Merge branch 'beta' into move/tar_shot

This commit is contained in:
Adrian T. 2024-09-06 21:58:46 +08:00 committed by GitHub
commit 83579d8b33
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
30 changed files with 464 additions and 12421 deletions

View File

@ -0,0 +1,22 @@
{
"1": {
"529cc5": "8153c7",
"d65a94": "5ad662",
"3a73ad": "6b3aad",
"bd216b": "21bd69",
"5a193a": "195a2a",
"193a63": "391963",
"295a84": "472984"
},
"2": {
"529cc5": "ffedb6",
"d65a94": "e67d2f",
"3a73ad": "ebc582",
"bd216b": "b35131",
"31313a": "3d1519",
"5a193a": "752e2e",
"193a63": "705040",
"295a84": "ad875a",
"4a4a52": "57211a"
}
}

File diff suppressed because it is too large Load Diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 38 KiB

File diff suppressed because it is too large Load Diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 43 KiB

View File

@ -1691,8 +1691,8 @@
], ],
"465": [ "465": [
0, 0,
2, 1,
2 1
], ],
"466": [ "466": [
1, 1,
@ -3980,6 +3980,11 @@
1, 1,
1 1
], ],
"465": [
0,
1,
1
],
"592": [ "592": [
1, 1,
1, 1,
@ -5690,7 +5695,7 @@
"465": [ "465": [
0, 0,
1, 1,
2 1
], ],
"466": [ "466": [
2, 2,
@ -8008,6 +8013,11 @@
1, 1,
1 1
], ],
"465": [
0,
1,
1
],
"592": [ "592": [
1, 1,
1, 1,

View File

@ -8,5 +8,14 @@
"bd216b": "21bd69", "bd216b": "21bd69",
"31313a": "31313a", "31313a": "31313a",
"d65a94": "5ad662" "d65a94": "5ad662"
},
"2": {
"5a193a": "752e2e",
"31313a": "3d1519",
"d65a94": "e67d2f",
"3a73ad": "ebc582",
"295a84": "ad875a",
"bd216b": "b35131",
"193a63": "705040"
} }
} }

File diff suppressed because it is too large Load Diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 34 KiB

View File

@ -0,0 +1,21 @@
{
"1": {
"193a63": "391963",
"295a84": "472984",
"3a73ad": "6b3aad",
"000000": "000000",
"5a193a": "195a2a",
"bd216b": "21bd69",
"31313a": "31313a",
"d65a94": "5ad662"
},
"2": {
"5a193a": "752e2e",
"31313a": "3d1519",
"d65a94": "e67d2f",
"3a73ad": "ebc582",
"295a84": "ad875a",
"bd216b": "b35131",
"193a63": "705040"
}
}

View File

@ -0,0 +1,22 @@
{
"1": {
"529cc5": "8153c7",
"d65a94": "5ad662",
"3a73ad": "6b3aad",
"bd216b": "21bd69",
"5a193a": "195a2a",
"193a63": "391963",
"295a84": "472984"
},
"2": {
"529cc5": "ffedb6",
"d65a94": "e67d2f",
"3a73ad": "ebc582",
"bd216b": "b35131",
"31313a": "3d1519",
"5a193a": "752e2e",
"193a63": "705040",
"295a84": "ad875a",
"4a4a52": "57211a"
}
}

View File

@ -855,7 +855,7 @@ export default class BattleScene extends SceneBase {
overrideModifiers(this, false); overrideModifiers(this, false);
overrideHeldItems(this, pokemon, false); overrideHeldItems(this, pokemon, false);
if (boss && !dataSource) { if (boss && !dataSource) {
const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295)); const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967296));
for (let s = 0; s < pokemon.ivs.length; s++) { for (let s = 0; s < pokemon.ivs.length; s++) {
pokemon.ivs[s] = Math.round(Phaser.Math.Linear(Math.min(pokemon.ivs[s], secondaryIvs[s]), Math.max(pokemon.ivs[s], secondaryIvs[s]), 0.75)); pokemon.ivs[s] = Math.round(Phaser.Math.Linear(Math.min(pokemon.ivs[s], secondaryIvs[s]), Math.max(pokemon.ivs[s], secondaryIvs[s]), 0.75));
@ -961,6 +961,16 @@ export default class BattleScene extends SceneBase {
this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym(); this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym();
} }
/**
* Generates a random number using the current battle's seed
*
* This calls {@linkcode Battle.randSeedInt}(`scene`, {@linkcode range}, {@linkcode min}) in `src/battle.ts`
* which calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts`
*
* @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randBattleSeedInt(range: integer, min: integer = 0): integer { randBattleSeedInt(range: integer, min: integer = 0): integer {
return this.currentBattle?.randSeedInt(this, range, min); return this.currentBattle?.randSeedInt(this, range, min);
} }
@ -1112,7 +1122,8 @@ export default class BattleScene extends SceneBase {
doubleTrainer = false; doubleTrainer = false;
} }
} }
newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, doubleTrainer ? TrainerVariant.DOUBLE : Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT); const variant = doubleTrainer ? TrainerVariant.DOUBLE : (Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT);
newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, variant);
this.field.add(newTrainer); this.field.add(newTrainer);
} }
} }
@ -2620,7 +2631,7 @@ export default class BattleScene extends SceneBase {
if (mods.length < 1) { if (mods.length < 1) {
return mods; return mods;
} }
const rand = Math.floor(Utils.randSeedInt(mods.length)); const rand = Utils.randSeedInt(mods.length);
return [mods[rand], ...shuffleModifiers(mods.filter((_, i) => i !== rand))]; return [mods[rand], ...shuffleModifiers(mods.filter((_, i) => i !== rand))];
}; };
modifiers = shuffleModifiers(modifiers); modifiers = shuffleModifiers(modifiers);

