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16 changed files with 456 additions and 315 deletions

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@ -836,7 +836,8 @@ export default class BattleScene extends SceneBase {
/** /**
* Returns an array of Pokemon on both sides of the battle - player first, then enemy. * Returns an array of Pokemon on both sides of the battle - player first, then enemy.
* Does not actually check if the pokemon are on the field or not, and always has length 4 regardless of battle type. * Does not actually check if the pokemon are on the field or not, and always has length 4 regardless of battle type.
* @param activeOnly - Whether to consider only active pokemon; default `false` * @param activeOnly - Whether to consider only active pokemon (as described by {@linkcode Pokemon.isActive()}); default `false`.
* If `true`, will also remove all `null` values from the array.
* @returns An array of {@linkcode Pokemon}, as described above. * @returns An array of {@linkcode Pokemon}, as described above.
*/ */
public getField(activeOnly = false): Pokemon[] { public getField(activeOnly = false): Pokemon[] {
@ -849,9 +850,9 @@ export default class BattleScene extends SceneBase {
} }
/** /**
* Used in doubles battles to redirect moves from one pokemon to another when one faints or is removed from the field * Attempt to redirect a move in double battles from a fainted/removed Pokemon to its ally.
* @param removedPokemon {@linkcode Pokemon} the pokemon that is being removed from the field (flee, faint), moves to be redirected FROM * @param removedPokemon - The {@linkcode Pokemon} having been removed from the field.
* @param allyPokemon {@linkcode Pokemon} the pokemon that will have the moves be redirected TO * @param allyPokemon - The {@linkcode Pokemon} allied with the removed Pokemon; will have moves redirected to it
*/ */
redirectPokemonMoves(removedPokemon: Pokemon, allyPokemon: Pokemon): void { redirectPokemonMoves(removedPokemon: Pokemon, allyPokemon: Pokemon): void {
// failsafe: if not a double battle just return // failsafe: if not a double battle just return
@ -877,10 +878,10 @@ export default class BattleScene extends SceneBase {
/** /**
* Returns the ModifierBar of this scene, which is declared private and therefore not accessible elsewhere * Returns the ModifierBar of this scene, which is declared private and therefore not accessible elsewhere
* @param isEnemy Whether to return the enemy's modifier bar * @param isEnemy - Whether to return the enemy modifier bar instead of the player bar; default `false`
* @returns {ModifierBar} * @returns The {@linkcode ModifierBar} for the given side of the field
*/ */
getModifierBar(isEnemy?: boolean): ModifierBar { getModifierBar(isEnemy = false): ModifierBar {
return isEnemy ? this.enemyModifierBar : this.modifierBar; return isEnemy ? this.enemyModifierBar : this.modifierBar;
} }
@ -1434,10 +1435,12 @@ export default class BattleScene extends SceneBase {
if (!waveIndex && lastBattle) { if (!waveIndex && lastBattle) {
const isNewBiome = this.isNewBiome(lastBattle); const isNewBiome = this.isNewBiome(lastBattle);
/** Whether to reset and recall pokemon */
const resetArenaState = const resetArenaState =
isNewBiome || isNewBiome ||
[BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(this.currentBattle.battleType) || [BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(this.currentBattle.battleType) ||
this.currentBattle.battleSpec === BattleSpec.FINAL_BOSS; this.currentBattle.battleSpec === BattleSpec.FINAL_BOSS;
for (const enemyPokemon of this.getEnemyParty()) { for (const enemyPokemon of this.getEnemyParty()) {
enemyPokemon.destroy(); enemyPokemon.destroy();
} }
@ -1812,7 +1815,7 @@ export default class BattleScene extends SceneBase {
} }
resetSeed(waveIndex?: number): void { resetSeed(waveIndex?: number): void {
const wave = waveIndex || this.currentBattle?.waveIndex || 0; const wave = waveIndex ?? this.currentBattle?.waveIndex ?? 0;
this.waveSeed = shiftCharCodes(this.seed, wave); this.waveSeed = shiftCharCodes(this.seed, wave);
Phaser.Math.RND.sow([this.waveSeed]); Phaser.Math.RND.sow([this.waveSeed]);
console.log("Wave Seed:", this.waveSeed, wave); console.log("Wave Seed:", this.waveSeed, wave);

