mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-26 17:29:30 +02:00
Revert "Reapply "Reload Detection is here""
This reverts commit 4320517234
.
This commit is contained in:
parent
4320517234
commit
7f5166d75a
127
src/logger.ts
127
src/logger.ts
@ -47,13 +47,8 @@ export const rarities = []
|
|||||||
export const rarityslot = [0, ""]
|
export const rarityslot = [0, ""]
|
||||||
/** Stores a list of the user's battle actions in a turn.
|
/** Stores a list of the user's battle actions in a turn.
|
||||||
*
|
*
|
||||||
* Its contents are printed to the current wave's `actions` list, separated by pipes `|`, when the turn begins playing out. */
|
* Its contents are printed to the current wave's actions list, separated by pipes `|`, when the turn begins playing out. */
|
||||||
export const Actions = []
|
export const Actions = []
|
||||||
/** Stores a list of the opponent's battle actions in a turn.
|
|
||||||
*
|
|
||||||
* Its contents are printed to the current wave's `initialActions` list, separated by pipes `|`, when the turn begins playing out.
|
|
||||||
*/
|
|
||||||
export const EnemyActions = []
|
|
||||||
|
|
||||||
// Booleans
|
// Booleans
|
||||||
export const isPreSwitch: Utils.BooleanHolder = new Utils.BooleanHolder(false);
|
export const isPreSwitch: Utils.BooleanHolder = new Utils.BooleanHolder(false);
|
||||||
@ -217,7 +212,7 @@ export function getDRPD(scene: BattleScene): DRPD {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export function save(scene: BattleScene, drpd: DRPD) {
|
export function save(scene: BattleScene, drpd: DRPD) {
|
||||||
console.log("--> ", drpd)
|
console.log(drpd)
|
||||||
localStorage.setItem(getLogID(scene), JSON.stringify(drpd))
|
localStorage.setItem(getLogID(scene), JSON.stringify(drpd))
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -566,7 +561,6 @@ export interface Wave {
|
|||||||
*/
|
*/
|
||||||
trainer?: TrainerData,
|
trainer?: TrainerData,
|
||||||
/** The Pokémon that you have to battle against.
|
/** The Pokémon that you have to battle against.
|
||||||
*
|
|
||||||
* Not included if this is a trainer battle.
|
* Not included if this is a trainer battle.
|
||||||
* @see PokeData
|
* @see PokeData
|
||||||
* @see Wave.type
|
* @see Wave.type
|
||||||
@ -574,20 +568,11 @@ export interface Wave {
|
|||||||
pokemon?: PokeData[],
|
pokemon?: PokeData[],
|
||||||
/**
|
/**
|
||||||
* Contains the first 3 turns or so of the enemy's actions.
|
* Contains the first 3 turns or so of the enemy's actions.
|
||||||
*
|
|
||||||
* Used to check for refreshes.
|
* Used to check for refreshes.
|
||||||
*/
|
*/
|
||||||
initialActions: string[],
|
initialActions: string[],
|
||||||
/**
|
|
||||||
* The current writing index in the `initialActions` array.
|
|
||||||
*
|
|
||||||
* Used to track changes between this wave's actions and the previous one
|
|
||||||
* @see Wave.initialActions
|
|
||||||
*/
|
|
||||||
turnIndex: integer,
|
|
||||||
/**
|
/**
|
||||||
* Contains the names of the first set of modifier rewards.
|
* Contains the names of the first set of modifier rewards.
|
||||||
*
|
|
||||||
* Used to check for refreshes.
|
* Used to check for refreshes.
|
||||||
*/
|
*/
|
||||||
modifiers: string[]
|
modifiers: string[]
|
||||||
@ -608,7 +593,6 @@ export function exportWave(scene: BattleScene): Wave {
|
|||||||
clearActionsFlag: false,
|
clearActionsFlag: false,
|
||||||
biome: getBiomeName(scene.arena.biomeType),
|
biome: getBiomeName(scene.arena.biomeType),
|
||||||
initialActions: [],
|
initialActions: [],
|
||||||
turnIndex: 0,
|
|
||||||
modifiers: []
|
modifiers: []
|
||||||
}
|
}
|
||||||
if (ret.double == undefined) ret.double = false;
|
if (ret.double == undefined) ret.double = false;
|
||||||
@ -726,7 +710,7 @@ function printWave(inData: string, indent: string, wave: Wave): string {
|
|||||||
export function getWave(drpd: DRPD, floor: integer, scene: BattleScene): Wave {
|
export function getWave(drpd: DRPD, floor: integer, scene: BattleScene): Wave {
|
||||||
var wv: Wave;
|
var wv: Wave;
|
||||||
var insertPos: integer;
|
var insertPos: integer;
|
||||||
//console.log(drpd.waves)
|
console.log(drpd.waves)
|
||||||
for (var i = 0; i < drpd.waves.length; i++) {
|
for (var i = 0; i < drpd.waves.length; i++) {
|
||||||
if (drpd.waves[i] != undefined && drpd.waves[i] != null) {
|
if (drpd.waves[i] != undefined && drpd.waves[i] != null) {
|
||||||
if (drpd.waves[i].id == floor) {
|
if (drpd.waves[i].id == floor) {
|
||||||
@ -752,7 +736,6 @@ export function getWave(drpd: DRPD, floor: integer, scene: BattleScene): Wave {
|