View File

@ -354,6 +354,12 @@ export default class Battle {
return null; return null;
} }
/**
* Generates a random number using the current battle's seed. Calls {@linkcode Utils.randSeedInt}
* @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randSeedInt(scene: BattleScene, range: number, min: number = 0): number { randSeedInt(scene: BattleScene, range: number, min: number = 0): number {
if (range <= 1) { if (range <= 1) {
return min; return min;

View File

@ -2642,7 +2642,7 @@ export class ConfusionOnStatusEffectAbAttr extends PostAttackAbAttr {
if (simulated) { if (simulated) {
return defender.canAddTag(BattlerTagType.CONFUSED); return defender.canAddTag(BattlerTagType.CONFUSED);
} else { } else {
return defender.addTag(BattlerTagType.CONFUSED, pokemon.randSeedInt(3, 2), move.id, defender.id); return defender.addTag(BattlerTagType.CONFUSED, pokemon.randSeedIntRange(2, 5), move.id, defender.id);
} }
} }
return false; return false;
@ -5333,8 +5333,10 @@ export function initAbilities() {
.attr(FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 4 / 3), .attr(FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 4 / 3),
new Ability(Abilities.AURA_BREAK, 6) new Ability(Abilities.AURA_BREAK, 6)
.ignorable() .ignorable()
.conditionalAttr(target => target.hasAbility(Abilities.DARK_AURA), FieldMoveTypePowerBoostAbAttr, Type.DARK, 9 / 16) .conditionalAttr(pokemon => pokemon.scene.getField(true).some(p => p.hasAbility(Abilities.DARK_AURA)), FieldMoveTypePowerBoostAbAttr, Type.DARK, 9 / 16)
.conditionalAttr(target => target.hasAbility(Abilities.FAIRY_AURA), FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 9 / 16), .conditionalAttr(pokemon => pokemon.scene.getField(true).some(p => p.hasAbility(Abilities.FAIRY_AURA)), FieldMoveTypePowerBoostAbAttr, Type.FAIRY, 9 / 16)
.conditionalAttr(pokemon => pokemon.scene.getField(true).some(p => p.hasAbility(Abilities.DARK_AURA) || p.hasAbility(Abilities.FAIRY_AURA)),
PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAuraBreak", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })),
new Ability(Abilities.PRIMORDIAL_SEA, 6) new Ability(Abilities.PRIMORDIAL_SEA, 6)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.HEAVY_RAIN) .attr(PostSummonWeatherChangeAbAttr, WeatherType.HEAVY_RAIN)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HEAVY_RAIN) .attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.HEAVY_RAIN)

View File

@ -486,7 +486,7 @@ export class ConfusedTag extends BattlerTag {
if (pokemon.randSeedInt(3) === 0) { if (pokemon.randSeedInt(3) === 0) {
const atk = pokemon.getEffectiveStat(Stat.ATK); const atk = pokemon.getEffectiveStat(Stat.ATK);
const def = pokemon.getEffectiveStat(Stat.DEF); const def = pokemon.getEffectiveStat(Stat.DEF);
const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedInt(15, 85) / 100)); const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedIntRange(85, 100) / 100));
pokemon.scene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself")); pokemon.scene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
pokemon.damageAndUpdate(damage); pokemon.damageAndUpdate(damage);
pokemon.battleData.hitCount++; pokemon.battleData.hitCount++;

View File

@ -757,7 +757,10 @@ export default class Move implements Localizable {
const fieldAuras = new Set( const fieldAuras = new Set(
source.scene.getField(true) source.scene.getField(true)
.map((p) => p.getAbilityAttrs(FieldMoveTypePowerBoostAbAttr) as FieldMoveTypePowerBoostAbAttr[]) .map((p) => p.getAbilityAttrs(FieldMoveTypePowerBoostAbAttr).filter(attr => {
const condition = attr.getCondition();
return (!condition || condition(p));
}) as FieldMoveTypePowerBoostAbAttr[])
.flat(), .flat(),
); );
for (const aura of fieldAuras) { for (const aura of fieldAuras) {
@ -4400,7 +4403,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
const moveChance = this.getMoveChance(user, target, move, this.selfTarget, true); const moveChance = this.getMoveChance(user, target, move, this.selfTarget, true);
if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) { if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) {
return (this.selfTarget ? user : target).addTag(this.tagType, user.randSeedInt(this.turnCountMax - this.turnCountMin, this.turnCountMin), move.id, user.id); return (this.selfTarget ? user : target).addTag(this.tagType, user.randSeedIntRange(this.turnCountMin, this.turnCountMax), move.id, user.id);
} }
return false; return false;
@ -9072,8 +9075,7 @@ export function initMoves() {
.attr(TeraBlastCategoryAttr) .attr(TeraBlastCategoryAttr)
.attr(TeraBlastTypeAttr) .attr(TeraBlastTypeAttr)
.attr(TeraBlastPowerAttr) .attr(TeraBlastPowerAttr)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR)) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR)),
.partial(),
new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9) new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
.attr(ProtectAttr, BattlerTagType.SILK_TRAP) .attr(ProtectAttr, BattlerTagType.SILK_TRAP)
.condition(failIfLastCondition), .condition(failIfLastCondition),