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@ -201,19 +201,35 @@ export class Ability implements Localizable {
return this; return this;
} }
/**
* Mark an ability as partially implemented.
* Partial abilities are expected to have some of their core functionality implemented, but may lack
* certain notable features or interactions with other moves or abilities.
* @returns `this`
*/
partial(): this { partial(): this {
this.nameAppend += " (P)"; this.nameAppend += " (P)";
return this; return this;
} }
/**
* Mark an ability as unimplemented.
* Unimplemented abilities are ones which have _none_ of their basic functionality enabled.
* @returns `this`
*/
unimplemented(): this { unimplemented(): this {
this.nameAppend += " (N)"; this.nameAppend += " (N)";
return this; return this;
} }
/** /**
* Internal flag used for developers to document edge cases. When using this, please be sure to document the edge case. * Mark an ability as having one or more edge cases.
* @returns the ability * It may lack certain niche interactions with other moves/abilities, but still functions
* as intended in most cases.
* Does not show up in game and is solely for internal dev use.
*
* When using this, make sure to **document the edge case** (or else this becomes pointless).
* @returns `this`
*/ */
edgeCase(): this { edgeCase(): this {
return this; return this;
@ -674,7 +690,6 @@ export class TypeImmunityAbAttr extends PreDefendAbAttr {
* @param _move {@linkcode Move} The attacking move. * @param _move {@linkcode Move} The attacking move.
* @param _cancelled {@linkcode BooleanHolder} - A holder for a boolean value indicating if the move was cancelled. * @param _cancelled {@linkcode BooleanHolder} - A holder for a boolean value indicating if the move was cancelled.
* @param args [0] {@linkcode NumberHolder} gets set to 0 if move is immuned by an ability. * @param args [0] {@linkcode NumberHolder} gets set to 0 if move is immuned by an ability.
* @param args [1] - Whether the move is simulated.
*/ */
override applyPreDefend( override applyPreDefend(
_pokemon: Pokemon, _pokemon: Pokemon,
@ -2106,6 +2121,10 @@ export class FieldPreventExplosiveMovesAbAttr extends AbAttr {
export class FieldMultiplyStatAbAttr extends AbAttr { export class FieldMultiplyStatAbAttr extends AbAttr {
private stat: Stat; private stat: Stat;
private multiplier: number; private multiplier: number;
/**
* Whether this ability can stack with others of the same type for this stat.
* @defaultValue `false`
*/
private canStack: boolean; private canStack: boolean;
constructor(stat: Stat, multiplier: number, canStack = false) { constructor(stat: Stat, multiplier: number, canStack = false) {
@ -2130,15 +2149,18 @@ export class FieldMultiplyStatAbAttr extends AbAttr {
this.canStack || this.canStack ||
(!hasApplied.value && (!hasApplied.value &&
this.stat === stat && this.stat === stat &&
checkedPokemon.getAbilityAttrs("FieldMultiplyStatAbAttr").every(attr => attr.stat !== stat)) // targets with the same stat-changing ability as this are unaffected
checkedPokemon
.getAbilityAttrs("FieldMultiplyStatAbAttr")
.every(attr => attr.stat !== stat))
); );
} }
/** /**
* applyFieldStat: Tries to multiply a Pokemon's Stat * Tries to multiply a Pokemon's Stat.
* @param _pokemon {@linkcode Pokemon} the Pokemon using this ability * @param pokemon {@linkcode Pokemon} the Pokemon using this ability
* @param _passive {@linkcode boolean} unused * @param passive {@linkcode boolean} unused
* @param _stat {@linkcode Stat} the type of the checked stat * @param stat {@linkcode Stat} the type of the checked stat
* @param statValue {@linkcode NumberHolder} the value of the checked stat * @param statValue {@linkcode NumberHolder} the value of the checked stat
* @param _checkedPokemon {@linkcode Pokemon} the Pokemon this ability is targeting * @param _checkedPokemon {@linkcode Pokemon} the Pokemon this ability is targeting
* @param hasApplied {@linkcode BooleanHolder} whether or not another multiplier has been applied to this stat * @param hasApplied {@linkcode BooleanHolder} whether or not another multiplier has been applied to this stat
@ -2169,7 +2191,7 @@ export class MoveTypeChangeAbAttr extends PreAttackAbAttr {
} }
/** /**
* Determine if the move type change attribute can be applied * Determine if the move type change attribute can be applied.
* *
* Can be applied if: * Can be applied if:
* - The ability's condition is met, e.g. pixilate only boosts normal moves, * - The ability's condition is met, e.g. pixilate only boosts normal moves,
@ -2179,9 +2201,9 @@ export class MoveTypeChangeAbAttr extends PreAttackAbAttr {
* @param pokemon - The pokemon that has the move type changing ability and is using the attacking move * @param pokemon - The pokemon that has the move type changing ability and is using the attacking move
* @param _passive - Unused * @param _passive - Unused
* @param _simulated - Unused * @param _simulated - Unused
* @param _defender - The pokemon being attacked (unused) * @param _defender - Unused
* @param move - The move being used * @param move - The {@linkcode Move} being used
* @param _args - args[0] holds the type that the move is changed to, args[1] holds the multiplier * @param _args - Unused
* @returns whether the move type change attribute can be applied * @returns whether the move type change attribute can be applied
*/ */
override canApplyPreAttack( override canApplyPreAttack(
@ -2294,12 +2316,13 @@ export class PokemonTypeChangeAbAttr extends PreAttackAbAttr {
} }
/** /**
* Class for abilities that convert single-strike moves to two-strike moves (i.e. Parental Bond). * Class for abilities that add additional strikes to single-target moves.
* @param damageMultiplier the damage multiplier for the second strike, relative to the first. * Used by {@linkcode Moves.PARENTAL_BOND | Parental Bond}.
*
* @param damageMultiplier - The damage multiplier for the added strike, relative to the first.
*/ */
export class AddSecondStrikeAbAttr extends PreAttackAbAttr { export class AddSecondStrikeAbAttr extends PreAttackAbAttr {
private damageMultiplier: number; private damageMultiplier: number;
constructor(damageMultiplier: number) { constructor(damageMultiplier: number) {
super(false); super(false);
@ -2312,32 +2335,32 @@ export class AddSecondStrikeAbAttr extends PreAttackAbAttr {
_simulated: boolean, _simulated: boolean,
_defender: Pokemon | null, _defender: Pokemon | null,
move: Move, move: Move,
_args: any[], _args: [NumberHolder?, NumberHolder?],
): boolean { ): boolean {
return move.canBeMultiStrikeEnhanced(pokemon, true); return move.canBeMultiStrikeEnhanced(pokemon, true);
} }
/** /**
* If conditions are met, this doubles the move's hit count (via args[1]) * Increases the move's hit count or modifies the move's damage.
* or multiplies the damage of secondary strikes (via args[2]) * @param pokemon - The {@linkcode Pokemon} using the move
* @param pokemon the {@linkcode Pokemon} using the move * @param passive - Unused
* @param _passive n/a * @param defender - Unused
* @param _defender n/a * @param move - The {@linkcode Move} being used
* @param _move the {@linkcode Move} used by the ability source * @param args -
* @param args Additional arguments: * - `[0]` - A {@linkcode NumberHolder} holding the move's current strike count
* - `[0]` the number of strikes this move currently has ({@linkcode NumberHolder}) * - `[1]` - A {@linkcode NumberHolder} holding the current strike's damage multiplier.
* - `[1]` the damage multiplier for the current strike ({@linkcode NumberHolder})
*/ */
// TODO: Review if these args can be undefined when called (and remove the ? if not)
override applyPreAttack( override applyPreAttack(
pokemon: Pokemon, pokemon: Pokemon,
_passive: boolean, _passive: boolean,
_simulated: boolean, _simulated: boolean,
_defender: Pokemon, _defender: Pokemon,
_move: Move, _move: Move,
args: any[], args: [NumberHolder?, NumberHolder?],
): void { ): void {
const hitCount = args[0] as NumberHolder; const hitCount = args[0];
const multiplier = args[1] as NumberHolder; const multiplier = args[1];
if (hitCount?.value) { if (hitCount?.value) {
hitCount.value += 1; hitCount.value += 1;
} }
@ -2623,8 +2646,9 @@ export class PostAttackAbAttr extends AbAttr {
/** /**
* By default, this method checks that the move used is a damaging attack before * By default, this method checks that the move used is a damaging attack before
* applying the effect of any inherited class. This can be changed by providing a different {@link attackCondition} to the constructor. See {@link ConfusionOnStatusEffectAbAttr} * applying the effect of any inherited class.
* for an example of an effect that does not require a damaging move. * This can be changed by providing a different {@linkcode attackCondition} to the constructor
* (see {@linkcode ConfusionOnStatusEffectAbAttr} for an example of this being used).
*/ */
canApplyPostAttack( canApplyPostAttack(
pokemon: Pokemon, pokemon: Pokemon,
@ -4389,22 +4413,35 @@ export class ProtectStatAbAttr extends PreStatStageChangeAbAttr {
} }
/** /**
* This attribute applies confusion to the target whenever the user * Attribute to apply confusion to the target whenever the user directly statuses them with a move.
* directly poisons them with a move, e.g. Poison Puppeteer. *
* Called in {@linkcode StatusEffectAttr}. * Used by {@linkcode Abilities.POISON_PUPPETEER}
*
* Called in {@linkcode StatusEffectAttr}
* @extends PostAttackAbAttr * @extends PostAttackAbAttr
* @see {@linkcode applyPostAttack} * @see {@linkcode applyPostAttack}
*/ */
export class ConfusionOnStatusEffectAbAttr extends PostAttackAbAttr { export class ConfusionOnStatusEffectAbAttr extends PostAttackAbAttr {
/** List of effects to apply confusion after */ /** List of effects to apply confusion after */
private effects: StatusEffect[]; private effects: ReadonlySet<StatusEffect>;
constructor(...effects: StatusEffect[]) { constructor(...effects: StatusEffect[]) {
/** This effect does not require a damaging move */ /** This effect does not require a damaging move */
super((_user, _target, _move) => true); super(() => true);
this.effects = effects; this.effects = new Set(effects);
} }
/**
* Check that the target was inflicted by the correct status condition from this Pokemon
* and can be confused.
* @param pokemon - {The @linkcode Pokemon} with this ability
* @param passive - N/A
* @param defender - The {@linkcode Pokemon} being targeted (will be confused)
* @param move - The {@linkcode Move} that applied the status effect
* @param hitResult - N/A
* @param args `[0]` - The {@linkcode StatusEffect} applied by the move
* @returns `true` if the target can be confused after being statused.
*/
override canApplyPostAttack( override canApplyPostAttack(
pokemon: Pokemon, pokemon: Pokemon,
passive: boolean, passive: boolean,
@ -4412,24 +4449,24 @@ export class ConfusionOnStatusEffectAbAttr extends PostAttackAbAttr {
defender: Pokemon, defender: Pokemon,
move: Move, move: Move,
hitResult: HitResult | null, hitResult: HitResult | null,
args: any[], args: [StatusEffect],
): boolean { ): boolean {
return ( return (
super.canApplyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args) && super.canApplyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args) &&
this.effects.indexOf(args[0]) > -1 && this.effects.has(args[0]) &&
!defender.isFainted() && !defender.isFainted() &&
defender.canAddTag(BattlerTagType.CONFUSED) defender.canAddTag(BattlerTagType.CONFUSED)
); );
} }
/** /**
* Applies confusion to the target pokemon. * Apply confusion to the target pokemon.
* @param pokemon {@link Pokemon} attacking * @param pokemon - {@linkcode Pokemon} with the ability
* @param _passive N/A * @param passive N/A
* @param defender {@link Pokemon} defending * @param defender - {@linkcode Pokemon} being targeted (will be confused)
* @param move {@link Move} used to apply status effect and confusion * @param move - N/A
* @param _hitResult N/A * @param hitResult - N/A
* @param _args [0] {@linkcode StatusEffect} applied by move * @param args - N/A
*/ */
override applyPostAttack( override applyPostAttack(
pokemon: Pokemon, pokemon: Pokemon,
@ -4609,12 +4646,12 @@ export class ConditionalUserFieldProtectStatAbAttr extends PreStatStageChangeAbA
/** /**
* Determine whether the {@linkcode ConditionalUserFieldProtectStatAbAttr} can be applied. * Determine whether the {@linkcode ConditionalUserFieldProtectStatAbAttr} can be applied.
* @param _pokemon The pokemon with the ability * @param pokemon - The pokemon with the ability
* @param _passive unused * @param passive - unused
* @param _simulated Unused * @param simulated - Unused
* @param stat The stat being affected * @param stat - The {@linkcode Stat} being affected
* @param cancelled Holds whether the stat change was already prevented. * @param cancelled - {@linkcode BooleanHolder} containing whether the stat change was already prevented
* @param args Args[0] is the target pokemon of the stat change. * @param args - `[0]`: The {@linkcode Pokemon} receiving the stat change
* @returns `true` if the ability can be applied * @returns `true` if the ability can be applied
*/ */
override canApplyPreStatStageChange( override canApplyPreStatStageChange(
@ -4623,7 +4660,7 @@ export class ConditionalUserFieldProtectStatAbAttr extends PreStatStageChangeAbA
_simulated: boolean, _simulated: boolean,
stat: BattleStat, stat: BattleStat,
cancelled: BooleanHolder, cancelled: BooleanHolder,
args: [Pokemon, ...any], args: [Pokemon],
): boolean { ): boolean {
const target = args[0]; const target = args[0];
if (!target) { if (!target) {
@ -4637,12 +4674,12 @@ export class ConditionalUserFieldProtectStatAbAttr extends PreStatStageChangeAbA
} }
/** /**
* Apply the {@linkcode ConditionalUserFieldStatusEffectImmunityAbAttr} to an interaction * Apply the {@linkcode ConditionalUserFieldStatusEffectImmunityAbAttr} to block status effect application
* @param _pokemon The pokemon the stat change is affecting (unused) * @param _pokemon - unused
* @param _passive unused * @param _passive - unused
* @param _simulated unused * @param _simulated - unused
* @param stat The stat being affected * @param stat - unused
* @param cancelled Will be set to true if the stat change is prevented * @param cancelled - A {@linkcode BooleanHolder} containing status effect immunity; will be set to `true`
* @param _args unused * @param _args unused
*/ */
override applyPreStatStageChange( override applyPreStatStageChange(
@ -4862,17 +4899,22 @@ export class ConditionalCritAbAttr extends AbAttr {
} }
/** /**
* @param _pokemon {@linkcode Pokemon} user. * Apply this ability by enabling guaranteed critical hits.
* @param args [0] {@linkcode BooleanHolder} If true critical hit is guaranteed. * @param pokemon - The {@linkcode Pokemon} with the ability (unused).
* [1] {@linkcode Pokemon} Target. * @param passive - Unused
* [2] {@linkcode Move} used by ability user. * @param simulated - Unused
* @param cancelled - Unused
* @param args -
* - `[0]` A {@linkcode BooleanHolder} containing whether critical hits are guaranteed.
* - `[1]` The {@linkcode Pokemon} being targeted (unused)
* - `[2]` The {@linkcode Move} used by the ability holder (unused)
*/ */
override apply( override apply(
_pokemon: Pokemon, _pokemon: Pokemon,
_passive: boolean, _passive: boolean,
_simulated: boolean, _simulated: boolean,
_cancelled: BooleanHolder, _cancelled: BooleanHolder,
args: any[], args: [BooleanHolder, Pokemon, Move, ...any],
): void { ): void {
(args[0] as BooleanHolder).value = true; (args[0] as BooleanHolder).value = true;
} }
@ -5588,7 +5630,7 @@ export class PostTurnStatusHealAbAttr extends PostTurnAbAttr {
/** /**
* After the turn ends, resets the status of either the ability holder or their ally * After the turn ends, resets the status of either the ability holder or their ally
* @param allyTarget Whether to target ally, defaults to false (self-target) * @param allyTarget - Whether to target the ability holder's ally; default `false` (self-target)
*/ */
export class PostTurnResetStatusAbAttr extends PostTurnAbAttr { export class PostTurnResetStatusAbAttr extends PostTurnAbAttr {
private allyTarget: boolean; private allyTarget: boolean;
@ -5871,7 +5913,7 @@ export class PostTurnFormChangeAbAttr extends PostTurnAbAttr {
} }
/** /**
* Attribute used for abilities (Bad Dreams) that damages the opponents for being asleep * Attribute used for abilities (Bad Dreams) that damages sleeping opponents during turn end.
*/ */
export class PostTurnHurtIfSleepingAbAttr extends PostTurnAbAttr { export class PostTurnHurtIfSleepingAbAttr extends PostTurnAbAttr {
override canApplyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean { override canApplyPostTurn(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _args: any[]): boolean {
@ -5884,26 +5926,32 @@ export class PostTurnHurtIfSleepingAbAttr extends PostTurnAbAttr {
!opp.switchOutStatus, !opp.switchOutStatus,
); );
} }
/** /**
* Deals damage to all sleeping opponents equal to 1/8 of their max hp (min 1) * Damages all sleeping opponents on turn end equal to 1/8 of their respective max hp (min 1)
* @param pokemon {@linkcode Pokemon} with this ability * @param pokemon - The {@linkcode Pokemon} with this ability
* @param _passive N/A * @param passive - Unused
* @param simulated `true` if applying in a simulated call. * @param simulated - Whether to suppress changes to game state during calculations.
* @param _args N/A * @param args - Unused
*/ */
override applyPostTurn(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void { override applyPostTurn(pokemon: Pokemon, _passive: boolean, simulated: boolean, _args: any[]): void {
for (const opp of pokemon.getOpponents()) { if (simulated) {
if ( return;
(opp.status?.effect === StatusEffect.SLEEP || opp.hasAbility(AbilityId.COMATOSE)) && }
!opp.hasAbilityWithAttr("BlockNonDirectDamageAbAttr") &&
!opp.switchOutStatus // grab all on-field, sleeping opponents and hurt them if they aren't immune to passive damage
) { for (const opp of pokemon.getOpponents(true)) {
if (!simulated) { if (opp.status?.effect !== StatusEffect.SLEEP && !opp.hasAbility(AbilityId.COMATOSE)) {
opp.damageAndUpdate(toDmgValue(opp.getMaxHp() / 8), { result: HitResult.INDIRECT }); continue;
globalScene.phaseManager.queueMessage( }
i18next.t("abilityTriggers:badDreams", { pokemonName: getPokemonNameWithAffix(opp) }),
); const cancelled = new BooleanHolder(false);
} applyAbAttrs("BlockNonDirectDamageAbAttr", opp, cancelled, false);
if (!cancelled) {
opp.damageAndUpdate(toDmgValue(opp.getMaxHp() / 8), { result: HitResult.INDIRECT });
globalScene.phaseManager.queueMessage(
i18next.t("abilityTriggers:badDreams", { pokemonName: getPokemonNameWithAffix(opp) }),
);
} }
} }
} }
@ -6899,7 +6947,8 @@ export class IgnoreTypeImmunityAbAttr extends AbAttr {
} }
/** /**
* Ignores the type immunity to Status Effects of the defender if the defender is of a certain type * Attribute to ignore type-based immunities to Status Effect if the defender is of a certain type.
* Used by {@linkcode Abilities.CORROSION}.
*/ */
export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr { export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr {
private statusEffect: StatusEffect[]; private statusEffect: StatusEffect[];

