.icons.slice(achvRange.length).map(i => i.setVisible(false));
|
||||
if (itemRange.length < this.icons.length) {
|
||||
this.icons.slice(itemRange.length).forEach(i => i.setVisible(false));
|
||||
}
|
||||
|
||||
this.currentTotal = this.achvsTotal;
|
||||
this.currentTotal = totalItems;
|
||||
}
|
||||
|
||||
/**
|
||||
* updateVoucherIcons(): void
|
||||
* Determines what data is to be displayed on the UI and updates it accordingly based on the current value of this.scrollCursor
|
||||
* Update the achievement icons displayed on the UI based on the current scroll cursor.
|
||||
*/
|
||||
updateAchvIcons(): void {
|
||||
this.updateIcons(
|
||||
Object.values(achvs),
|
||||
globalScene.gameData.achvUnlocks,
|
||||
this.achvsName,
|
||||
this.vouchersName,
|
||||
this.achvsTotal,
|
||||
true,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the voucher icons displayed on the UI based on the current scroll cursor.
|
||||
*/
|
||||
updateVoucherIcons(): void {
|
||||
this.headerText.text = this.vouchersName;
|
||||
this.headerActionText.text = this.achvsName;
|
||||
const textPosition = this.headerBgX - this.headerActionText.displayWidth - 8;
|
||||
this.headerActionText.setX(textPosition);
|
||||
this.headerActionButton.setX(textPosition - this.headerActionButton.displayWidth - 4);
|
||||
|
||||
const voucherUnlocks = globalScene.gameData.voucherUnlocks;
|
||||
|
||||
const itemOffset = this.scrollCursor * this.COLS;
|
||||
const itemLimit = this.ROWS * this.COLS;
|
||||
|
||||
const voucherRange = Object.values(vouchers).slice(itemOffset, itemLimit + itemOffset);
|
||||
|
||||
voucherRange.forEach((voucher: Voucher, i: number) => {
|
||||
const icon = this.icons[i];
|
||||
const unlocked = voucherUnlocks.hasOwnProperty(voucher.id);
|
||||
|
||||
icon.setFrame(getVoucherTypeIcon(voucher.voucherType));
|
||||
icon.setVisible(true);
|
||||
if (!unlocked) {
|
||||
icon.setTintFill(0);
|
||||
} else {
|
||||
icon.clearTint();
|
||||
}
|
||||
});
|
||||
|
||||
if (voucherRange.length < this.icons.length) {
|
||||
this.icons.slice(voucherRange.length).map(i => i.setVisible(false));
|
||||
}
|
||||
this.currentTotal = this.vouchersTotal;
|
||||
this.updateIcons(
|
||||
Object.values(vouchers),
|
||||
globalScene.gameData.voucherUnlocks,
|
||||
this.vouchersName,
|
||||
this.achvsName,
|
||||
this.vouchersTotal,
|
||||
false,
|
||||
);
|
||||
}
|
||||
|
||||
clear() {
|
||||
|
Loading…
Reference in New Issue
Block a user