mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-21 15:52:18 +02:00
add: ExpGainsSpeed enum
This commit is contained in:
parent
c346653127
commit
836e4d54dc
@ -86,6 +86,7 @@ import { TitlePhase } from "./phases/title-phase";
|
|||||||
import { ToggleDoublePositionPhase } from "./phases/toggle-double-position-phase";
|
import { ToggleDoublePositionPhase } from "./phases/toggle-double-position-phase";
|
||||||
import { TurnInitPhase } from "./phases/turn-init-phase";
|
import { TurnInitPhase } from "./phases/turn-init-phase";
|
||||||
import { ShopCursorTarget } from "./enums/shop-cursor-target";
|
import { ShopCursorTarget } from "./enums/shop-cursor-target";
|
||||||
|
import { ExpGainsSpeed } from "./enums/exp-gains-speed";
|
||||||
|
|
||||||
export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
|
export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
|
||||||
|
|
||||||
@ -161,7 +162,7 @@ export default class BattleScene extends SceneBase {
|
|||||||
public experimentalSprites: boolean = false;
|
public experimentalSprites: boolean = false;
|
||||||
public musicPreference: integer = 0;
|
public musicPreference: integer = 0;
|
||||||
public moveAnimations: boolean = true;
|
public moveAnimations: boolean = true;
|
||||||
public expGainsSpeed: integer = 0;
|
public expGainsSpeed: ExpGainsSpeed = ExpGainsSpeed.DEFAULT;
|
||||||
public skipSeenDialogues: boolean = false;
|
public skipSeenDialogues: boolean = false;
|
||||||
/**
|
/**
|
||||||
* Determines if the egg hatching animation should be skipped
|
* Determines if the egg hatching animation should be skipped
|
||||||
|
22
src/enums/exp-gains-speed.ts
Normal file
22
src/enums/exp-gains-speed.ts
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
/**
|
||||||
|
* Defines the speed of gaining experience.
|
||||||
|
*
|
||||||
|
* @remarks
|
||||||
|
* The `expGainSpeed` can have several modes:
|
||||||
|
* - `0` - Default: The normal speed.
|
||||||
|
* - `1` - Fast: Fast speed.
|
||||||
|
* - `2` - Faster: Faster speed.
|
||||||
|
* - `3` - Skip: Skip gaining exp animation.
|
||||||
|
*
|
||||||
|
* @default 0 - Uses the default normal speed.
|
||||||
|
*/
|
||||||
|
export enum ExpGainsSpeed {
|
||||||
|
/** The normal speed. */
|
||||||
|
DEFAULT,
|
||||||
|
/** Fast speed. */
|
||||||
|
FAST,
|
||||||
|
/** Faster speed. */
|
||||||
|
FASTER,
|
||||||
|
/** Skip gaining exp animation. */
|
||||||
|
SKIP
|
||||||
|
}
|
@ -1,4 +1,5 @@
|
|||||||
import BattleScene from "#app/battle-scene";
|
import BattleScene from "#app/battle-scene";
|
||||||
|
import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
|
||||||
import { ExpNotification } from "#app/enums/exp-notification";
|
import { ExpNotification } from "#app/enums/exp-notification";
|
||||||
import { ExpBoosterModifier } from "#app/modifier/modifier";
|
import { ExpBoosterModifier } from "#app/modifier/modifier";
|
||||||
import * as Utils from "#app/utils";
|
import * as Utils from "#app/utils";
|
||||||
@ -44,7 +45,7 @@ export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
|
|||||||
} else {
|
} else {
|
||||||
this.end();
|
this.end();
|
||||||
}
|
}
|
||||||
} else if (this.scene.expGainsSpeed < 3) {
|
} else if (this.scene.expGainsSpeed < ExpGainsSpeed.SKIP) {
|
||||||
this.scene.partyExpBar.showPokemonExp(pokemon, exp.value, false, newLevel).then(() => {
|
this.scene.partyExpBar.showPokemonExp(pokemon, exp.value, false, newLevel).then(() => {
|
||||||
setTimeout(() => this.end(), 500 / Math.pow(2, this.scene.expGainsSpeed));
|
setTimeout(() => this.end(), 500 / Math.pow(2, this.scene.expGainsSpeed));
|
||||||
});
|
});
|
||||||
|
@ -49,6 +49,7 @@ import { OverridesHelper } from "./helpers/overridesHelper";
|
|||||||
import { SettingsHelper } from "./helpers/settingsHelper";
|
import { SettingsHelper } from "./helpers/settingsHelper";
|
||||||
import { ReloadHelper } from "./helpers/reloadHelper";
|
import { ReloadHelper } from "./helpers/reloadHelper";
|
||||||
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
|
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
|
||||||
|
import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Class to manage the game state and transitions between phases.
|
* Class to manage the game state and transitions between phases.
|
||||||
@ -140,7 +141,7 @@ export default class GameManager {
|
|||||||
this.scene.gameSpeed = 5;
|
this.scene.gameSpeed = 5;
|
||||||
this.scene.moveAnimations = false;
|
this.scene.moveAnimations = false;
|
||||||
this.scene.showLevelUpStats = false;
|
this.scene.showLevelUpStats = false;
|
||||||
this.scene.expGainsSpeed = 3;
|
this.scene.expGainsSpeed = ExpGainsSpeed.SKIP;
|
||||||
this.scene.expParty = ExpNotification.SKIP;
|
this.scene.expParty = ExpNotification.SKIP;
|
||||||
this.scene.hpBarSpeed = 3;
|
this.scene.hpBarSpeed = 3;
|
||||||
this.scene.enableTutorials = false;
|
this.scene.enableTutorials = false;
|
||||||
|
Loading…
Reference in New Issue
Block a user