View File

@ -1724,7 +1724,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}; };
this.fusionSpecies = this.scene.randomSpecies(this.scene.currentBattle?.waveIndex || 0, this.level, false, filter, true); this.fusionSpecies = this.scene.randomSpecies(this.scene.currentBattle?.waveIndex || 0, this.level, false, filter, true);
this.fusionAbilityIndex = (this.fusionSpecies.abilityHidden && hasHiddenAbility ? this.fusionSpecies.ability2 ? 2 : 1 : this.fusionSpecies.ability2 ? randAbilityIndex : 0); this.fusionAbilityIndex = (this.fusionSpecies.abilityHidden && hasHiddenAbility ? 2 : this.fusionSpecies.ability2 !== this.fusionSpecies.ability1 ? randAbilityIndex : 0);
this.fusionShiny = this.shiny; this.fusionShiny = this.shiny;
this.fusionVariant = this.variant; this.fusionVariant = this.variant;
@ -2282,7 +2282,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (!isTypeImmune) { if (!isTypeImmune) {
const levelMultiplier = (2 * source.level / 5 + 2); const levelMultiplier = (2 * source.level / 5 + 2);
const randomMultiplier = ((this.scene.randBattleSeedInt(16) + 85) / 100); const randomMultiplier = (this.randSeedIntRange(85, 100) / 100);
damage.value = Utils.toDmgValue((((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2) damage.value = Utils.toDmgValue((((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2)
* stabMultiplier.value * stabMultiplier.value
* typeMultiplier * typeMultiplier
@ -3452,12 +3452,30 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
fusionCanvas.remove(); fusionCanvas.remove();
} }
/**
* Generates a random number using the current battle's seed, or the global seed if `this.scene.currentBattle` is falsy
* <!-- @import "../battle".Battle -->
* This calls either {@linkcode BattleScene.randBattleSeedInt}({@linkcode range}, {@linkcode min}) in `src/battle-scene.ts`
* which calls {@linkcode Battle.randSeedInt}(`scene`, {@linkcode range}, {@linkcode min}) in `src/battle.ts`
* which calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts`,
* or it directly calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts` if there is no current battle
*
* @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randSeedInt(range: integer, min: integer = 0): integer { randSeedInt(range: integer, min: integer = 0): integer {
return this.scene.currentBattle return this.scene.currentBattle
? this.scene.randBattleSeedInt(range, min) ? this.scene.randBattleSeedInt(range, min)
: Utils.randSeedInt(range, min); : Utils.randSeedInt(range, min);
} }
/**
* Generates a random number using the current battle's seed, or the global seed if `this.scene.currentBattle` is falsy
* @param min The minimum integer to generate
* @param max The maximum integer to generate
* @returns a random integer between {@linkcode min} and {@linkcode max} inclusive
*/
randSeedIntRange(min: integer, max: integer): integer { randSeedIntRange(min: integer, max: integer): integer {
return this.randSeedInt((max - min) + 1, min); return this.randSeedInt((max - min) + 1, min);
} }

View File

@ -52,6 +52,7 @@
"postSummonTeravolt": "{{pokemonNameWithAffix}} is radiating a bursting aura!", "postSummonTeravolt": "{{pokemonNameWithAffix}} is radiating a bursting aura!",
"postSummonDarkAura": "{{pokemonNameWithAffix}} is radiating a Dark Aura!", "postSummonDarkAura": "{{pokemonNameWithAffix}} is radiating a Dark Aura!",
"postSummonFairyAura": "{{pokemonNameWithAffix}} is radiating a Fairy Aura!", "postSummonFairyAura": "{{pokemonNameWithAffix}} is radiating a Fairy Aura!",
"postSummonAuraBreak": "{{pokemonNameWithAffix}} reversed all other Pokémon's auras!",
"postSummonNeutralizingGas": "{{pokemonNameWithAffix}}'s Neutralizing Gas filled the area!", "postSummonNeutralizingGas": "{{pokemonNameWithAffix}}'s Neutralizing Gas filled the area!",
"postSummonAsOneGlastrier": "{{pokemonNameWithAffix}} has two Abilities!", "postSummonAsOneGlastrier": "{{pokemonNameWithAffix}} has two Abilities!",
"postSummonAsOneSpectrier": "{{pokemonNameWithAffix}} has two Abilities!", "postSummonAsOneSpectrier": "{{pokemonNameWithAffix}} has two Abilities!",

View File

@ -51,5 +51,7 @@
"renamePokemon": "Rename Pokémon", "renamePokemon": "Rename Pokémon",
"rename": "Rename", "rename": "Rename",
"nickname": "Nickname", "nickname": "Nickname",
"errorServerDown": "Oops! There was an issue contacting the server.\n\nYou may leave this window open,\nthe game will automatically reconnect." "errorServerDown": "Oops! There was an issue contacting the server.\n\nYou may leave this window open,\nthe game will automatically reconnect.",
"noSaves": "You don't have any save files on record!",
"tooManySaves": "You have too many save files on record!"
} }

View File

@ -377,16 +377,16 @@ export class MoveEffectPhase extends PokemonPhase {
return false; return false;
} }
const moveAccuracy = this.move.getMove().calculateBattleAccuracy(user!, target); // TODO: is the bang correct here? const moveAccuracy = this.move.getMove().calculateBattleAccuracy(user, target);
if (moveAccuracy === -1) { if (moveAccuracy === -1) {
return true; return true;
} }
const accuracyMultiplier = user.getAccuracyMultiplier(target, this.move.getMove()); const accuracyMultiplier = user.getAccuracyMultiplier(target, this.move.getMove());
const rand = user.randSeedInt(100, 1); const rand = user.randSeedInt(100);
return rand <= moveAccuracy * (accuracyMultiplier!); // TODO: is this bang correct? return rand < (moveAccuracy * accuracyMultiplier);
} }
/** Returns the {@linkcode Pokemon} using this phase's invoked move */ /** Returns the {@linkcode Pokemon} using this phase's invoked move */

