Merge branch 'beta' into qol/adopt-me-for-create-test

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flx-sta 2024-09-20 14:25:20 -07:00 committed by GitHub
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4 changed files with 45 additions and 15 deletions

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@ -162,10 +162,10 @@ export const BerriesAboundEncounter: MysteryEncounter =
.withOptionPhase(async (scene: BattleScene) => {
// Pick race for berries
const encounter = scene.currentBattle.mysteryEncounter!;
const fastestPokemon = encounter.misc.fastestPokemon;
const enemySpeed = encounter.misc.enemySpeed;
const fastestPokemon: PlayerPokemon = encounter.misc.fastestPokemon;
const enemySpeed: number = encounter.misc.enemySpeed;
const speedDiff = fastestPokemon.getStat(Stat.SPD) / (enemySpeed * 1.1);
const numBerries = encounter.misc.numBerries;
const numBerries: number = encounter.misc.numBerries;
const shopOptions: ModifierTypeOption[] = [];
for (let i = 0; i < 5; i++) {

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@ -4749,8 +4749,15 @@ export class EnemyPokemon extends Pokemon {
return true;
}
/**
* Go through a boss' health segments and give stats boosts for each newly cleared segment
* The base boost is 1 to a random stat that's not already maxed out per broken shield
* For Pokemon with 3 health segments or more, breaking the last shield gives +2 instead
* For Pokemon with 5 health segments or more, breaking the last two shields give +2 each
* @param segmentIndex index of the segment to get down to (0 = no shield left, 1 = 1 shield left, etc.)
*/
handleBossSegmentCleared(segmentIndex: integer): void {
while (segmentIndex - 1 < this.bossSegmentIndex) {
while (this.bossSegmentIndex > 0 && segmentIndex - 1 < this.bossSegmentIndex) {
// Filter out already maxed out stat stages and weigh the rest based on existing stats
const leftoverStats = EFFECTIVE_STATS.filter((s: EffectiveStat) => this.getStatStage(s) < 6);
const statWeights = leftoverStats.map((s: EffectiveStat) => this.getStat(s, false));

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@ -33,7 +33,7 @@ describe("Boss Pokemon / Shields", () => {
.enemyMoveset(Moves.SPLASH)
.enemyHeldItems([])
.startingLevel(1000)
.moveset([Moves.FALSE_SWIPE, Moves.SUPER_FANG, Moves.SPLASH])
.moveset([Moves.FALSE_SWIPE, Moves.SUPER_FANG, Moves.SPLASH, Moves.PSYCHIC])
.ability(Abilities.NO_GUARD);
});
@ -196,6 +196,28 @@ describe("Boss Pokemon / Shields", () => {
});
it("the boss enduring does not proc an extra stat boost", async () => {
game.override
.enemyHealthSegments(2)
.enemyAbility(Abilities.STURDY);
await game.classicMode.startBattle([ Species.MEWTWO ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.isBoss()).toBe(true);
expect(enemyPokemon.bossSegments).toBe(2);
expect(getTotalStatStageBoosts(enemyPokemon)).toBe(0);
game.move.select(Moves.PSYCHIC);
await game.toNextTurn();
// Enemy survived with Sturdy
expect(enemyPokemon.bossSegmentIndex).toBe(0);
expect(enemyPokemon.hp).toBe(1);
expect(getTotalStatStageBoosts(enemyPokemon)).toBe(1);
}, TIMEOUT);
/**
* Gets the sum of the effective stat stage boosts for the given Pokemon
* @param enemyPokemon the pokemon to get stats from

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@ -19,7 +19,7 @@ import { CommandPhase } from "#app/phases/command-phase";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
const namespace = "mysteryEncounter:berriesAbound";
const defaultParty = [Species.PYUKUMUKU];
const defaultParty = [Species.PYUKUMUKU, Species.MAGIKARP, Species.PIKACHU];
const defaultBiome = Biome.CAVE;
const defaultWave = 45;
@ -116,7 +116,9 @@ describe("Berries Abound - Mystery Encounter", () => {
expect(enemyField[0].species.speciesId).toBe(speciesToSpawn);
});
// TODO: there is some severe test flakiness occurring for this file, needs to be looked at/addressed in separate issue
/**
* Related issue-comment: {@link https://github.com/pagefaultgames/pokerogue/issues/4300#issuecomment-2362849444}
*/
it("should reward the player with X berries based on wave", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
@ -188,15 +190,14 @@ describe("Berries Abound - Mystery Encounter", () => {
});
it("Should skip battle when fastest pokemon is faster than boss", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
const encounterTextSpy = vi.spyOn(EncounterDialogueUtils, "showEncounterText");
vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
vi.spyOn(EncounterDialogueUtils, "showEncounterText");
await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
// Setting party pokemon's level arbitrarily high to outspeed
const fastestPokemon = scene.getParty()[0];
fastestPokemon.level = 1000;
fastestPokemon.calculateStats();
scene.getParty().forEach(pkm => {
vi.spyOn(pkm, "getStat").mockReturnValue(9999); // for ease return for every stat
});
await runMysteryEncounterToEnd(game, 2);
await game.phaseInterceptor.to(SelectModifierPhase, false);
@ -210,8 +211,8 @@ describe("Berries Abound - Mystery Encounter", () => {
expect(option.modifierTypeOption.type.id).toContain("BERRY");
}
expect(encounterTextSpy).toHaveBeenCalledWith(expect.any(BattleScene), `${namespace}.option.2.selected`);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
expect(EncounterDialogueUtils.showEncounterText).toHaveBeenCalledWith(expect.any(BattleScene), `${namespace}.option.2.selected`);
expect(EncounterPhaseUtils.leaveEncounterWithoutBattle).toBeCalled();
});
});