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@ -22,6 +22,8 @@ import { MoveId } from "#enums/move-id";
import { ArenaTagSide } from "#enums/arena-tag-side"; import { ArenaTagSide } from "#enums/arena-tag-side";
import { MoveUseMode } from "#enums/move-use-mode"; import { MoveUseMode } from "#enums/move-use-mode";
// TODO: Add a class for tags that explicitly REQUIRE a source move (as currently we have a lot of bangs)
export abstract class ArenaTag { export abstract class ArenaTag {
constructor( constructor(
public tagType: ArenaTagType, public tagType: ArenaTagType,
@ -50,8 +52,17 @@ export abstract class ArenaTag {
onOverlap(_arena: Arena, _source: Pokemon | null): void {} onOverlap(_arena: Arena, _source: Pokemon | null): void {}
/**
* Trigger this {@linkcode ArenaTag}'s effect, reducing its duration as applicable.
* Will ignore durations of all tags with durations `<=0`.
* @param _arena - The {@linkcode Arena} at the moment the tag is being lapsed.
* Unused by default but can be used by sub-classes.
* @returns `true` if this tag should be kept; `false` if it should be removed.
*/
lapse(_arena: Arena): boolean { lapse(_arena: Arena): boolean {
return this.turnCount < 1 || !!--this.turnCount; // TODO: Rather than treating negative duration tags as being indefinite,
// make all duration based classes inherit from their own sub-class
return this.turnCount < 1 || --this.turnCount > 0;
} }
getMoveName(): string | null { getMoveName(): string | null {

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@ -76,10 +76,13 @@ export class BattlerTag {
/** /**
* Tick down this {@linkcode BattlerTag}'s duration. * Tick down this {@linkcode BattlerTag}'s duration.
* @returns `true` if the tag should be kept (`turnCount > 0`) * @param _pokemon - The {@linkcode Pokemon} whom this tag belongs to.
* Unused by default but can be used by super classes.
* @param _lapseType - The {@linkcode BattlerTagLapseType} being lapsed.
* Unused by default but can be used by super classes.
* @returns `true` if the tag should be kept (`turnCount` > 0`)
*/ */
lapse(_pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean { lapse(_pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean {
// TODO: Maybe flip this (return `true` if tag needs removal)
return --this.turnCount > 0; return --this.turnCount > 0;
} }
@ -125,7 +128,7 @@ export interface TerrainBattlerTag {
/** /**
* Base class for tags that restrict the usage of moves. This effect is generally referred to as "disabling" a move * Base class for tags that restrict the usage of moves. This effect is generally referred to as "disabling" a move
* in-game. This is not to be confused with {@linkcode MoveId.DISABLE}. * in-game (not to be confused with {@linkcode MoveId.DISABLE}).
* *
* Descendants can override {@linkcode isMoveRestricted} to restrict moves that * Descendants can override {@linkcode isMoveRestricted} to restrict moves that
* match a condition. A restricted move gets cancelled before it is used. * match a condition. A restricted move gets cancelled before it is used.