View File

@ -857,6 +857,14 @@ export class GameData {
const settings = JSON.parse(localStorage.getItem("settings")!); // TODO: is this bang correct? const settings = JSON.parse(localStorage.getItem("settings")!); // TODO: is this bang correct?
// TODO: Remove this block after save migration is implemented
if (settings.hasOwnProperty("REROLL_TARGET") && !settings.hasOwnProperty(SettingKeys.Shop_Cursor_Target)) {
settings[SettingKeys.Shop_Cursor_Target] = settings["REROLL_TARGET"];
delete settings["REROLL_TARGET"];
localStorage.setItem("settings", JSON.stringify(settings));
}
// End of block to remove
for (const setting of Object.keys(settings)) { for (const setting of Object.keys(settings)) {
setSetting(this.scene, setting, settings[setting]); setSetting(this.scene, setting, settings[setting]);
} }

View File

@ -1,5 +1,4 @@
import { allMoves } from "#app/data/move"; import { allMoves } from "#app/data/move";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -33,31 +32,45 @@ describe("Abilities - Aura Break", () => {
game.override.enemySpecies(Species.SHUCKLE); game.override.enemySpecies(Species.SHUCKLE);
}); });
it("reverses the effect of fairy aura", async () => { it("reverses the effect of Fairy Aura", async () => {
const moveToCheck = allMoves[Moves.MOONBLAST]; const moveToCheck = allMoves[Moves.MOONBLAST];
const basePower = moveToCheck.power; const basePower = moveToCheck.power;
game.override.ability(Abilities.FAIRY_AURA); game.override.ability(Abilities.FAIRY_AURA);
vi.spyOn(moveToCheck, "calculateBattlePower"); vi.spyOn(moveToCheck, "calculateBattlePower");
await game.startBattle([Species.PIKACHU]); await game.classicMode.startBattle([Species.PIKACHU]);
game.move.select(Moves.MOONBLAST); game.move.select(Moves.MOONBLAST);
await game.phaseInterceptor.to(MoveEffectPhase); await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier)); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier));
}); });
it("reverses the effect of dark aura", async () => { it("reverses the effect of Dark Aura", async () => {
const moveToCheck = allMoves[Moves.DARK_PULSE]; const moveToCheck = allMoves[Moves.DARK_PULSE];
const basePower = moveToCheck.power; const basePower = moveToCheck.power;
game.override.ability(Abilities.DARK_AURA); game.override.ability(Abilities.DARK_AURA);
vi.spyOn(moveToCheck, "calculateBattlePower"); vi.spyOn(moveToCheck, "calculateBattlePower");
await game.startBattle([Species.PIKACHU]); await game.classicMode.startBattle([Species.PIKACHU]);
game.move.select(Moves.DARK_PULSE); game.move.select(Moves.DARK_PULSE);
await game.phaseInterceptor.to(MoveEffectPhase); await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier)); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier));
}); });
it("has no effect if neither Fairy Aura nor Dark Aura are present", async () => {
const moveToCheck = allMoves[Moves.MOONBLAST];
const basePower = moveToCheck.power;
game.override.ability(Abilities.BALL_FETCH);
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.classicMode.startBattle([Species.PIKACHU]);
game.move.select(Moves.MOONBLAST);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
});
}); });

View File

@ -0,0 +1,101 @@
import { BattlerIndex } from "#app/battle";
import { Type } from "#app/data/type";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { Abilities } from "#enums/abilities";
import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Dragon Cheer", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const TIMEOUT = 20 * 1000;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("double")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(SPLASH_ONLY)
.enemyLevel(20)
.moveset([Moves.DRAGON_CHEER, Moves.TACKLE, Moves.SPLASH]);
});
it("increases the user's allies' critical hit ratio by one stage", async () => {
await game.classicMode.startBattle([Species.DRAGONAIR, Species.MAGIKARP]);
const enemy = game.scene.getEnemyField()[0];
vi.spyOn(enemy, "getCritStage");
game.move.select(Moves.DRAGON_CHEER, 0);
game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
// After Tackle
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
}, TIMEOUT);
it("increases the user's Dragon-type allies' critical hit ratio by two stages", async () => {
await game.classicMode.startBattle([Species.MAGIKARP, Species.DRAGONAIR]);
const enemy = game.scene.getEnemyField()[0];
vi.spyOn(enemy, "getCritStage");
game.move.select(Moves.DRAGON_CHEER, 0);
game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
// After Tackle
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getCritStage).toHaveReturnedWith(2); // getCritStage is called on defender
}, TIMEOUT);
it("applies the effect based on the allies' type upon use of the move, and do not change if the allies' type changes later in battle", async () => {
await game.classicMode.startBattle([Species.DRAGONAIR, Species.MAGIKARP]);
const magikarp = game.scene.getPlayerField()[1];
const enemy = game.scene.getEnemyField()[0];
vi.spyOn(enemy, "getCritStage");
game.move.select(Moves.DRAGON_CHEER, 0);
game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
// After Tackle
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
await game.toNextTurn();
// Change Magikarp's type to Dragon
vi.spyOn(magikarp, "getTypes").mockReturnValue([Type.DRAGON]);
expect(magikarp.getTypes()).toEqual([Type.DRAGON]);
game.move.select(Moves.SPLASH, 0);
game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
}, TIMEOUT);
});

