Add IllusionBreakAbAttr to applyOnLose

This commit is contained in:
Dean 2025-04-16 23:00:19 -07:00
parent 41ea10af29
commit 843d21881b

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@ -5161,7 +5161,14 @@ export class IllusionPreSummonAbAttr extends PreSummonAbAttr {
} }
} }
export class IllusionBreakAbAttr extends PostDefendAbAttr { export class IllusionBreakAbAttr extends AbAttr {
override apply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: BooleanHolder | null, _args: any[]): void {
pokemon.breakIllusion();
pokemon.summonData.illusionBroken = true;
}
}
export class PostDefendIllusionBreakAbAttr extends PostDefendAbAttr {
/** /**
* Destroy the illusion upon taking damage * Destroy the illusion upon taking damage
* *
@ -6253,7 +6260,7 @@ export function applyOnGainAbAttrs(
} }
/** /**
* Clears primal weather/neutralizing gas during the turn if {@linkcode pokemon}'s ability corresponds to one * Applies ability attributes which activate when the ability is lost or suppressed (i.e. primal weather)
*/ */
export function applyOnLoseAbAttrs(pokemon: Pokemon, passive = false, simulated = false, ...args: any[]): void { export function applyOnLoseAbAttrs(pokemon: Pokemon, passive = false, simulated = false, ...args: any[]): void {
applySingleAbAttrs<PreLeaveFieldAbAttr>( applySingleAbAttrs<PreLeaveFieldAbAttr>(
@ -6265,6 +6272,17 @@ export function applyOnLoseAbAttrs(pokemon: Pokemon, passive = false, simulated
args, args,
true, true,
simulated); simulated);
applySingleAbAttrs<IllusionBreakAbAttr>(
pokemon,
passive,
IllusionBreakAbAttr,
(attr, passive) => attr.apply(pokemon, passive, simulated, null, args),
(attr, passive) => attr.canApply(pokemon, passive, simulated, args),
args,
true,
simulated
)
} }
/** /**
@ -6764,11 +6782,12 @@ export function initAbilities() {
return isNullOrUndefined(movePhase); return isNullOrUndefined(movePhase);
}, 1.3), }, 1.3),
new Ability(Abilities.ILLUSION, 5) new Ability(Abilities.ILLUSION, 5)
//The pokemon generate an illusion if it's available // The Pokemon generate an illusion if it's available
.attr(IllusionPreSummonAbAttr, false) .attr(IllusionPreSummonAbAttr, false)
//The pokemon loses his illusion when he is damaged by a move .attr(IllusionBreakAbAttr)
.attr(IllusionBreakAbAttr, true) // The Pokemon loses its illusion when damaged by a move
//Illusion is available again after a battle .attr(PostDefendIllusionBreakAbAttr, true)
// Illusion is available again after a battle
.conditionalAttr((pokemon) => pokemon.isAllowedInBattle(), IllusionPostBattleAbAttr, false) .conditionalAttr((pokemon) => pokemon.isAllowedInBattle(), IllusionPostBattleAbAttr, false)
.uncopiable() .uncopiable()
.bypassFaint(), .bypassFaint(),