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Add Status Effect overrides for easier testing
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@ -2559,6 +2559,10 @@ export class PlayerPokemon extends Pokemon {
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constructor(scene: BattleScene, species: PokemonSpecies, level: integer, abilityIndex: integer, formIndex: integer, gender: Gender, shiny: boolean, variant: Variant, ivs: integer[], nature: Nature, dataSource: Pokemon | PokemonData) {
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super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
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if (Overrides.STATUS_OVERRIDE) {
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this.status = new Status(Overrides.STATUS_OVERRIDE)
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}
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if (Overrides.SHINY_OVERRIDE) {
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this.shiny = true;
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this.initShinySparkle();
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@ -2949,6 +2953,10 @@ export class EnemyPokemon extends Pokemon {
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if (boss)
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this.setBoss();
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if (Overrides.OPP_STATUS_OVERRIDE) {
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this.status = new Status(Overrides.OPP_STATUS_OVERRIDE)
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}
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if (!dataSource) {
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this.generateAndPopulateMoveset();
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@ -11,6 +11,7 @@ import { Type } from './data/type';
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import { Stat } from './data/pokemon-stat';
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import { PokeballCounts } from './battle-scene';
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import { PokeballType } from './data/pokeball';
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import { StatusEffect } from './data/status-effect';
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/**
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* Overrides for testing different in game situations
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@ -58,6 +59,7 @@ export const STARTER_SPECIES_OVERRIDE: Species | integer = 0;
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export const ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const MOVESET_OVERRIDE: Array<Moves> = [];
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export const STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
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export const SHINY_OVERRIDE: boolean = false;
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export const VARIANT_OVERRIDE: Variant = 0;
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@ -69,6 +71,7 @@ export const OPP_SPECIES_OVERRIDE: Species | integer = 0;
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export const OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
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export const OPP_MOVESET_OVERRIDE: Array<Moves> = [];
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export const OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
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export const OPP_SHINY_OVERRIDE: boolean = false;
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export const OPP_VARIANT_OVERRIDE: Variant = 0;
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