View File

@ -1,13 +1,12 @@
import { allMoves } from "#app/data/move"; import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities"; import { Abilities } from "#app/enums/abilities";
import { DamagePhase } from "#app/phases/damage-phase"; import { Moves } from "#app/enums/moves";
import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Species } from "#app/enums/species";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager"; import GameManager from "#test/utils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
const TIMEOUT = 20 * 1000;
describe("Moves - Glaive Rush", () => { describe("Moves - Glaive Rush", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -25,131 +24,142 @@ describe("Moves - Glaive Rush", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override.battleType("single"); game.override
game.override.disableCrits(); .battleType("single")
game.override.enemySpecies(Species.MAGIKARP); .disableCrits()
game.override.enemyAbility(Abilities.BALL_FETCH); .enemySpecies(Species.MAGIKARP)
game.override.enemyMoveset(Array(4).fill(Moves.GLAIVE_RUSH)); .enemyAbility(Abilities.BALL_FETCH)
game.override.starterSpecies(Species.KLINK); .enemyMoveset(Array(4).fill(Moves.GLAIVE_RUSH))
game.override.ability(Abilities.UNNERVE); .starterSpecies(Species.KLINK)
game.override.passiveAbility(Abilities.FUR_COAT); .ability(Abilities.BALL_FETCH)
game.override.moveset([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]); .moveset([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]);
}); });
it("takes double damage from attacks", async () => { it("takes double damage from attacks", async () => {
await game.startBattle(); await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1000; enemy.hp = 1000;
vi.spyOn(game.scene, "randBattleSeedInt").mockReturnValue(0);
game.move.select(Moves.SHADOW_SNEAK); game.move.select(Moves.SHADOW_SNEAK);
await game.phaseInterceptor.to(DamagePhase); await game.phaseInterceptor.to("DamagePhase");
const damageDealt = 1000 - enemy.hp; const damageDealt = 1000 - enemy.hp;
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.SHADOW_SNEAK); game.move.select(Moves.SHADOW_SNEAK);
await game.phaseInterceptor.to(DamagePhase); await game.phaseInterceptor.to("DamagePhase");
expect(enemy.hp).toBeLessThanOrEqual(1001 - (damageDealt * 3)); expect(enemy.hp).toBeLessThanOrEqual(1001 - (damageDealt * 3));
}, 5000); // TODO: revert back to 20s }, TIMEOUT);
it("always gets hit by attacks", async () => { it("always gets hit by attacks", async () => {
await game.startBattle(); await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1000; enemy.hp = 1000;
allMoves[Moves.AVALANCHE].accuracy = 0; allMoves[Moves.AVALANCHE].accuracy = 0;
game.move.select(Moves.AVALANCHE); game.move.select(Moves.AVALANCHE);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.hp).toBeLessThan(1000); expect(enemy.hp).toBeLessThan(1000);
}, 20000); }, TIMEOUT);
it("interacts properly with multi-lens", async () => { it("interacts properly with multi-lens", async () => {
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }]); game.override
game.override.enemyMoveset(Array(4).fill(Moves.AVALANCHE)); .startingHeldItems([{ name: "MULTI_LENS", count: 2 }])
await game.startBattle(); .enemyMoveset(Array(4).fill(Moves.AVALANCHE));
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!; const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1000; enemy.hp = 1000;
player.hp = 1000; player.hp = 1000;
allMoves[Moves.AVALANCHE].accuracy = 0; allMoves[Moves.AVALANCHE].accuracy = 0;
game.move.select(Moves.GLAIVE_RUSH); game.move.select(Moves.GLAIVE_RUSH);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBeLessThan(1000); expect(player.hp).toBeLessThan(1000);
player.hp = 1000; player.hp = 1000;
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBe(1000); expect(player.hp).toBe(1000);
}, 20000); }, TIMEOUT);
it("secondary effects only last until next move", async () => { it("secondary effects only last until next move", async () => {
game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK)); game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK));
await game.startBattle(); await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!; const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1000; enemy.hp = 1000;
player.hp = 1000; player.hp = 1000;
allMoves[Moves.SHADOW_SNEAK].accuracy = 0; allMoves[Moves.SHADOW_SNEAK].accuracy = 0;
game.move.select(Moves.GLAIVE_RUSH); game.move.select(Moves.GLAIVE_RUSH);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBe(1000); expect(player.hp).toBe(1000);
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
const damagedHp = player.hp; const damagedHp = player.hp;
expect(player.hp).toBeLessThan(1000); expect(player.hp).toBeLessThan(1000);
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBe(damagedHp); expect(player.hp).toBe(damagedHp);
}, 20000); }, TIMEOUT);
it("secondary effects are removed upon switching", async () => { it("secondary effects are removed upon switching", async () => {
game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK)); game.override
game.override.starterSpecies(0); .enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK))
await game.startBattle([Species.KLINK, Species.FEEBAS]); .starterSpecies(0);
await game.classicMode.startBattle([Species.KLINK, Species.FEEBAS]);
const player = game.scene.getPlayerPokemon()!; const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1000; enemy.hp = 1000;
allMoves[Moves.SHADOW_SNEAK].accuracy = 0; allMoves[Moves.SHADOW_SNEAK].accuracy = 0;
game.move.select(Moves.GLAIVE_RUSH); game.move.select(Moves.GLAIVE_RUSH);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBe(player.getMaxHp()); expect(player.hp).toBe(player.getMaxHp());
game.doSwitchPokemon(1); game.doSwitchPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
game.doSwitchPokemon(1); game.doSwitchPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
expect(player.hp).toBe(player.getMaxHp()); expect(player.hp).toBe(player.getMaxHp());
}, 20000); }, TIMEOUT);
it("secondary effects don't activate if move fails", async () => { it("secondary effects don't activate if move fails", async () => {
game.override.moveset([Moves.SHADOW_SNEAK, Moves.PROTECT, Moves.SPLASH, Moves.GLAIVE_RUSH]); game.override.moveset([Moves.SHADOW_SNEAK, Moves.PROTECT, Moves.SPLASH, Moves.GLAIVE_RUSH]);
await game.startBattle(); await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!; const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
enemy.hp = 1000; enemy.hp = 1000;
player.hp = 1000; player.hp = 1000;
game.move.select(Moves.PROTECT); game.move.select(Moves.PROTECT);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.SHADOW_SNEAK); game.move.select(Moves.SHADOW_SNEAK);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
game.override.enemyMoveset(Array(4).fill(Moves.SPLASH)); game.override.enemyMoveset(Array(4).fill(Moves.SPLASH));
const damagedHP1 = 1000 - enemy.hp; const damagedHP1 = 1000 - enemy.hp;
enemy.hp = 1000; enemy.hp = 1000;
game.move.select(Moves.SHADOW_SNEAK); game.move.select(Moves.SHADOW_SNEAK);
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to("TurnEndPhase");
const damagedHP2 = 1000 - enemy.hp; const damagedHP2 = 1000 - enemy.hp;
expect(damagedHP2).toBeGreaterThanOrEqual((damagedHP1 * 2) - 1); expect(damagedHP2).toBeGreaterThanOrEqual((damagedHP1 * 2) - 1);
}, 20000); }, TIMEOUT);
}); });

