Fixed syntactical issues

This commit is contained in:
Bertie690 2025-06-24 19:18:20 -04:00
parent a19b21919f
commit 8348e400ab
2 changed files with 2 additions and 2 deletions

View File

@ -116,7 +116,7 @@ describe("Moves - Chilly Reception", () => {
});
it("should succeed without message if called indirectly", async () => {
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.CHILLY_RECEPTION);
vi.spyOn(RandomMoveAttr.prototype, "getMove").mockReturnValue(MoveId.CHILLY_RECEPTION);
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
const [slowking, meowth] = game.scene.getPlayerParty();

View File

@ -30,7 +30,7 @@ describe("Move - Nature Power", () => {
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.disableCrits()
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.NO_GUARD)
.enemyMoveset(MoveId.SPLASH)