Update if check

This commit is contained in:
NightKev 2024-11-29 14:05:32 -08:00
parent d9a52d208a
commit 83460855f9

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@ -2882,7 +2882,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* We explicitly require to ignore the faint phase here, as we want to show the messages
* about the critical hit and the super effective/not very effective messages before the faint phase.
*/
const damage = this.damageAndUpdate(isBlockedBySubstitute ? 0 : dmg, result as DamageResult, isCritical, isOneHitKo, isOneHitKo, true, source, move);
const damage = this.damageAndUpdate(isBlockedBySubstitute ? 0 : dmg, result as DamageResult, isCritical, isOneHitKo, isOneHitKo, true, source);
if (damage > 0) {
if (source.isPlayer()) {
@ -3006,7 +3006,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* Run PostDamageAbAttr from any source of damage that is not from a multi-hit
* Multi-hits are handled in move-effect-phase.ts for PostDamageAbAttr
*/
if (source.turnData.hitCount <= 1) {
if (source && source.turnData.hitCount <= 1) {
applyPostDamageAbAttrs(PostDamageAbAttr, this, damage, this.hasPassive(), false, [], source);
}
return damage;