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Fixed syntactical issues
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@ -116,7 +116,7 @@ describe("Moves - Chilly Reception", () => {
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});
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it("should succeed without message if called indirectly", async () => {
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vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.CHILLY_RECEPTION);
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vi.spyOn(RandomMoveAttr.prototype, "getMove").mockReturnValue(MoveId.CHILLY_RECEPTION);
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await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
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const [slowking, meowth] = game.scene.getPlayerParty();
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@ -30,7 +30,7 @@ describe("Move - Nature Power", () => {
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.disableCrits()
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.NO_GUARD)
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.enemyMoveset(MoveId.SPLASH)
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