Update src/test/moves/retaliate.test.ts

Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
This commit is contained in:
Lylian BALL 2024-08-25 12:07:41 +02:00 committed by GitHub
parent 521239e513
commit 8182939a43
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -24,15 +24,15 @@ describe("Moves - Retaliate", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override.battleType("single"); game.override
game.override.enemySpecies(Species.SNORLAX); .battleType("single")
game.override.enemyMoveset([Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE]); .enemySpecies(Species.SNORLAX)
game.override.enemyLevel(100); .enemyMoveset([Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE])
.enemyLevel(100)
game.override.moveset([Moves.RETALIATE, Moves.SPLASH]); .moveset([Moves.RETALIATE, Moves.SPLASH])
game.override.startingHeldItems([{name: "WIDE_LENS", count: 3}]); .startingHeldItems([{name: "WIDE_LENS", count: 3}])
game.override.startingLevel(80); .startingLevel(80)
game.override.disableCrits(); .disableCrits();
}); });
it("increases power if ally died previous turn", async () => { it("increases power if ally died previous turn", async () => {