View File

@ -76,7 +76,7 @@ export default class GameManager {
constructor(phaserGame: Phaser.Game, bypassLogin: boolean = true) { constructor(phaserGame: Phaser.Game, bypassLogin: boolean = true) {
localStorage.clear(); localStorage.clear();
ErrorInterceptor.getInstance().clear(); ErrorInterceptor.getInstance().clear();
BattleScene.prototype.randBattleSeedInt = (arg) => arg-1; BattleScene.prototype.randBattleSeedInt = (range, min: number = 0) => min + range - 1; // This simulates a max roll
this.gameWrapper = new GameWrapper(phaserGame, bypassLogin); this.gameWrapper = new GameWrapper(phaserGame, bypassLogin);
this.scene = new BattleScene(); this.scene = new BattleScene();
this.phaseInterceptor = new PhaseInterceptor(this.scene); this.phaseInterceptor = new PhaseInterceptor(this.scene);

View File

@ -208,4 +208,5 @@ export default class MockContainer implements MockGameObject {
return this.list; return this.list;
} }
disableInteractive = vi.fn();
} }

View File

@ -8,7 +8,21 @@ import { addTextObject, TextStyle } from "./text";
import { addWindow } from "./ui-theme"; import { addWindow } from "./ui-theme";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
interface BuildInteractableImageOpts {
scale?: number;
x?: number;
y?: number;
origin?: { x: number; y: number };
}
export default class LoginFormUiHandler extends FormModalUiHandler { export default class LoginFormUiHandler extends FormModalUiHandler {
private readonly ERR_USERNAME: string = "invalid username";
private readonly ERR_PASSWORD: string = "invalid password";
private readonly ERR_ACCOUNT_EXIST: string = "account doesn't exist";
private readonly ERR_PASSWORD_MATCH: string = "password doesn't match";
private readonly ERR_NO_SAVES: string = "No save files found";
private readonly ERR_TOO_MANY_SAVES: string = "Too many save files found";
private googleImage: Phaser.GameObjects.Image; private googleImage: Phaser.GameObjects.Image;
private discordImage: Phaser.GameObjects.Image; private discordImage: Phaser.GameObjects.Image;
private usernameInfoImage: Phaser.GameObjects.Image; private usernameInfoImage: Phaser.GameObjects.Image;
@ -21,8 +35,23 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
} }
setup(): void { setup(): void {
super.setup(); super.setup();
this.buildExternalPartyContainer();
this.infoContainer = this.scene.add.container(0, 0);
this.usernameInfoImage = this.buildInteractableImage("settings_icon", "username-info-icon", {
x: 20,
scale: 0.5
});
this.infoContainer.add(this.usernameInfoImage);
this.getUi().add(this.infoContainer);
this.infoContainer.setVisible(false);
this.infoContainer.disableInteractive();
}
private buildExternalPartyContainer() {
this.externalPartyContainer = this.scene.add.container(0, 0); this.externalPartyContainer = this.scene.add.container(0, 0);
this.externalPartyContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 12, this.scene.game.canvas.height / 12), Phaser.Geom.Rectangle.Contains); this.externalPartyContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 12, this.scene.game.canvas.height / 12), Phaser.Geom.Rectangle.Contains);
this.externalPartyTitle = addTextObject(this.scene, 0, 4, "", TextStyle.SETTINGS_LABEL); this.externalPartyTitle = addTextObject(this.scene, 0, 4, "", TextStyle.SETTINGS_LABEL);
@ -31,23 +60,8 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
this.externalPartyContainer.add(this.externalPartyBg); this.externalPartyContainer.add(this.externalPartyBg);
this.externalPartyContainer.add(this.externalPartyTitle); this.externalPartyContainer.add(this.externalPartyTitle);
this.infoContainer = this.scene.add.container(0, 0); this.googleImage = this.buildInteractableImage("google", "google-icon");
this.infoContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 12, this.scene.game.canvas.height / 12), Phaser.Geom.Rectangle.Contains); this.discordImage = this.buildInteractableImage("discord", "discord-icon");
const googleImage = this.scene.add.image(0, 0, "google");
googleImage.setOrigin(0, 0);
googleImage.setScale(0.07);
googleImage.setInteractive();
googleImage.setName("google-icon");
this.googleImage = googleImage;
const discordImage = this.scene.add.image(20, 0, "discord");
discordImage.setOrigin(0, 0);
discordImage.setScale(0.07);
discordImage.setInteractive();
discordImage.setName("discord-icon");
this.discordImage = discordImage;
this.externalPartyContainer.add(this.googleImage); this.externalPartyContainer.add(this.googleImage);
this.externalPartyContainer.add(this.discordImage); this.externalPartyContainer.add(this.discordImage);
@ -55,59 +69,52 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
this.externalPartyContainer.add(this.googleImage); this.externalPartyContainer.add(this.googleImage);
this.externalPartyContainer.add(this.discordImage); this.externalPartyContainer.add(this.discordImage);
this.externalPartyContainer.setVisible(false); this.externalPartyContainer.setVisible(false);
const usernameInfoImage = this.scene.add.image(20, 0, "settings_icon");
