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mysterious chest handled...? maybe.
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@ -34,6 +34,7 @@ export const MysteriousChestEncounter: MysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.MYSTERIOUS_CHEST)
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.MYSTERIOUS_CHEST)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
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.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
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.withScenePartySizeRequirement(2, 6, true)
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.withAutoHideIntroVisuals(false)
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.withAutoHideIntroVisuals(false)
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.withCatchAllowed(true)
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.withCatchAllowed(true)
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.withIntroSpriteConfigs([
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.withIntroSpriteConfigs([
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