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@ -169,8 +169,8 @@ export default abstract class Move implements Localizable {
/** /**
* Get all move attributes that match `attrType` * Get all move attributes that match `attrType`
* @param attrType any attribute that extends {@linkcode MoveAttr} * @param attrType - The constructor of a {@linkcode MoveAttr} to check.
* @returns Array of attributes that match `attrType`, Empty Array if none match. * @returns An array containing all attributes matching `attrType`, or an empty array if none match.
*/ */
getAttrs<T extends MoveAttrString>(attrType: T): (MoveAttrMap[T])[] { getAttrs<T extends MoveAttrString>(attrType: T): (MoveAttrMap[T])[] {
const targetAttr = MoveAttrs[attrType]; const targetAttr = MoveAttrs[attrType];
@ -182,8 +182,8 @@ export default abstract class Move implements Localizable {
/** /**
* Check if a move has an attribute that matches `attrType` * Check if a move has an attribute that matches `attrType`
* @param attrType any attribute that extends {@linkcode MoveAttr} * @param attrType - The constructor of a {@linkcode MoveAttr}
* @returns true if the move has attribute `attrType` * @returns Whether this move has an attribute matching `attrType`
*/ */
hasAttr(attrType: MoveAttrString): boolean { hasAttr(attrType: MoveAttrString): boolean {
const targetAttr = MoveAttrs[attrType]; const targetAttr = MoveAttrs[attrType];
@ -195,23 +195,25 @@ export default abstract class Move implements Localizable {
} }
/** /**
* Takes as input a boolean function and returns the first MoveAttr in attrs that matches true * Find the first attribute that matches a given predicate function.
* @param attrPredicate * @param attrPredicate - The predicate function to search `MoveAttr`s by.
* @returns the first {@linkcode MoveAttr} element in attrs that makes the input function return true * @returns The first {@linkcode MoveAttr} for which `attrPredicate` returns `true`.
*/ */
findAttr(attrPredicate: (attr: MoveAttr) => boolean): MoveAttr { findAttr(attrPredicate: (attr: MoveAttr) => boolean): MoveAttr {
return this.attrs.find(attrPredicate)!; // TODO: is the bang correct? // TODO: Remove bang and make return type `MoveAttr | undefined`,
// as well as add overload for functions of type `x is T`
return this.attrs.find(attrPredicate)!;
} }
/** /**
* Adds a new MoveAttr to the move (appends to the attr array) * Adds a new MoveAttr to this move (appends to the attr array).
* if the MoveAttr also comes with a condition, also adds that to the conditions array: {@linkcode MoveCondition} * If the MoveAttr also comes with a condition, it is added to its {@linkcode MoveCondition} array.
* @param AttrType {@linkcode MoveAttr} the constructor of a MoveAttr class * @param attrType - The {@linkcode MoveAttr} to add
* @param args the args needed to instantiate a the given class * @param args - The arguments needed to instantiate the given class
* @returns the called object {@linkcode Move} * @returns `this`
*/ */
attr<T extends Constructor<MoveAttr>>(AttrType: T, ...args: ConstructorParameters<T>): this { attr<T extends Constructor<MoveAttr>>(attrType: T, ...args: ConstructorParameters<T>): this {
const attr = new AttrType(...args); const attr = new attrType(...args);
this.attrs.push(attr); this.attrs.push(attr);
let attrCondition = attr.getCondition(); let attrCondition = attr.getCondition();
if (attrCondition) { if (attrCondition) {
@ -225,11 +227,13 @@ export default abstract class Move implements Localizable {
} }
/** /**
* Adds a new MoveAttr to the move (appends to the attr array) * Adds a new MoveAttr to this move (appends to the attr array).
* if the MoveAttr also comes with a condition, also adds that to the conditions array: {@linkcode MoveCondition} * If the MoveAttr also comes with a condition, it is added to its {@linkcode MoveCondition} array.
* Almost identical to {@link attr}, except you are passing in a MoveAttr object, instead of a constructor and it's arguments *
* @param attrAdd {@linkcode MoveAttr} the attribute to add * Similar to {@linkcode attr}, except this takes an already instantiated {@linkcode MoveAttr} object
* @returns the called object {@linkcode Move} * as opposed to a constructor and its arguments.
* @param attrAdd - The {@linkcode MoveAttr} to add
* @returns `this`
*/ */
addAttr(attrAdd: MoveAttr): this { addAttr(attrAdd: MoveAttr): this {
this.attrs.push(attrAdd); this.attrs.push(attrAdd);
@ -246,8 +250,8 @@ export default abstract class Move implements Localizable {
/** /**
* Sets the move target of this move * Sets the move target of this move
* @param moveTarget {@linkcode MoveTarget} the move target to set * @param moveTarget - The {@linkcode MoveTarget} to set
* @returns the called object {@linkcode Move} * @returns `this`
*/ */
target(moveTarget: MoveTarget): this { target(moveTarget: MoveTarget): this {
this.moveTarget = moveTarget; this.moveTarget = moveTarget;
@ -255,13 +259,13 @@ export default abstract class Move implements Localizable {
} }
/** /**
* Getter function that returns if this Move has a MoveFlag * Getter function that returns if this Move has a given MoveFlag.
* @param flag {@linkcode MoveFlags} to check * @param flag - The {@linkcode MoveFlags} to check
* @returns boolean * @returns Whether this Move has the specified flag.
*/ */
hasFlag(flag: MoveFlags): boolean { hasFlag(flag: MoveFlags): boolean {
// internally it is taking the bitwise AND (MoveFlags are represented as bit-shifts) and returning False if result is 0 and true otherwise // Flags are internally represented as bitmasks, so we check by taking the bitwise AND.
return !!(this.flags & flag); return (this.flags & flag) !== MoveFlags.NONE;
} }
/** /**
@ -306,12 +310,12 @@ export default abstract class Move implements Localizable {
} }
/** /**
* Checks if the move is immune to certain types. * Checks if the target is immune to this Move's type.
* Currently looks at cases of Grass types with powder moves and Dark types with moves affected by Prankster. * Currently looks at cases of Grass types with powder moves and Dark types with moves affected by Prankster.
* @param {Pokemon} user the source of this move * @param user - The {@linkcode Pokemon} using the move
* @param {Pokemon} target the target of this move * @param target - The {@linkcode Pokemon} targeted by the move
* @param {PokemonType} type the type of the move's target * @param type - The {@linkcode PokemonType} of the move
* @returns boolean * @returns Whether the move is blocked by the target's type
*/ */
isTypeImmune(user: Pokemon, target: Pokemon, type: PokemonType): boolean { isTypeImmune(user: Pokemon, target: Pokemon, type: PokemonType): boolean {
if (this.moveTarget === MoveTarget.USER) { if (this.moveTarget === MoveTarget.USER) {
@ -335,8 +339,8 @@ export default abstract class Move implements Localizable {
/** /**
* Checks if the move would hit its target's Substitute instead of the target itself. * Checks if the move would hit its target's Substitute instead of the target itself.
* @param user The {@linkcode Pokemon} using this move * @param user - The {@linkcode Pokemon} using this move
* @param target The {@linkcode Pokemon} targeted by this move * @param target - The {@linkcode Pokemon} targeted by this move
* @returns `true` if the move can bypass the target's Substitute; `false` otherwise. * @returns `true` if the move can bypass the target's Substitute; `false` otherwise.
*/ */
hitsSubstitute(user: Pokemon, target?: Pokemon): boolean { hitsSubstitute(user: Pokemon, target?: Pokemon): boolean {
@ -355,13 +359,14 @@ export default abstract class Move implements Localizable {
} }
/** /**
* Adds a move condition to the move * Adds a condition to this move (in addition to any provided by its prior {@linkcode MoveAttr}s).
* @param condition {@linkcode MoveCondition} or {@linkcode MoveConditionFunc}, appends to conditions array a new MoveCondition object * The move will fail upon use if at least 1 of its conditions is not met.
* @returns the called object {@linkcode Move} * @param condition - The {@linkcode MoveCondition} or {@linkcode MoveConditionFunc} to add to the conditions array.
* @returns `this`
*/ */
condition(condition: MoveCondition | MoveConditionFunc): this { condition(condition: MoveCondition | MoveConditionFunc): this {
if (typeof condition === "function") { if (typeof condition === "function") {
condition = new MoveCondition(condition as MoveConditionFunc); condition = new MoveCondition(condition);
} }
this.conditions.push(condition); this.conditions.push(condition);
@ -369,16 +374,22 @@ export default abstract class Move implements Localizable {
} }
/** /**
* Internal dev flag for documenting edge cases. When using this, please document the known edge case. * Mark a move as having one or more edge cases.
* @returns the called object {@linkcode Move} * The move may lack certain niche interactions with other moves/abilities,
* but still functions as intended in most cases.
*
* When using this, **make sure to document the edge case** (or else this becomes pointless).
* @returns `this`
*/ */
edgeCase(): this { edgeCase(): this {
return this; return this;
} }
/** /**
* Marks the move as "partial": appends texts to the move name * Mark this move as partially implemented.
* @returns the called object {@linkcode Move} * Partial moves are expected to have some core functionality implemented, but may lack
* certain notable features or interactions with other moves or abilities.
* @returns `this`
*/ */
partial(): this { partial(): this {
this.nameAppend += " (P)"; this.nameAppend += " (P)";
@ -386,8 +397,10 @@ export default abstract class Move implements Localizable {
} }
/** /**
* Marks the move as "unimplemented": appends texts to the move name * Mark this move as unimplemented.
* @returns the called object {@linkcode Move} * Unimplemented moves are ones which have _none_ of their basic functionality enabled,
* and cannot be used.
* @returns `this`
*/ */
unimplemented(): this { unimplemented(): this {
this.nameAppend += " (N)"; this.nameAppend += " (N)";
@ -959,10 +972,8 @@ export class AttackMove extends Move {
constructor(id: MoveId, type: PokemonType, category: MoveCategory, power: number, accuracy: number, pp: number, chance: number, priority: number, generation: number) { constructor(id: MoveId, type: PokemonType, category: MoveCategory, power: number, accuracy: number, pp: number, chance: number, priority: number, generation: number) {
super(id, type, category, MoveTarget.NEAR_OTHER, power, accuracy, pp, chance, priority, generation); super(id, type, category, MoveTarget.NEAR_OTHER, power, accuracy, pp, chance, priority, generation);
/** // > All damaging Fire-type moves can... thaw a frozen target, regardless of whether or not they have a chance to burn.
* {@link https://bulbapedia.bulbagarden.net/wiki/Freeze_(status_condition)} // - https://bulbapedia.bulbagarden.net/wiki/Freeze_(status_condition)
* > All damaging Fire-type moves can now thaw a frozen target, regardless of whether or not they have a chance to burn;
*/
if (this.type === PokemonType.FIRE) { if (this.type === PokemonType.FIRE) {
this.addAttr(new HealStatusEffectAttr(false, StatusEffect.FREEZE)); this.addAttr(new HealStatusEffectAttr(false, StatusEffect.FREEZE));
} }
@ -2567,9 +2578,12 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
} }
/** /**
* Applies the effect of Psycho Shift to its target * Applies the effect of {@linkcode Moves.PSYCHO_SHIFT} to its target.
* Psycho Shift takes the user's status effect and passes it onto the target. The user is then healed after the move has been successfully executed. * Psycho Shift takes the user's status effect and passes it onto the target.
* @returns `true` if Psycho Shift's effect is able to be applied to the target * The user is then healed after the move has been successfully executed.
* @param user - The {@linkcode Pokemon} using the move
* @param target - The {@linkcode Pokemon} targeted by the move.
* @returns - Whether the effect was successfully applied to the target.
*/ */
apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean { apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
const statusToApply: StatusEffect | undefined = user.status?.effect ?? (user.hasAbility(AbilityId.COMATOSE) ? StatusEffect.SLEEP : undefined); const statusToApply: StatusEffect | undefined = user.status?.effect ?? (user.hasAbility(AbilityId.COMATOSE) ? StatusEffect.SLEEP : undefined);
@ -2901,6 +2915,12 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
} }
} }
/**
* Attribute to add the {@linkcode BattlerTagType.BYPASS_SLEEP | BYPASS_SLEEP Battler Tag} for 1 turn to the user before move use.
* Used by {@linkcode Moves.SNORE} and {@linkcode Moves.SLEEP_TALK}.
*/
// TODO: Should this use a battler tag?
// TODO: Give this `userSleptOrComatoseCondition` by default
export class BypassSleepAttr extends MoveAttr { export class BypassSleepAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.status?.effect === StatusEffect.SLEEP) { if (user.status?.effect === StatusEffect.SLEEP) {
@ -2918,7 +2938,7 @@ export class BypassSleepAttr extends MoveAttr {
* @param move * @param move
*/ */
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return user.status && user.status.effect === StatusEffect.SLEEP ? 200 : -10; return user.status?.effect === StatusEffect.SLEEP ? 200 : -10;
} }
} }
@ -5436,7 +5456,10 @@ export class NoEffectAttr extends MoveAttr {
} }
} }
const crashDamageFunc = (user: Pokemon, move: Move) => { /**
* Function to deal Crash Damage (1/2 max hp) to the user on apply.
*/
const crashDamageFunc: UserMoveConditionFunc = (user: Pokemon, move: Move) => {
const cancelled = new BooleanHolder(false); const cancelled = new BooleanHolder(false);
applyAbAttrs("BlockNonDirectDamageAbAttr", user, cancelled); applyAbAttrs("BlockNonDirectDamageAbAttr", user, cancelled);
if (cancelled.value) { if (cancelled.value) {
@ -7075,7 +7098,8 @@ export class CopyMoveAttr extends CallMoveAttr {
/** /**
* Attribute used for moves that cause the target to repeat their last used move. * Attribute used for moves that cause the target to repeat their last used move.
* *
* Used for [Instruct](https://bulbapedia.bulbagarden.net/wiki/Instruct_(move)). * Used by {@linkcode Moves.INSTRUCT | Instruct}.
* @see [Instruct on Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/Instruct_(move))
*/ */
export class RepeatMoveAttr extends MoveEffectAttr { export class RepeatMoveAttr extends MoveEffectAttr {
private movesetMove: PokemonMove; private movesetMove: PokemonMove;

View File

@ -36,13 +36,13 @@ export class PokemonMove {
} }
/** /**
* Checks whether the move can be selected or performed by a Pokemon, without consideration for the move's targets. * Checks whether this move can be selected/performed by a Pokemon, without consideration for the move's targets.
* The move is unusable if it is out of PP, restricted by an effect, or unimplemented. * The move is unusable if it is out of PP, restricted by an effect, or unimplemented.
* *
* @param pokemon - {@linkcode Pokemon} that would be using this move * @param pokemon - The {@linkcode Pokemon} attempting to use this move
* @param ignorePp - If `true`, skips the PP check * @param ignorePp - Whether to ignore checking if the move is out of PP; default `false`
* @param ignoreRestrictionTags - If `true`, skips the check for move restriction tags (see {@link MoveRestrictionBattlerTag}) * @param ignoreRestrictionTags - Whether to skip checks for {@linkcode MoveRestrictionBattlerTag}s; default `false`
* @returns `true` if the move can be selected and used by the Pokemon, otherwise `false`. * @returns Whether this {@linkcode PokemonMove} can be selected by this Pokemon.
*/ */
isUsable(pokemon: Pokemon, ignorePp = false, ignoreRestrictionTags = false): boolean { isUsable(pokemon: Pokemon, ignorePp = false, ignoreRestrictionTags = false): boolean {
// TODO: Add Sky Drop's 1 turn stall // TODO: Add Sky Drop's 1 turn stall

View File

@ -403,12 +403,12 @@ export async function applyModifierTypeToPlayerPokemon(
// Check if the Pokemon has max stacks of that item already // Check if the Pokemon has max stacks of that item already
const modifier = modType.newModifier(pokemon); const modifier = modType.newModifier(pokemon);
const existing = globalScene.findModifier( const existing = globalScene.findModifier(
m => (m): m is PokemonHeldItemModifier =>
m instanceof PokemonHeldItemModifier && m instanceof PokemonHeldItemModifier &&
m.type.id === modType.id && m.type.id === modType.id &&
m.pokemonId === pokemon.id && m.pokemonId === pokemon.id &&
m.matchType(modifier), m.matchType(modifier),
) as PokemonHeldItemModifier; ) as PokemonHeldItemModifier | undefined;
// At max stacks // At max stacks
if (existing && existing.getStackCount() >= existing.getMaxStackCount()) { if (existing && existing.getStackCount() >= existing.getMaxStackCount()) {

