Updated syntax

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EmoUsedHM01 2024-04-29 20:43:37 +01:00 committed by GitHub
parent 522c0d9418
commit 81a7116cfe
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@ -2920,7 +2920,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectActivationText(pokemon.status.effect)));
let netEffect = 0; // This variable now handles both healing and damage
const isHealing = pokemon.hasAbility.id === Abilities.POISON_HEAL; // Added check for both Ability and the new Passives
const isHealing = pokemon.hasAbility(Abilities.POISON_HEAL); // Added check for both Ability and the new Passives
switch (pokemon.status.effect) {
case StatusEffect.POISON: