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Extracted scrolling logic from move-info-overlay.ts
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@ -7,6 +7,7 @@ import type Move from "../data/moves/move";
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import { MoveCategory } from "#enums/MoveCategory";
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import { PokemonType } from "#enums/pokemon-type";
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import i18next from "i18next";
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import ScrollingText from "./scrolling-text";
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export interface MoveInfoOverlaySettings {
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delayVisibility?: boolean; // if true, showing the overlay will only set it to active and populate the fields and the handler using this field has to manually call setVisible later.
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@ -35,7 +36,7 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
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private move: Move;
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private desc: Phaser.GameObjects.Text;
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private desc: ScrollingText;
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private descScroll: Phaser.Tweens.Tween | null = null;
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private val: Phaser.GameObjects.Container;
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@ -68,45 +69,42 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
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this.descBg.setOrigin(0, 0);
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this.add(this.descBg);
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const x = options?.x || 0;
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const y = options?.y || 0;
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const descX = (options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER;
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const descY = (options?.top ? EFF_HEIGHT : 0) + BORDER - 2;
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const visibleX = x < 0 ? x + globalScene.game.canvas.width / GLOBAL_SCALE : x;
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const visibleY = y < 0 ? y + globalScene.game.canvas.height / GLOBAL_SCALE : y;
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const globalMaskX = (visibleX + descX) * scale;
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const globalMaskY = (visibleY + descY) * scale;
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const wrapWidth = (width - (BORDER - 2) * 2 - (options?.onSide ? EFF_WIDTH : 0)) * GLOBAL_SCALE;
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const visibleWidth = (width - (BORDER - 2) * 2 - (options?.onSide ? EFF_WIDTH : 0)) * scale;
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const visibleHeight = (DESC_HEIGHT - (BORDER - 2) * 2) * scale;
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// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
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this.desc = addTextObject(
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(options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER,
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(options?.top ? EFF_HEIGHT : 0) + BORDER - 2,
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"",
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this.desc = new ScrollingText(
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globalScene,
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descX, // Container local x
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descY, // Container local y
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globalMaskX, // Global mask X
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globalMaskY, // Global mask Y
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visibleWidth, // Mask width (unscaled)
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visibleHeight, // Mask height (already scaled)
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3, // maxLineCount
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96 / 72 / 14.83, // scale_property
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"", // initial content
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TextStyle.BATTLE_INFO,
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{
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wordWrap: {
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width: (width - (BORDER - 2) * 2 - (options?.onSide ? EFF_WIDTH : 0)) * GLOBAL_SCALE,
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width: wrapWidth,
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},
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},
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);
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this.desc.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
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// limit the text rendering, required for scrolling later on
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const maskPointOrigin = {
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x: options?.x || 0,
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y: options?.y || 0,
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};
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if (maskPointOrigin.x < 0) {
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maskPointOrigin.x += globalScene.game.canvas.width / GLOBAL_SCALE;
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}
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if (maskPointOrigin.y < 0) {
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maskPointOrigin.y += globalScene.game.canvas.height / GLOBAL_SCALE;
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}
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const moveDescriptionTextMaskRect = globalScene.make.graphics();
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moveDescriptionTextMaskRect.fillStyle(0xff0000);
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moveDescriptionTextMaskRect.fillRect(
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maskPointOrigin.x + ((options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER) * scale,
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maskPointOrigin.y + ((options?.top ? EFF_HEIGHT : 0) + BORDER - 2) * scale,
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width - ((options?.onSide ? EFF_WIDTH : 0) - BORDER * 2) * scale,
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(DESC_HEIGHT - (BORDER - 2) * 2) * scale,
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);
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moveDescriptionTextMaskRect.setScale(6);
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const moveDescriptionTextMask = this.createGeometryMask(moveDescriptionTextMaskRect);
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this.desc.text.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
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this.add(this.desc);
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this.desc.setMask(moveDescriptionTextMask);
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// prepare the effect box
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this.val = new Phaser.GameObjects.Container(
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@ -178,28 +176,10 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
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this.typ.setTexture(getLocalizedSpriteKey("types"), PokemonType[move.type].toLowerCase());
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this.cat.setFrame(MoveCategory[move.category].toLowerCase());