View File

@ -1,3 +1,7 @@
/**
* A list of possible flags that various moves may have.
* Represented internally as a bitmask.
*/
export enum MoveFlags { export enum MoveFlags {
NONE = 0, NONE = 0,
MAKES_CONTACT = 1 << 0, MAKES_CONTACT = 1 << 0,

View File

@ -1,3 +1,7 @@
/**
* The index of a given Pokemon on-field.
* Used as an index into `globalScene.getField`, as well as for most target-specifying effects.
*/
export enum BattlerIndex { export enum BattlerIndex {
ATTACKER = -1, ATTACKER = -1,
PLAYER, PLAYER,

View File

@ -391,7 +391,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.ivs = ivs || getIvsFromId(this.id); this.ivs = ivs || getIvsFromId(this.id);
if (this.gender === undefined) { if (this.gender === undefined) {
this.generateGender(); this.gender = this.species.generateGender();
} }
if (this.formIndex === undefined) { if (this.formIndex === undefined) {
@ -453,7 +453,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* @param useIllusion - Whether we want the fake name or the real name of the Pokemon (for Illusion ability). * Return the name that will be displayed when this Pokemon is sent out into battle.
* @param useIllusion - Whether to consider this Pokemon's illusion if present; default `true`
* @returns The name to render for this {@linkcode Pokemon}.
*/ */
getNameToRender(useIllusion = true) { getNameToRender(useIllusion = true) {
const name: string = const name: string =
@ -462,7 +464,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
!useIllusion && this.summonData.illusion ? this.summonData.illusion.basePokemon.nickname : this.nickname; !useIllusion && this.summonData.illusion ? this.summonData.illusion.basePokemon.nickname : this.nickname;
try { try {
if (nickname) { if (nickname) {
return decodeURIComponent(escape(atob(nickname))); return decodeURIComponent(escape(atob(nickname))); // TODO: Remove `atob` and `escape`... eventually...
} }
return name; return name;
} catch (err) { } catch (err) {
@ -471,11 +473,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
getPokeball(useIllusion = false) { /**
if (useIllusion) { * Return this Pokemon's {@linkcode PokeballType}.
return this.summonData.illusion?.pokeball ?? this.pokeball; * @param useIllusion - Whether to consider this Pokemon's illusion if present; default `true`
} * @returns The {@linkcode PokeballType} that will be shown when this Pokemon is sent out into battle.
return this.pokeball; */
getPokeball(useIllusion = false): PokeballType {
return useIllusion && this.summonData.illusion ? this.summonData.illusion.pokeball : this.pokeball;
} }
init(): void { init(): void {
@ -532,17 +536,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Checks if a pokemon is fainted (ie: its `hp <= 0`). * Checks if a pokemon is fainted (ie: its `hp <= 0`).
* It's usually better to call {@linkcode isAllowedInBattle()} * Usually should not be called directly in favor of calling {@linkcode isAllowedInBattle()}.
* @param checkStatus `true` to also check that the pokemon's status is {@linkcode StatusEffect.FAINT} * @param checkStatus - Whether to also check that the pokemon's status is {@linkcode StatusEffect.FAINT}; default `false`
* @returns `true` if the pokemon is fainted * @returns Whether this Pokemon is fainted, as described above.
*/ */
public isFainted(checkStatus = false): boolean { public isFainted(checkStatus = false): boolean {
return this.hp <= 0 && (!checkStatus || this.status?.effect === StatusEffect.FAINT); return this.hp <= 0 && (!checkStatus || this.status?.effect === StatusEffect.FAINT);
} }
/** /**
* Check if this pokemon is both not fainted and allowed to be in battle based on currently active challenges. * Check if this pokemon is both not fainted and allowed to be used based on currently active challenges.
* @returns {boolean} `true` if pokemon is allowed in battle * @returns Whether this Pokemon is allowed to partake in battle.
*/ */
public isAllowedInBattle(): boolean { public isAllowedInBattle(): boolean {
return !this.isFainted() && this.isAllowedInChallenge(); return !this.isFainted() && this.isAllowedInChallenge();
@ -550,8 +554,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Check if this pokemon is allowed based on any active challenges. * Check if this pokemon is allowed based on any active challenges.
* It's usually better to call {@linkcode isAllowedInBattle()} * Usually should not be called directly in favor of consulting {@linkcode isAllowedInBattle()}.
* @returns {boolean} `true` if pokemon is allowed in battle * @returns Whether this Pokemon is allowed under the current challenge conditions.
*/ */
public isAllowedInChallenge(): boolean { public isAllowedInChallenge(): boolean {
const challengeAllowed = new BooleanHolder(true); const challengeAllowed = new BooleanHolder(true);
@ -561,8 +565,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** /**
* Checks if this {@linkcode Pokemon} is allowed in battle (ie: not fainted, and allowed under any active challenges). * Checks if this {@linkcode Pokemon} is allowed in battle (ie: not fainted, and allowed under any active challenges).
* @param onField `true` to also check if the pokemon is currently on the field; default `false` * @param onField - Whether to also check if the pokemon is currently on the field; default `false`
* @returns `true` if the pokemon is "active", as described above. * @returns Whether this pokemon is considered "active", as described above.
* Returns `false` if there is no active {@linkcode BattleScene} or the pokemon is disallowed. * Returns `false` if there is no active {@linkcode BattleScene} or the pokemon is disallowed.
*/ */
public isActive(onField = false): boolean { public isActive(onField = false): boolean {
@ -717,7 +721,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
abstract getBattlerIndex(): BattlerIndex; abstract getBattlerIndex(): BattlerIndex;
/** /**
* @param useIllusion - Whether we want the illusion or not. * Load all assets needed for this Pokemon's use in battle
* @param ignoreOverride - Whether to ignore overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `true`
* @param useIllusion - Whether to consider this pokemon's active illusion; default `false`
* @returns A promise that resolves once all the corresponding assets have been loaded.
*/ */
async loadAssets(ignoreOverride = true, useIllusion = false): Promise<void> { async loadAssets(ignoreOverride = true, useIllusion = false): Promise<void> {
/** Promises that are loading assets and can be run concurrently. */ /** Promises that are loading assets and can be run concurrently. */
@ -846,11 +853,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Attempt to process variant sprite. * Attempt to process variant sprite color caches.
* * @param cacheKey - the cache key for the variant color sprite
* @param cacheKey the cache key for the variant color sprite * @param useExpSprite - Whether experimental sprites should be used if present
* @param useExpSprite should the experimental sprite be used * @param battleSpritePath - the filename of the sprite
* @param battleSpritePath the filename of the sprite
*/ */
async populateVariantColorCache(cacheKey: string, useExpSprite: boolean, battleSpritePath: string) { async populateVariantColorCache(cacheKey: string, useExpSprite: boolean, battleSpritePath: string) {
const spritePath = `./images/pokemon/variant/${useExpSprite ? "exp/" : ""}${battleSpritePath}.json`; const spritePath = `./images/pokemon/variant/${useExpSprite ? "exp/" : ""}${battleSpritePath}.json`;
@ -897,7 +903,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.fusionSpecies.forms[this.fusionFormIndex].formKey; return this.fusionSpecies.forms[this.fusionFormIndex].formKey;
} }
getSpriteAtlasPath(ignoreOverride?: boolean): string { // TODO: Add more documentation for all these attributes.
// They may be all similar, but what each one actually _does_ is quite unclear at first glance
getSpriteAtlasPath(ignoreOverride = false): string {
const spriteId = this.getSpriteId(ignoreOverride).replace(/\_{2}/g, "/"); const spriteId = this.getSpriteId(ignoreOverride).replace(/\_{2}/g, "/");
return `${/_[1-3]$/.test(spriteId) ? "variant/" : ""}${spriteId}`; return `${/_[1-3]$/.test(spriteId) ? "variant/" : ""}${spriteId}`;
} }
@ -1041,10 +1050,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Get this {@linkcode Pokemon}'s {@linkcode PokemonSpeciesForm}. * Return this Pokemon's {@linkcode PokemonSpeciesForm | SpeciesForm}.
* @param ignoreOverride - Whether to ignore overridden species from {@linkcode MoveId.TRANSFORM}, default `false`. * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* This overrides `useIllusion` if `true`. * and overrides `useIllusion`.
* @param useIllusion - `true` to use the speciesForm of the illusion; default `false`. * @param useIllusion - Whether to consider this Pokemon's illusion if present; default `false`.
* @returns This Pokemon's {@linkcode PokemonSpeciesForm}.
*/ */
getSpeciesForm(ignoreOverride = false, useIllusion = false): PokemonSpeciesForm { getSpeciesForm(ignoreOverride = false, useIllusion = false): PokemonSpeciesForm {
if (!ignoreOverride && this.summonData.speciesForm) { if (!ignoreOverride && this.summonData.speciesForm) {
@ -1063,9 +1073,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* @param {boolean} useIllusion - Whether we want the fusionSpeciesForm of the illusion or not. * Return the {@linkcode PokemonSpeciesForm | SpeciesForm} of this Pokemon's fusion counterpart.
* @param ignoreOverride - Whether to ignore species overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param useIllusion - Whether to consider the species of this Pokemon's illusion; default `false`.
* @returns The {@linkcode PokemonSpeciesForm} of this Pokemon's fusion counterpart.
*/ */
getFusionSpeciesForm(ignoreOverride?: boolean, useIllusion = false): PokemonSpeciesForm { getFusionSpeciesForm(ignoreOverride = false, useIllusion = false): PokemonSpeciesForm {
const fusionSpecies: PokemonSpecies = const fusionSpecies: PokemonSpecies =
useIllusion && this.summonData.illusion ? this.summonData.illusion.fusionSpecies! : this.fusionSpecies!; useIllusion && this.summonData.illusion ? this.summonData.illusion.fusionSpecies! : this.fusionSpecies!;
const fusionFormIndex = const fusionFormIndex =
@ -1393,16 +1406,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* Calculates and retrieves the final value of a stat considering any held * Calculates and retrieves the final value of a stat considering any held
* items, move effects, opponent abilities, and whether there was a critical * items, move effects, opponent abilities, and whether there was a critical
* hit. * hit.
* @param stat the desired {@linkcode EffectiveStat} * @param stat - The desired {@linkcode EffectiveStat | Stat} to check.
* @param opponent the target {@linkcode Pokemon} * @param opponent - The {@linkcode Pokemon} being targeted, if applicable.
* @param move the {@linkcode Move} being used * @param move - The {@linkcode Move} being used, if any. Used to check ability ignoring effects and similar.
* @param ignoreAbility determines whether this Pokemon's abilities should be ignored during the stat calculation * @param ignoreAbility - Whether to ignore ability effects of the user; default `false`.
* @param ignoreOppAbility during an attack, determines whether the opposing Pokemon's abilities should be ignored during the stat calculation. * @param ignoreOppAbility - Whether to ignore ability effects of the target; default `false`.
* @param ignoreAllyAbility during an attack, determines whether the ally Pokemon's abilities should be ignored during the stat calculation. * @param ignoreAllyAbility - Whether to ignore ability effects of the user's allies; default `false`.
* @param isCritical determines whether a critical hit has occurred or not (`false` by default) * @param isCritical - Whether a critical hit has occurred or not; default `false`.
* @param simulated if `true`, nullifies any effects that produce any changes to game state from triggering * If `true`, will nullify offensive stat drops or defensive stat boosts.
* @param ignoreHeldItems determines whether this Pokemon's held items should be ignored during the stat calculation, default `false` * @param simulated - Whether to nullify any effects that produce changes to game state during calculations; default `true`
* @returns the final in-battle value of a stat * @param ignoreHeldItems - Whether to ignore the user's held items during stat calculation; default `false`.
* @returns The final in-battle value for the given stat.
*/ */
getEffectiveStat( getEffectiveStat(
stat: EffectiveStat, stat: EffectiveStat,
@ -1423,6 +1437,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// The Ruin abilities here are never ignored, but they reveal themselves on summon anyway // The Ruin abilities here are never ignored, but they reveal themselves on summon anyway
const fieldApplied = new BooleanHolder(false); const fieldApplied = new BooleanHolder(false);
for (const pokemon of globalScene.getField(true)) { for (const pokemon of globalScene.getField(true)) {
// TODO: remove `canStack` toggle from abilitiy as breaking out renders it useless
applyFieldStatMultiplierAbAttrs( applyFieldStatMultiplierAbAttrs(
"FieldMultiplyStatAbAttr", "FieldMultiplyStatAbAttr",
pokemon, pokemon,
@ -1436,6 +1451,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
break; break;
} }
} }
if (!ignoreAbility) { if (!ignoreAbility) {
applyStatMultiplierAbAttrs("StatMultiplierAbAttr", this, stat, statValue, simulated); applyStatMultiplierAbAttrs("StatMultiplierAbAttr", this, stat, statValue, simulated);
} }
@ -1628,9 +1644,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* @param useIllusion - Whether we want the fake or real gender (illusion ability). * Return this Pokemon's {@linkcode Gender}.
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param useIllusion - Whether to consider this pokemon's illusion if present; default `false`
* @returns the {@linkcode Gender} of this {@linkcode Pokemon}.
*/ */
getGender(ignoreOverride?: boolean, useIllusion = false): Gender { getGender(ignoreOverride = false, useIllusion = false): Gender {
if (useIllusion && this.summonData.illusion) { if (useIllusion && this.summonData.illusion) {
return this.summonData.illusion.gender; return this.summonData.illusion.gender;
} }
@ -1641,9 +1660,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* @param useIllusion - Whether we want the fake or real gender (illusion ability). * Return this Pokemon's fusion's {@linkcode Gender}.
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param useIllusion - Whether to consider this pokemon's illusion if present; default `false`
* @returns The {@linkcode Gender} of this {@linkcode Pokemon}'s fusion.
*/ */
getFusionGender(ignoreOverride?: boolean, useIllusion = false): Gender { getFusionGender(ignoreOverride = false, useIllusion = false): Gender {
if (useIllusion && this.summonData.illusion?.fusionGender) { if (useIllusion && this.summonData.illusion?.fusionGender) {
return this.summonData.illusion.fusionGender; return this.summonData.illusion.fusionGender;
} }
@ -1654,15 +1676,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* @param useIllusion - Whether we want the fake or real shininess (illusion ability). * Check whether this Pokemon is shiny.
* @param useIllusion - Whether to consider this pokemon's illusion if present; default `false`
* @returns Whether this Pokemon is shiny at least once.
*/ */
isShiny(useIllusion = false): boolean { isShiny(useIllusion = false): boolean {
if (!useIllusion && this.summonData.illusion) { if (!useIllusion && this.summonData.illusion) {
return !!( return (
this.summonData.illusion.basePokemon?.shiny || this.summonData.illusion.basePokemon?.shiny ||
(this.summonData.illusion.fusionSpecies && this.summonData.illusion.basePokemon?.fusionShiny) (this.summonData.illusion.fusionSpecies && this.summonData.illusion.basePokemon?.fusionShiny) ||
false
); );
} }
return this.shiny || (this.isFusion(useIllusion) && this.fusionShiny); return this.shiny || (this.isFusion(useIllusion) && this.fusionShiny);
} }
@ -1681,9 +1707,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* * Check whether this Pokemon is doubly shiny (both normal and fusion are shiny).
* @param useIllusion - Whether we want the fake or real shininess (illusion ability). * @param useIllusion - Whether to consider this pokemon's illusion if present; default `false`
* @returns `true` if the {@linkcode Pokemon} is shiny and the fusion is shiny as well, `false` otherwise * @returns Whether this pokemon's base and fusion counterparts are both shiny.
*/ */
isDoubleShiny(useIllusion = false): boolean { isDoubleShiny(useIllusion = false): boolean {
if (!useIllusion && this.summonData.illusion?.basePokemon) { if (!useIllusion && this.summonData.illusion?.basePokemon) {
@ -1693,11 +1719,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.summonData.illusion.basePokemon.fusionShiny this.summonData.illusion.basePokemon.fusionShiny
); );
} }
return this.isFusion(useIllusion) && this.shiny && this.fusionShiny; return this.isFusion(useIllusion) && this.shiny && this.fusionShiny;
} }
/** /**
* @param useIllusion - Whether we want the fake or real variant (illusion ability). * Return this Pokemon's {@linkcode Variant | shiny variant}.
* Only meaningful if this pokemon is actually shiny.
* @param useIllusion - Whether to consider this pokemon's illusion if present; default `false`
* @returns The shiny variant of this Pokemon.
*/ */
getVariant(useIllusion = false): Variant { getVariant(useIllusion = false): Variant {
if (!useIllusion && this.summonData.illusion) { if (!useIllusion && this.summonData.illusion) {
@ -1705,9 +1735,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
? this.summonData.illusion.basePokemon!.variant ? this.summonData.illusion.basePokemon!.variant
: (Math.max(this.variant, this.fusionVariant) as Variant); : (Math.max(this.variant, this.fusionVariant) as Variant);
} }
return !this.isFusion(true) ? this.variant : (Math.max(this.variant, this.fusionVariant) as Variant); return !this.isFusion(true) ? this.variant : (Math.max(this.variant, this.fusionVariant) as Variant);
} }
// TODO: Clarify how this differs from {@linkcode getVariant}
getBaseVariant(doubleShiny: boolean): Variant { getBaseVariant(doubleShiny: boolean): Variant {
if (doubleShiny) { if (doubleShiny) {
return this.summonData.illusion?.basePokemon?.variant ?? this.variant; return this.summonData.illusion?.basePokemon?.variant ?? this.variant;
@ -1715,19 +1747,28 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.getVariant(); return this.getVariant();
} }
/**
* Return this pokemon's overall luck value, based on its shininess (1 pt per variant lvl).
* @returns The luck value of this Pokemon.
*/
getLuck(): number { getLuck(): number {
return this.luck + (this.isFusion() ? this.fusionLuck : 0); return this.luck + (this.isFusion() ? this.fusionLuck : 0);
} }
/**
* Return whether this {@linkcode Pokemon} is currently fused with anything.
* @param useIllusion - Whether to consider this pokemon's illusion if present; default `false`
* @returns Whether this Pokemon is currently fused with another species.
*/
isFusion(useIllusion = false): boolean { isFusion(useIllusion = false): boolean {
if (useIllusion && this.summonData.illusion) { return useIllusion && this.summonData.illusion ? !!this.summonData.illusion.fusionSpecies : !!this.fusionSpecies;
return !!this.summonData.illusion.fusionSpecies;
}
return !!this.fusionSpecies;
} }
/** /**