usernameInfoImage.setOrigin(0, 0);
usernameInfoImage.setScale(0.5);
usernameInfoImage.setInteractive();
usernameInfoImage.setName("username-info-icon");
this.usernameInfoImage = usernameInfoImage;
this.infoContainer.add(this.usernameInfoImage);
this.getUi().add(this.infoContainer);
this.infoContainer.setVisible(false);
} }
getModalTitle(config?: ModalConfig): string { override getModalTitle(_config?: ModalConfig): string {
return i18next.t("menu:login"); return i18next.t("menu:login");
} }
getFields(config?: ModalConfig): string[] { override getFields(_config?: ModalConfig): string[] {
return [ i18next.t("menu:username"), i18next.t("menu:password") ]; return [ i18next.t("menu:username"), i18next.t("menu:password") ];
} }
getWidth(config?: ModalConfig): number { override getWidth(_config?: ModalConfig): number {
return 160; return 160;
} }
getMargin(config?: ModalConfig): [number, number, number, number] { override getMargin(_config?: ModalConfig): [number, number, number, number] {
return [ 0, 0, 48, 0 ]; return [ 0, 0, 48, 0 ];
} }
getButtonLabels(config?: ModalConfig): string[] { override getButtonLabels(_config?: ModalConfig): string[] {
return [ i18next.t("menu:login"), i18next.t("menu:register")]; return [ i18next.t("menu:login"), i18next.t("menu:register")];
} }
getReadableErrorMessage(error: string): string { override getReadableErrorMessage(error: string): string {
const colonIndex = error?.indexOf(":"); const colonIndex = error?.indexOf(":");
if (colonIndex > 0) { if (colonIndex > 0) {
error = error.slice(0, colonIndex); error = error.slice(0, colonIndex);
} }
switch (error) { switch (error) {
case "invalid username": case this.ERR_USERNAME:
return i18next.t("menu:invalidLoginUsername"); return i18next.t("menu:invalidLoginUsername");
case "invalid password": case this.ERR_PASSWORD:
return i18next.t("menu:invalidLoginPassword"); return i18next.t("menu:invalidLoginPassword");
case "account doesn't exist": case this.ERR_ACCOUNT_EXIST:
return i18next.t("menu:accountNonExistent"); return i18next.t("menu:accountNonExistent");
case "password doesn't match": case this.ERR_PASSWORD_MATCH:
return i18next.t("menu:unmatchingPassword"); return i18next.t("menu:unmatchingPassword");
case this.ERR_NO_SAVES:
return i18next.t("menu:noSaves");
case this.ERR_TOO_MANY_SAVES:
return i18next.t("menu:tooManySaves");
} }
return super.getReadableErrorMessage(error); return super.getReadableErrorMessage(error);
} }
show(args: any[]): boolean { override show(args: any[]): boolean {
if (super.show(args)) { if (super.show(args)) {
const config = args[0] as ModalConfig; const config = args[0] as ModalConfig;
@ -148,17 +155,16 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
return false; return false;
} }
clear() { override clear() {
super.clear(); super.clear();
this.externalPartyContainer.setVisible(false); this.externalPartyContainer.setVisible(false);
this.infoContainer.setVisible(false); this.infoContainer.setVisible(false);
this.setMouseCursorStyle("default"); //reset cursor
this.discordImage.off("pointerdown"); [this.discordImage, this.googleImage, this.usernameInfoImage].forEach((img) => img.off("pointerdown"));
this.googleImage.off("pointerdown");
this.usernameInfoImage.off("pointerdown");
} }
processExternalProvider(config: ModalConfig) : void { private processExternalProvider(config: ModalConfig) : void {
this.externalPartyTitle.setText(i18next.t("menu:orUse") ?? ""); this.externalPartyTitle.setText(i18next.t("menu:orUse") ?? "");
this.externalPartyTitle.setX(20+this.externalPartyTitle.text.length); this.externalPartyTitle.setX(20+this.externalPartyTitle.text.length);
this.externalPartyTitle.setVisible(true); this.externalPartyTitle.setVisible(true);
@ -205,6 +211,7 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
label: dataKeys[i].replace(keyToFind, ""), label: dataKeys[i].replace(keyToFind, ""),
handler: () => { handler: () => {
this.scene.ui.revertMode(); this.scene.ui.revertMode();
this.infoContainer.disableInteractive();
return true; return true;
} }
}); });
@ -213,8 +220,13 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
options: options, options: options,
delay: 1000 delay: 1000
}); });
this.infoContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width, this.scene.game.canvas.height), Phaser.Geom.Rectangle.Contains);
} else { } else {
return onFail("You have too many save files to use this"); if (dataKeys.length > 2) {
return onFail(this.ERR_TOO_MANY_SAVES);
} else {
return onFail(this.ERR_NO_SAVES);
}
} }
}); });
@ -236,4 +248,21 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
alpha: 1 alpha: 1
}); });
} }
private buildInteractableImage(texture: string, name: string, opts: BuildInteractableImageOpts = {}) {
const {
scale = 0.07,
x = 0,
y = 0,
origin = { x: 0, y: 0 }
} = opts;
const img = this.scene.add.image(x, y, texture);
img.setName(name);
img.setOrigin(origin.x, origin.y);
img.setScale(scale);
img.setInteractive();
this.addInteractionHoverEffect(img);
return img;
}
} }

