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changed documentation in tests
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@ -10,7 +10,7 @@ import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Stuff Cheeks", () => {
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describe("Moves - Stuff Cheeks", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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@ -163,7 +163,7 @@ describe("Abilities - Stuff Cheeks", () => {
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// Can be enabled when Knock off correctly knocks off the held berry
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it.todo("should fail when used after berries getting knocked off", async () => {
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game.override
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game.override.startingWave(5)
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.startingHeldItems([
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{ name: "BERRY", type: BerryType.SITRUS, count: 1 },
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])
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