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this.desc.setText(move?.effect || "");
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this.desc.text.setText(move?.effect || "");
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// stop previous scrolling effects and reset y position
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if (this.descScroll) {
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this.descScroll.remove();
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this.descScroll = null;
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this.desc.y = (this.options?.top ? EFF_HEIGHT : 0) + BORDER - 2;
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}
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// determine if we need to add new scrolling effects
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const moveDescriptionLineCount = Math.floor((this.desc.displayHeight * (96 / 72)) / 14.83);
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if (moveDescriptionLineCount > 3) {
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// generate scrolling effects
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this.descScroll = globalScene.tweens.add({
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targets: this.desc,
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delay: fixedInt(2000),
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loop: -1,
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hold: fixedInt(2000),
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duration: fixedInt((moveDescriptionLineCount - 3) * 2000),
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y: `-=${14.83 * (72 / 96) * (moveDescriptionLineCount - 3)}`,
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});
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}
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this.desc.activate();
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if (!this.options.delayVisibility) {
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this.setVisible(true);
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@ -218,7 +198,7 @@ export default class MoveInfoOverlay extends Phaser.GameObjects.Container implem
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this.setVisible(true);
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}
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globalScene.tweens.add({
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targets: this.desc,
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targets: this.desc.text,
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duration: fixedInt(125),
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ease: "Sine.easeInOut",
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alpha: visible ? 1 : 0,
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68
src/ui/scrolling-text.ts
Normal file
68
src/ui/scrolling-text.ts
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@ -0,0 +1,68 @@
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import { globalScene } from "#app/global-scene";
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import { fixedInt } from "#app/utils/common";
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import { addTextObject, type TextStyle } from "./text";
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export default class ScrollingText extends Phaser.GameObjects.Container {
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public text: Phaser.GameObjects.Text;
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private descScroll: Phaser.Tweens.Tween | null = null;
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private maxLineCount: number;
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private scale_property: number;
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private baseY: number;
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constructor(
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scene: Phaser.Scene,
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x: number,
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y: number,
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globalMaskX: number,
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globalMaskY: number,
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visibleWidth: number,
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visibleHeight: number,
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maxLineCount: number,
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scale_property: number,
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content: string,
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style: TextStyle,
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extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle,
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) {
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super(scene, x, y);
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this.text = addTextObject(0, 0, content, style, extraStyleOptions);
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this.maxLineCount = maxLineCount;
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this.scale_property = scale_property;
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this.baseY = 0;
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this.add(this.text);
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const maskGraphics = scene.make.graphics({ x: 0, y: 0 });
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maskGraphics.fillStyle(0xffffff);
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maskGraphics.fillRect(globalMaskX, globalMaskY, visibleWidth, visibleHeight);
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maskGraphics.setScale(6);
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scene.add.existing(maskGraphics);
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const mask = this.createGeometryMask(maskGraphics);
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this.text.setMask(mask);
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}
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activate() {
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// stop previous scrolling effects and reset y position
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if (this.descScroll) {
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this.descScroll.remove();
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this.descScroll = null;
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this.text.y = this.baseY;
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}
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// determine if we need to add new scrolling effects
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const lineCount = Math.floor(this.text.displayHeight * this.scale_property);
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if (lineCount > this.maxLineCount) {
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// generate scrolling effects
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this.descScroll = globalScene.tweens.add({
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targets: this.text,
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delay: fixedInt(2000),
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loop: -1,
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hold: fixedInt(2000),
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duration: fixedInt((lineCount - this.maxLineCount) * 2000),
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y: `-=${(lineCount - this.maxLineCount) / this.scale_property}`,
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});
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}
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}
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}
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