View File

@ -57,29 +57,35 @@ export abstract class ModalUiHandler extends UiHandler {
const buttonLabels = this.getButtonLabels(); const buttonLabels = this.getButtonLabels();
const buttonTopMargin = this.getButtonTopMargin();
for (const label of buttonLabels) { for (const label of buttonLabels) {
const buttonLabel = addTextObject(this.scene, 0, 8, label, TextStyle.TOOLTIP_CONTENT); this.addButton(label);
buttonLabel.setOrigin(0.5, 0.5);
const buttonBg = addWindow(this.scene, 0, 0, buttonLabel.getBounds().width + 8, 16, false, false, 0, 0, WindowVariant.THIN);
buttonBg.setOrigin(0.5, 0);
buttonBg.setInteractive(new Phaser.Geom.Rectangle(0, 0, buttonBg.width, buttonBg.height), Phaser.Geom.Rectangle.Contains);
const buttonContainer = this.scene.add.container(0, buttonTopMargin);
this.buttonBgs.push(buttonBg);
this.buttonContainers.push(buttonContainer);
buttonContainer.add(buttonBg);
buttonContainer.add(buttonLabel);
this.modalContainer.add(buttonContainer);
} }
this.modalContainer.setVisible(false); this.modalContainer.setVisible(false);
} }
private addButton(label: string) {
const buttonTopMargin = this.getButtonTopMargin();
const buttonLabel = addTextObject(this.scene, 0, 8, label, TextStyle.TOOLTIP_CONTENT);
buttonLabel.setOrigin(0.5, 0.5);
const buttonBg = addWindow(this.scene, 0, 0, buttonLabel.getBounds().width + 8, 16, false, false, 0, 0, WindowVariant.THIN);
buttonBg.setOrigin(0.5, 0);
buttonBg.setInteractive(new Phaser.Geom.Rectangle(0, 0, buttonBg.width, buttonBg.height), Phaser.Geom.Rectangle.Contains);
const buttonContainer = this.scene.add.container(0, buttonTopMargin);
this.buttonBgs.push(buttonBg);
this.buttonContainers.push(buttonContainer);
buttonContainer.add(buttonBg);
buttonContainer.add(buttonLabel);
this.addInteractionHoverEffect(buttonBg);
this.modalContainer.add(buttonContainer);
}
show(args: any[]): boolean { show(args: any[]): boolean {
if (args.length >= 1 && "buttonActions" in args[0]) { if (args.length >= 1 && "buttonActions" in args[0]) {
super.show(args); super.show(args);
@ -135,4 +141,20 @@ export abstract class ModalUiHandler extends UiHandler {
this.buttonBgs.map(bg => bg.off("pointerdown")); this.buttonBgs.map(bg => bg.off("pointerdown"));
} }
/**
* Adds a hover effect to a game object which changes the cursor to a `pointer` and tints it slighly
* @param gameObject the game object to add hover events/effects to
*/
protected addInteractionHoverEffect(gameObject: Phaser.GameObjects.Image | Phaser.GameObjects.NineSlice | Phaser.GameObjects.Sprite) {
gameObject.on("pointerover", () => {
this.setMouseCursorStyle("pointer");
gameObject.setTint(0xbbbbbb);
});
gameObject.on("pointerout", () => {
this.setMouseCursorStyle("default");
gameObject.clearTint();
});
}
} }

View File

@ -52,6 +52,15 @@ export default abstract class UiHandler {
return changed; return changed;
} }
/**
* Changes the style of the mouse cursor.
* @see {@link https://developer.mozilla.org/en-US/docs/Web/CSS/cursor}
* @param cursorStyle cursor style to apply
*/
protected setMouseCursorStyle(cursorStyle: "pointer" | "default") {
this.scene.input.manager.canvas.style.cursor = cursorStyle;
}
clear() { clear() {
this.active = false; this.active = false;
} }

View File

@ -1,5 +1,5 @@
import i18next from "i18next";
import { MoneyFormat } from "#enums/money-format"; import { MoneyFormat } from "#enums/money-format";
import i18next from "i18next";
export const MissingTextureKey = "__MISSING"; export const MissingTextureKey = "__MISSING";
@ -82,6 +82,12 @@ export function randInt(range: integer, min: integer = 0): integer {
return Math.floor(Math.random() * range) + min; return Math.floor(Math.random() * range) + min;
} }
/**
* Generates a random number using the global seed, or the current battle's seed if called via `Battle.randSeedInt`
* @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
export function randSeedInt(range: integer, min: integer = 0): integer { export function randSeedInt(range: integer, min: integer = 0): integer {
if (range <= 1) { if (range <= 1) {
return min; return min;