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TSDoc ready + less lengthy comments
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@ -120,14 +120,25 @@ export default class SettingsUiHandler extends UiHandler {
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return true;
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}
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/**
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* Processes input from a specified button.
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* This method handles navigation through a UI menu, including movement through menu items
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* and handling special actions like cancellation. Each button press may adjust the cursor
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* position or the menu scroll, and plays a sound effect if the action was successful.
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*
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* @param button - The button pressed by the user.
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* @returns `true` if the action associated with the button was successfully processed, `false` otherwise.
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*/
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processInput(button: Button): boolean {
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const ui = this.getUi();
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const rowsToDisplay = 9; // we can fit 9 rows on the screen
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// Defines the maximum number of rows that can be displayed on the screen.
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const rowsToDisplay = 9;
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let success = false;
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if (button === Button.CANCEL) {
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success = true;
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// Reverts UI to its previous state on cancel.
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this.scene.ui.revertMode();
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} else {
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const cursor = this.cursor + this.scrollCursor;
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@ -139,14 +150,10 @@ export default class SettingsUiHandler extends UiHandler {
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else
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success = this.setScrollCursor(this.scrollCursor - 1);
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} else {
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// we land here if cursor is equal to 0, it means we are at the top of the menu.
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// so by clicking on UP, we want to go to the bottom
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// to do that, first, we say, on the screen, we want the lastest element visible to be selected
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// we do that with the setCursor method
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// When at the top of the menu and pressing UP, move to the bottommost item.
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// First, set the cursor to the last visible element, preparing for the scroll to the end.
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const successA = this.setCursor(rowsToDisplay - 1);
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// if we stop here, our cursor will be on the 9th element of the menu. but we want the latest one
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// to do so, we fix the scroll to the bottom
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// the scrolls go from 0 to the amount of element minus how many element we can fit on the screen
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// Then, adjust the scroll to display the bottommost elements of the menu.
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const successB = this.setScrollCursor(this.optionValueLabels.length - rowsToDisplay);
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success = successA && successB; // success is just there to play the little validation sound effect
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}
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@ -158,30 +165,27 @@ export default class SettingsUiHandler extends UiHandler {
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else if (this.scrollCursor < this.optionValueLabels.length - rowsToDisplay)
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success = this.setScrollCursor(this.scrollCursor + 1);
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} else {
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// we land here if cursor is equal to how many element there is in the menu.
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// why is cursor = this.cursor + this.scrollCursor ? Remember:
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// the scrolls go from 0 to the amount of element minus how many element we can fit on the screen
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// this.cursor go rom 0 to how many element we can fit on the screen
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// the max combination of both of them, give the latest element
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// so by clicking on DOWN, we want to go to the top
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// to do that, first, we say, on the screen, we want the first element visible to be selected
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// When at the bottom of the menu and pressing DOWN, move to the topmost item.
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// First, set the cursor to the first visible element, resetting the scroll to the top.
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const successA = this.setCursor(0);
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// and then we set the scroll to the minimum -> 0
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// Then, reset the scroll to start from the first element of the menu.
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const successB = this.setScrollCursor(0);
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success = successA && successB; // success is just there to play the little validation sound effect
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success = successA && successB; // Indicates a successful cursor and scroll adjustment.
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}
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break;
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case Button.LEFT:
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if (this.optionCursors[cursor])
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if (this.optionCursors[cursor]) // Moves the option cursor left, if possible.
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success = this.setOptionCursor(cursor, this.optionCursors[cursor] - 1, true);
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break;
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case Button.RIGHT:
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// Moves the option cursor right, if possible.
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if (this.optionCursors[cursor] < this.optionValueLabels[cursor].length - 1)
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success = this.setOptionCursor(cursor, this.optionCursors[cursor] + 1, true);
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break;
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}
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}
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// Plays a select sound effect if an action was successfully processed.
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if (success)
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ui.playSelect();
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