* @param useIllusion - Whether we want the fake name or the real name of the Pokemon (for Illusion ability). * Return this {@linkcode Pokemon}'s name.
* @param useIllusion - Whether to consider this pokemon's illusion if present; default `false`
* @returns This Pokemon's name.
* @see {@linkcode getNameToRender} - gets this Pokemon's display name.
*/ */
getName(useIllusion = false): string { getName(useIllusion = false): string {
return !useIllusion && this.summonData.illusion?.basePokemon return !useIllusion && this.summonData.illusion?.basePokemon
@ -1736,19 +1777,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Checks if the {@linkcode Pokemon} has a fusion with the specified {@linkcode SpeciesId}. * Check whether this {@linkcode Pokemon} has a fusion with the specified {@linkcode SpeciesId}.
* @param species the pokemon {@linkcode SpeciesId} to check * @param species - The {@linkcode SpeciesId} to check against.
* @returns `true` if the {@linkcode Pokemon} has a fusion with the specified {@linkcode SpeciesId}, `false` otherwise * @returns Whether this Pokemon is currently fused with the specified {@linkcode SpeciesId}.
*/ */
hasFusionSpecies(species: SpeciesId): boolean { hasFusionSpecies(species: SpeciesId): boolean {
return this.fusionSpecies?.speciesId === species; return this.fusionSpecies?.speciesId === species;
} }
/** /**
* Checks if the {@linkcode Pokemon} has is the specified {@linkcode SpeciesId} or is fused with it. * Check whether this {@linkcode Pokemon} either is or is fused with the given {@linkcode SpeciesId}.
* @param species the pokemon {@linkcode SpeciesId} to check * @param species - The {@linkcode SpeciesId} to check against.
* @param formKey If provided, requires the species to be in that form * @param formKey - If provided, will require the species to be in the given form.
* @returns `true` if the pokemon is the species or is fused with it, `false` otherwise * @returns Whether this Pokemon has this species as either its base or fusion counterpart.
*/ */
hasSpecies(species: SpeciesId, formKey?: string): boolean { hasSpecies(species: SpeciesId, formKey?: string): boolean {
if (isNullOrUndefined(formKey)) { if (isNullOrUndefined(formKey)) {
@ -1763,7 +1804,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
abstract isBoss(): boolean; abstract isBoss(): boolean;
getMoveset(ignoreOverride?: boolean): PokemonMove[] { /**
* Return all the {@linkcode PokemonMove}s that make up this Pokemon's moveset.
* Takes into account player/enemy moveset overrides (which will also override PP count).
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @returns An array of {@linkcode PokemonMove}, as described above.
*/
getMoveset(ignoreOverride = false): PokemonMove[] {
const ret = !ignoreOverride && this.summonData.moveset ? this.summonData.moveset : this.moveset; const ret = !ignoreOverride && this.summonData.moveset ? this.summonData.moveset : this.moveset;
// Overrides moveset based on arrays specified in overrides.ts // Overrides moveset based on arrays specified in overrides.ts
@ -1785,11 +1832,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Checks which egg moves have been unlocked for the {@linkcode Pokemon} based * Check which egg moves have been unlocked for this {@linkcode Pokemon}.
* on the species it was met at or by the first {@linkcode Pokemon} in its evolution * Looks at either the species it was met at or the first {@linkcode Species} in its evolution
* line that can act as a starter and provides those egg moves. * line that can act as a starter and provides those egg moves.
* @returns an array of {@linkcode MoveId}, the length of which is determined by how many * @returns An array of all {@linkcode MoveId}s that are egg moves and unlocked for this Pokemon.
* egg moves are unlocked for that species.
*/ */
getUnlockedEggMoves(): MoveId[] { getUnlockedEggMoves(): MoveId[] {
const moves: MoveId[] = []; const moves: MoveId[] = [];
@ -1806,13 +1852,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Gets all possible learnable level moves for the {@linkcode Pokemon}, * Get all possible learnable level moves for the {@linkcode Pokemon},
* excluding any moves already known. * excluding any moves already known.
* *
* Available egg moves are only included if the {@linkcode Pokemon} was * Available egg moves are only included if the {@linkcode Pokemon} was
* in the starting party of the run and if Fresh Start is not active. * in the starting party of the run and if Fresh Start is not active.
* @returns an array of {@linkcode MoveId}, the length of which is determined * @returns An array of {@linkcode MoveId}s, as described above.
* by how many learnable moves there are for the {@linkcode Pokemon}.
*/ */
public getLearnableLevelMoves(): MoveId[] { public getLearnableLevelMoves(): MoveId[] {
let levelMoves = this.getLevelMoves(1, true, false, true).map(lm => lm[1]); let levelMoves = this.getLevelMoves(1, true, false, true).map(lm => lm[1]);
@ -1827,12 +1872,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Gets the types of a pokemon * Evaluate and return this Pokemon's typing.
* @param includeTeraType - `true` to include tera-formed type; Default: `false` * @param includeTeraType - Whether to use this Pokemon's tera type if Terastallized; default `false`
* @param forDefend - `true` if the pokemon is defending from an attack; Default: `false` * @param forDefend - Whether this Pokemon is currently receiving an attack; default `false`
* @param ignoreOverride - If `true`, ignore ability changing effects; Default: `false` * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param useIllusion - `true` to return the types of the illusion instead of the actual types; Default: `false` * @param useIllusion - Whether to consider this Pokemon's illusion if present; default `false`
* @returns array of {@linkcode PokemonType} * @returns An array of {@linkcode PokemonType}s corresponding to this Pokemon's typing (real or percieved).
*/ */
public getTypes( public getTypes(
includeTeraType = false, includeTeraType = false,
@ -1928,7 +1973,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
// remove UNKNOWN if other types are present // remove UNKNOWN if other types are present
if (types.length > 1 && types.includes(PokemonType.UNKNOWN)) { if (types.length > 1) {
const index = types.indexOf(PokemonType.UNKNOWN); const index = types.indexOf(PokemonType.UNKNOWN);
if (index !== -1) { if (index !== -1) {
types.splice(index, 1); types.splice(index, 1);
@ -1949,24 +1994,25 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Checks if the pokemon's typing includes the specified type * Check if this Pokemon's typing includes the specified type.
* @param type - {@linkcode PokemonType} to check * @param type - The {@linkcode PokemonType} to check
* @param includeTeraType - `true` to include tera-formed type; Default: `true` * @param includeTeraType - Whether to use this Pokemon's tera type if Terastallized; default `false`
* @param forDefend - `true` if the pokemon is defending from an attack; Default: `false` * @param forDefend - Whether this Pokemon is currently receiving an attack; default `false`
* @param ignoreOverride - If `true`, ignore ability changing effects; Default: `false` * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @returns `true` if the Pokemon's type matches * @returns Whether this Pokemon is of the specified type.
*/ */
public isOfType(type: PokemonType, includeTeraType = true, forDefend = false, ignoreOverride = false): boolean { public isOfType(type: PokemonType, includeTeraType = true, forDefend = false, ignoreOverride = false): boolean {
return this.getTypes(includeTeraType, forDefend, ignoreOverride).some(t => t === type); return this.getTypes(includeTeraType, forDefend, ignoreOverride).includes(type);
} }
/** /**
* Gets the non-passive ability of the pokemon. This accounts for fusions and ability changing effects. * Get this Pokemon's non-passive {@linkcode Ability}, factoring in fusions, overrides and ability-changing effects.
* This should rarely be called, most of the time {@linkcode hasAbility} or {@linkcode hasAbilityWithAttr} are better used as
* those check both the passive and non-passive abilities and account for ability suppression. * Should rarely be called directly in favor of {@linkcode hasAbility} or {@linkcode hasAbilityWithAttr},
* @see {@linkcode hasAbility} {@linkcode hasAbilityWithAttr} Intended ways to check abilities in most cases * both of which check both ability slots and account for suppression.
* @param ignoreOverride - If `true`, ignore ability changing effects; Default: `false` * @see {@linkcode hasAbility} and {@linkcode hasAbilityWithAttr} are the intended ways to check abilities in most cases
* @returns The non-passive {@linkcode Ability} of the pokemon * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @returns The non-passive {@linkcode Ability} of this Pokemon.
*/ */
public getAbility(ignoreOverride = false): Ability { public getAbility(ignoreOverride = false): Ability {
if (!ignoreOverride && this.summonData.ability) { if (!ignoreOverride && this.summonData.ability) {
@ -2143,13 +2189,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Checks whether a pokemon has the specified ability and it's in effect. Accounts for all the various * Check whether a pokemon has the specified ability in effect, either as a normal or passive ability.
* effects which can affect whether an ability will be present or in effect, and both passive and * Accounts for all the various effects which can disable or modify abilities.
* non-passive. This is the primary way to check whether a pokemon has a particular ability. * @param ability - The {@linkcode Abilities | Ability} to check for
* @param ability The ability to check for
* @param canApply - Whether to check if the ability is currently active; default `true` * @param canApply - Whether to check if the ability is currently active; default `true`
* @param ignoreOverride Whether to ignore ability changing effects; default `false` * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @returns `true` if the ability is present and active * @returns Whether this {@linkcode Pokemon} has the given ability
*/ */
public hasAbility(ability: AbilityId, canApply = true, ignoreOverride = false): boolean { public hasAbility(ability: AbilityId, canApply = true, ignoreOverride = false): boolean {
if (this.getAbility(ignoreOverride).id === ability && (!canApply || this.canApplyAbility())) { if (this.getAbility(ignoreOverride).id === ability && (!canApply || this.canApplyAbility())) {
@ -2159,14 +2204,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Checks whether a pokemon has an ability with the specified attribute and it's in effect. * Check whether this pokemon has an ability with the specified attribute in effect, either as a normal or passive ability.
* Accounts for all the various effects which can affect whether an ability will be present or * Accounts for all the various effects which can disable or modify abilities.
* in effect, and both passive and non-passive. This is one of the two primary ways to check * @param attrType - The {@linkcode AbAttr | attribute} to check for
* whether a pokemon has a particular ability.
* @param attrType The {@link AbAttr | ability attribute} to check for
* @param canApply - Whether to check if the ability is currently active; default `true` * @param canApply - Whether to check if the ability is currently active; default `true`
* @param ignoreOverride Whether to ignore ability changing effects; default `false` * @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @returns `true` if an ability with the given {@linkcode AbAttr} is present and active * @returns Whether this Pokemon has an ability with the given {@linkcode AbAttr}.
*/ */
public hasAbilityWithAttr(attrType: AbAttrString, canApply = true, ignoreOverride = false): boolean { public hasAbilityWithAttr(attrType: AbAttrString, canApply = true, ignoreOverride = false): boolean {
if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).hasAttr(attrType)) { if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).hasAttr(attrType)) {
@ -2188,7 +2231,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const autotomizedTag = this.getTag(AutotomizedTag); const autotomizedTag = this.getTag(AutotomizedTag);
let weightRemoved = 0; let weightRemoved = 0;
if (!isNullOrUndefined(autotomizedTag)) { if (!isNullOrUndefined(autotomizedTag)) {
weightRemoved = 100 * autotomizedTag!.autotomizeCount; weightRemoved = 100 * autotomizedTag.autotomizeCount;
} }
const minWeight = 0.1; const minWeight = 0.1;
const weight = new NumberHolder(this.species.weight - weightRemoved); const weight = new NumberHolder(this.species.weight - weightRemoved);
@ -3323,10 +3366,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* *
* Note that this does not apply to evasion or accuracy * Note that this does not apply to evasion or accuracy
* @see {@linkcode getAccuracyMultiplier} * @see {@linkcode getAccuracyMultiplier}
* @param stat the desired {@linkcode EffectiveStat} * @param stat - The {@linkcode EffectiveStat} to calculate
* @param opponent the target {@linkcode Pokemon} * @param opponent - The {@linkcode Pokemon} being targeted
* @param move the {@linkcode Move} being used * @param move - The {@linkcode Move} being used
* @param ignoreOppAbility determines whether the effects of the opponent's abilities (i.e. Unaware) should be ignored (`false` by default) * @param ignoreOppAbility determines whether the effects of the opponent's abilities (i.e. Unaware) should be ignored (`false` by default)
* @param isCritical determines whether a critical hit has occurred or not (`false` by default) * @param isCritical determines whether a critical hit has occurred or not (`false` by default)
* @param simulated determines whether effects are applied without altering game state (`true` by default) * @param simulated determines whether effects are applied without altering game state (`true` by default)
* @param ignoreHeldItems determines whether this Pokemon's held items should be ignored during the stat calculation, default `false` * @param ignoreHeldItems determines whether this Pokemon's held items should be ignored during the stat calculation, default `false`
@ -4277,6 +4320,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return null; return null;
} }
/**
* Return this Pokemon's move history.
* Entries are sorted in order of OLDEST to NEWEST
* @returns An array of {@linkcode TurnMove}, as described above.
* @see {@linkcode getLastXMoves}
*/
public getMoveHistory(): TurnMove[] { public getMoveHistory(): TurnMove[] {
return this.summonData.moveHistory; return this.summonData.moveHistory;
} }
@ -4290,19 +4339,20 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Returns a list of the most recent move entries in this Pokemon's move history. * Return a list of the most recent move entries in this {@linkcode Pokemon}'s move history.
* The retrieved move entries are sorted in order from NEWEST to OLDEST. * The retrieved move entries are sorted in order from **NEWEST** to **OLDEST**.
* @param moveCount The number of move entries to retrieve. * @param moveCount - The maximum number of move entries to retrieve.
* If negative, retrieve the Pokemon's entire move history (equivalent to reversing the output of {@linkcode getMoveHistory()}). * If negative, retrieves the Pokemon's entire move history (equivalent to reversing the output of {@linkcode getMoveHistory()}).
* Default is `1`. * Default is `1`.
* @returns A list of {@linkcode TurnMove}, as specified above. * @returns An array of {@linkcode TurnMove}, as specified above.
*/ */
// TODO: Update documentation in dancer PR to mention "getLastNonVirtualMove"
getLastXMoves(moveCount = 1): TurnMove[] { getLastXMoves(moveCount = 1): TurnMove[] {
const moveHistory = this.getMoveHistory(); const moveHistory = this.getMoveHistory();
if (moveCount >= 0) { if (moveCount > 0) {
return moveHistory.slice(Math.max(moveHistory.length - moveCount, 0)).reverse(); return moveHistory.slice(Math.max(moveHistory.length - moveCount, 0)).reverse();
} }
return moveHistory.slice(0).reverse(); return moveHistory.slice().reverse();
} }
/** /**
@ -5435,13 +5485,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
/** /**
* Reduces one of this Pokemon's held item stacks by 1, and removes the item if applicable. * Reduces one of this Pokemon's held item stacks by 1, removing it if applicable.
* Does nothing if this Pokemon is somehow not the owner of the held item. * Does nothing if this Pokemon is somehow not the owner of the held item.
* @param heldItem The item stack to be reduced by 1. * @param heldItem - The item stack to be reduced.
* @param forBattle If `false`, do not trigger in-battle effects (such as Unburden) from losing the item. For example, set this to `false` if the Pokemon is giving away the held item for a Mystery Encounter. Default is `true`. * @param forBattle - Whether to trigger in-battle effects (such as Unburden) after losing the item. Default: `true`
* @returns `true` if the item was removed successfully, `false` otherwise. * Should be `false` for all item loss occurring outside of battle (MEs, etc.).
* @returns Whether the item was removed successfully.
*/ */
public loseHeldItem(heldItem: PokemonHeldItemModifier, forBattle = true): boolean { public loseHeldItem(heldItem: PokemonHeldItemModifier, forBattle = true): boolean {
// TODO: What does a -1 pokemon id mean?
if (heldItem.pokemonId !== -1 && heldItem.pokemonId !== this.id) { if (heldItem.pokemonId !== -1 && heldItem.pokemonId !== this.id) {
return false; return false;
} }
@ -6113,22 +6165,23 @@ export class EnemyPokemon extends Pokemon {
} }
/** /**
* Sets the pokemons boss status. If true initializes the boss segments either from the arguments * Set this {@linkcode EnemyPokemon}'s boss status.
* or through the the Scene.getEncounterBossSegments function
* *
* @param boss if the pokemon is a boss * @param boss - Whether this pokemon should be a boss; default `true`
* @param bossSegments amount of boss segments (health-bar segments) * @param bossSegments - Optional amount amount of health bar segments to give;
* will be generated by {@linkcode BattleScene.getEncounterBossSegments} if omitted
*/ */
setBoss(boss = true, bossSegments = 0): void { setBoss(boss = true, bossSegments?: number): void {
if (boss) { if (!boss) {
this.bossSegments =
bossSegments ||
globalScene.getEncounterBossSegments(globalScene.currentBattle.waveIndex, this.level, this.species, true);
this.bossSegmentIndex = this.bossSegments - 1;
} else {
this.bossSegments = 0; this.bossSegments = 0;
this.bossSegmentIndex = 0; this.bossSegmentIndex = 0;
return;
} }
this.bossSegments =
bossSegments ??
globalScene.getEncounterBossSegments(globalScene.currentBattle.waveIndex, this.level, this.species, true);
this.bossSegmentIndex = this.bossSegments - 1;
} }
generateAndPopulateMoveset(formIndex?: number): void { generateAndPopulateMoveset(formIndex?: number): void {
@ -6896,8 +6949,9 @@ export class PokemonTurnData {
/** How many times the current move should hit the target(s) */ /** How many times the current move should hit the target(s) */
public hitCount = 0; public hitCount = 0;
/** /**
* - `-1` = Calculate how many hits are left * - `-1`: Calculate how many hits are left
* - `0` = Move is finished * - `0`: Move is finished
* - Anything `>0`: Number of hits left to check (barring early interrupts)
*/ */
public hitsLeft = -1; public hitsLeft = -1;
public totalDamageDealt = 0; public totalDamageDealt = 0;

