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Add darkened Tera icon for Legacy UI
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public/images/ui/icon_tera_dark.png
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public/images/ui/icon_tera_dark.png
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public/images/ui/legacy/icon_tera_dark.png
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public/images/ui/legacy/icon_tera_dark.png
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@ -101,6 +101,7 @@ export class LoadingScene extends SceneBase {
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this.loadImage("icon_lock", "ui", "icon_lock.png");
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this.loadImage("icon_stop", "ui", "icon_stop.png");
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this.loadImage("icon_tera", "ui");
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this.loadImage("icon_tera_dark", "ui");
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this.loadImage("type_tera", "ui");
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this.loadAtlas("type_bgs", "ui");
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this.loadAtlas("button_tera", "ui");
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@ -15,6 +15,7 @@ import type Pokemon from "#app/field/pokemon";
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import type { CommandPhase } from "#app/phases/command-phase";
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import MoveInfoOverlay from "./move-info-overlay";
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import { BattleType } from "#app/battle";
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import { UiTheme } from "#enums/ui-theme";
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export default class FightUiHandler extends UiHandler implements InfoToggle {
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public static readonly MOVES_CONTAINER_NAME = "moves";
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@ -227,7 +228,11 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
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if (!this.cursorObj) {
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const isTera = this.fromCommand === Command.TERA;
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this.cursorObj = globalScene.add.image(0, 0, isTera ? "icon_tera" : "cursor");
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if (globalScene.uiTheme === UiTheme.LEGACY) {
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this.cursorObj = globalScene.add.image(0, 0, isTera ? "icon_tera_dark" : "cursor");
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} else {
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this.cursorObj = globalScene.add.image(0, 0, isTera ? "icon_tera" : "cursor");
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}
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this.cursorObj.setScale(isTera ? 0.7 : 1);
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ui.add(this.cursorObj);
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}
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