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Add BattlerTagType for Magic Coat
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@ -9147,6 +9147,7 @@ export function initMoves() {
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new AttackMove(Moves.SUPERPOWER, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 3)
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new AttackMove(Moves.SUPERPOWER, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 3)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], -1, true),
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], -1, true),
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new SelfStatusMove(Moves.MAGIC_COAT, Type.PSYCHIC, -1, 15, -1, 4, 3)
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new SelfStatusMove(Moves.MAGIC_COAT, Type.PSYCHIC, -1, 15, -1, 4, 3)
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.attr(AddBattlerTagAttr, BattlerTagType.MAGIC_COAT, true, true)
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.unimplemented(),
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.unimplemented(),
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new SelfStatusMove(Moves.RECYCLE, Type.NORMAL, -1, 10, -1, 0, 3)
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new SelfStatusMove(Moves.RECYCLE, Type.NORMAL, -1, 10, -1, 0, 3)
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.unimplemented(),
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.unimplemented(),
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@ -94,4 +94,5 @@ export enum BattlerTagType {
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PSYCHO_SHIFT = "PSYCHO_SHIFT",
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PSYCHO_SHIFT = "PSYCHO_SHIFT",
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ENDURE_TOKEN = "ENDURE_TOKEN",
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ENDURE_TOKEN = "ENDURE_TOKEN",
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POWDER = "POWDER",
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POWDER = "POWDER",
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MAGIC_COAT = "MAGIC_COAT"
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}
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}
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