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@ -53,25 +53,11 @@ const iconOverflowIndex = 24;
export const modifierSortFunc = (a: Modifier, b: Modifier): number => { export const modifierSortFunc = (a: Modifier, b: Modifier): number => {
const itemNameMatch = a.type.name.localeCompare(b.type.name); const itemNameMatch = a.type.name.localeCompare(b.type.name);
const typeNameMatch = a.constructor.name.localeCompare(b.constructor.name); const typeNameMatch = a.constructor.name.localeCompare(b.constructor.name);
const aId = a instanceof PokemonHeldItemModifier && a.pokemonId ? a.pokemonId : 4294967295; const aId = a instanceof PokemonHeldItemModifier ? a.pokemonId : -1;
const bId = b instanceof PokemonHeldItemModifier && b.pokemonId ? b.pokemonId : 4294967295; const bId = b instanceof PokemonHeldItemModifier ? b.pokemonId : -1;
//First sort by pokemonID // First sort by pokemon ID, then by item type and then name
if (aId < bId) { return aId - bId || typeNameMatch || itemNameMatch;
return 1;
}
if (aId > bId) {
return -1;
}
if (aId === bId) {
//Then sort by item type
if (typeNameMatch === 0) {
return itemNameMatch;
//Finally sort by item name
}
return typeNameMatch;
}
return 0;
}; };
export class ModifierBar extends Phaser.GameObjects.Container { export class ModifierBar extends Phaser.GameObjects.Container {
@ -758,7 +744,7 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
return 1; return 1;
} }
getMaxStackCount(forThreshold?: boolean): number { getMaxStackCount(forThreshold = false): number {
const pokemon = this.getPokemon(); const pokemon = this.getPokemon();
if (!pokemon) { if (!pokemon) {
return 0; return 0;
@ -2815,6 +2801,7 @@ export class PokemonMultiHitModifier extends PokemonHeldItemModifier {
damageMultiplier.value *= 1 - 0.25 * this.getStackCount(); damageMultiplier.value *= 1 - 0.25 * this.getStackCount();
return true; return true;
} }
if (pokemon.turnData.hitCount - pokemon.turnData.hitsLeft !== this.getStackCount() + 1) { if (pokemon.turnData.hitCount - pokemon.turnData.hitsLeft !== this.getStackCount() + 1) {
// Deal 25% damage for each remaining Multi Lens hit // Deal 25% damage for each remaining Multi Lens hit
damageMultiplier.value *= 0.25; damageMultiplier.value *= 0.25;

