diff --git a/src/test/moves/focus_punch.test.ts b/src/test/moves/focus_punch.test.ts index b59e6ab5449..44d9c92cac1 100644 --- a/src/test/moves/focus_punch.test.ts +++ b/src/test/moves/focus_punch.test.ts @@ -131,7 +131,7 @@ describe("Moves - Focus Punch", () => { expect(game.scene.phaseQueue.find(phase => phase instanceof MoveHeaderPhase)).toBeDefined(); } ); - it("should replace the 'but it failed' text when it the user gets hit", async () => { + it("should replace the 'but it failed' text when the user gets hit", async () => { game.override.enemyMoveset([ Moves.TACKLE ]); await game.classicMode.startBattle([ Species.CHARIZARD ]);