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@ -87,7 +87,7 @@ export class CommandPhase extends FieldPhase {
} }
// Checks if the Pokemon is under the effects of Encore. If so, Encore can end early if the encored move has no more PP. // Checks if the Pokemon is under the effects of Encore. If so, Encore can end early if the encored move has no more PP.
const encoreTag = this.getPokemon().getTag(BattlerTagType.ENCORE) as EncoreTag; const encoreTag = this.getPokemon().getTag(BattlerTagType.ENCORE) as EncoreTag | undefined;
if (encoreTag) { if (encoreTag) {
this.getPokemon().lapseTag(BattlerTagType.ENCORE); this.getPokemon().lapseTag(BattlerTagType.ENCORE);
} }

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@ -37,7 +37,7 @@ export class SelectStarterPhase extends Phase {
/** /**
* Initialize starters before starting the first battle * Initialize starters before starting the first battle
* @param starters {@linkcode Pokemon} with which to start the first battle * @param starters - Array of {@linkcode Starter}s with which to start the battle
*/ */
initBattle(starters: Starter[]) { initBattle(starters: Starter[]) {
const party = globalScene.getPlayerParty(); const party = globalScene.getPlayerParty();

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@ -204,7 +204,7 @@ export class TitlePhase extends Phase {
globalScene.eventManager.startEventChallenges(); globalScene.eventManager.startEventChallenges();
globalScene.setSeed(seed); globalScene.setSeed(seed);
globalScene.resetSeed(0); globalScene.resetSeed();
globalScene.money = globalScene.gameMode.getStartingMoney(); globalScene.money = globalScene.gameMode.getStartingMoney();
@ -283,6 +283,7 @@ export class TitlePhase extends Phase {
console.error("Failed to load daily run:\n", err); console.error("Failed to load daily run:\n", err);
}); });
} else { } else {
// Grab first 10 chars of ISO date format (YYYY-MM-DD) and convert to base64
let seed: string = btoa(new Date().toISOString().substring(0, 10)); let seed: string = btoa(new Date().toISOString().substring(0, 10));
if (!isNullOrUndefined(Overrides.DAILY_RUN_SEED_OVERRIDE)) { if (!isNullOrUndefined(Overrides.DAILY_RUN_SEED_OVERRIDE)) {
seed = Overrides.DAILY_RUN_SEED_OVERRIDE; seed = Overrides.DAILY_RUN_SEED_OVERRIDE;

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@ -1248,7 +1248,8 @@ export class GameData {
// (or prevent them from being null) // (or prevent them from being null)
// If the value is able to *not exist*, it should say so in the code // If the value is able to *not exist*, it should say so in the code
const sessionData = JSON.parse(dataStr, (k: string, v: any) => { const sessionData = JSON.parse(dataStr, (k: string, v: any) => {
// TODO: Add pre-parse migrate scripts // TODO: Move this to occur _after_ migrate scripts (and refactor all non-assignment duties into migrate scripts)
// This should ideally be just a giant assign block
switch (k) { switch (k) {
case "party": case "party":
case "enemyParty": { case "enemyParty": {

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@ -277,7 +277,7 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
const ppPercentLeft = pp / maxPP; const ppPercentLeft = pp / maxPP;
//** Determines TextStyle according to percentage of PP remaining */ /** Determines TextStyle according to percentage of PP remaining */
let ppColorStyle = TextStyle.MOVE_PP_FULL; let ppColorStyle = TextStyle.MOVE_PP_FULL;
if (ppPercentLeft > 0.25 && ppPercentLeft <= 0.5) { if (ppPercentLeft > 0.25 && ppPercentLeft <= 0.5) {
ppColorStyle = TextStyle.MOVE_PP_HALF_FULL; ppColorStyle = TextStyle.MOVE_PP_HALF_FULL;
@ -287,7 +287,7 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
ppColorStyle = TextStyle.MOVE_PP_EMPTY; ppColorStyle = TextStyle.MOVE_PP_EMPTY;
} }
//** Changes the text color and shadow according to the determined TextStyle */ /** Changes the text color and shadow according to the determined TextStyle */
this.ppText.setColor(this.getTextColor(ppColorStyle, false)); this.ppText.setColor(this.getTextColor(ppColorStyle, false));
this.ppText.setShadowColor(this.getTextColor(ppColorStyle, true)); this.ppText.setShadowColor(this.getTextColor(ppColorStyle, true));
this.moveInfoOverlay.show(pokemonMove.getMove()); this.moveInfoOverlay.show(pokemonMove.getMove());