|||||||
clearActionsFlag: false,
|
clearActionsFlag: false,
|
||||||
biome: getBiomeName(scene.arena.biomeType),
|
biome: getBiomeName(scene.arena.biomeType),
|
||||||
initialActions: [],
|
initialActions: [],
|
||||||
turnIndex: 0,
|
|
||||||
modifiers: [],
|
modifiers: [],
|
||||||
//pokemon: []
|
//pokemon: []
|
||||||
}
|
}
|
||||||
@ -788,7 +771,6 @@ export function getWave(drpd: DRPD, floor: integer, scene: BattleScene): Wave {
|
|||||||
biome: getBiomeName(scene.arena.biomeType),
|
biome: getBiomeName(scene.arena.biomeType),
|
||||||
clearActionsFlag: false,
|
clearActionsFlag: false,
|
||||||
initialActions: [],
|
initialActions: [],
|
||||||
turnIndex: 0,
|
|
||||||
modifiers: [],
|
modifiers: [],
|
||||||
//pokemon: []
|
//pokemon: []
|
||||||
})
|
})
|
||||||
@ -827,7 +809,6 @@ export function getWave(drpd: DRPD, floor: integer, scene: BattleScene): Wave {
|
|||||||
biome: getBiomeName(scene.arena.biomeType),
|
biome: getBiomeName(scene.arena.biomeType),
|
||||||
clearActionsFlag: false,
|
clearActionsFlag: false,
|
||||||
initialActions: [],
|
initialActions: [],
|
||||||
turnIndex: 0,
|
|
||||||
modifiers: [],
|
modifiers: [],
|
||||||
//pokemon: []
|
//pokemon: []
|
||||||
}
|
}
|
||||||
@ -858,7 +839,6 @@ export function getWave(drpd: DRPD, floor: integer, scene: BattleScene): Wave {
|
|||||||
clearActionsFlag: false,
|
clearActionsFlag: false,
|
||||||
biome: getBiomeName(scene.arena.biomeType),
|
biome: getBiomeName(scene.arena.biomeType),
|
||||||
initialActions: [],
|
initialActions: [],
|
||||||
turnIndex: 0,
|
|
||||||
modifiers: [],
|
modifiers: [],
|
||||||
//pokemon: []
|
//pokemon: []
|
||||||
}
|
}
|
||||||
@ -1523,34 +1503,10 @@ export function logActions(scene: BattleScene, floor: integer, action: string) {
|
|||||||
console.log("Triggered clearActionsFlag")
|
console.log("Triggered clearActionsFlag")
|
||||||
wv.clearActionsFlag = false
|
wv.clearActionsFlag = false
|
||||||
wv.actions = []
|
wv.actions = []
|
||||||
wv.turnIndex = 0
|
|
||||||
}
|
}
|
||||||
wv.actions.push(action)
|
wv.actions.push(action)
|
||||||
save(scene, drpd)
|
console.log("--> ", drpd)
|
||||||
}
|
localStorage.setItem(getLogID(scene), JSON.stringify(drpd))
|
||||||
/**
|
|
||||||
* Logs an opposing Pokemon's attack. If there is existing data, and it is different from the new data, a reload is flagged.
|
|
||||||
* @param scene The BattleScene. Used to get the log ID.
|
|
||||||
* @param floor The wave index to write to. Defaults to the current wave.
|
|
||||||
* @param action The action to write.
|
|
||||||
*/
|
|
||||||
export function logEnemyAction(scene: BattleScene, floor: integer = undefined, action: string) {
|
|
||||||
if (floor == undefined)
|
|
||||||
floor = scene.currentBattle.waveIndex;
|
|
||||||
var drpd = getDRPD(scene)
|
|
||||||
var wv = getWave(drpd, floor, scene)
|
|
||||||
if (wv.turnIndex >= EnemyEventLogCount) {
|
|
||||||
// Don't log any actions if we already logged the maximum amount
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
console.log(`Log enemy action: "${action}" (Turn ${wv.turnIndex})`, drpd)
|
|
||||||
if (wv.initialActions[wv.turnIndex] != undefined && wv.initialActions[wv.turnIndex] != action) {
|
|
||||||
console.log(`New action (${action}) is different from old action (${wv.initialActions[wv.turnIndex]})! Flagging a reload`)
|
|
||||||
wv.reload = true
|
|
||||||
}
|
|
||||||
wv.initialActions[wv.turnIndex] = action
|
|
||||||
wv.turnIndex++
|
|
||||||
save(scene, drpd)
|
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* Logs the actions that the player took, adding text to the most recent action.
|
* Logs the actions that the player took, adding text to the most recent action.
|
||||||
@ -1568,13 +1524,13 @@ export function appendAction(scene: BattleScene, floor: integer, action: string)
|
|||||||
console.log("Triggered clearActionsFlag")
|
console.log("Triggered clearActionsFlag")
|
||||||
wv.clearActionsFlag = false
|
wv.clearActionsFlag = false
|
||||||
wv.actions = []
|
wv.actions = []
|
||||||
wv.turnIndex = 0
|
|
||||||
}
|
}
|
||||||
console.log(`Appending to an action: "${wv.actions[wv.actions.length - 1]}" + "${action}"`)
|
console.log(`Appending to an action: "${wv.actions[wv.actions.length - 1]}" + "${action}"`)
|
||||||
if (wv.double == undefined)
|
if (wv.double == undefined)
|
||||||
wv.double = false
|
wv.double = false
|
||||||
wv.actions[wv.actions.length - 1] = wv.actions[wv.actions.length - 1] + action
|
wv.actions[wv.actions.length - 1] = wv.actions[wv.actions.length - 1] + action
|
||||||
save(scene, drpd)
|
console.log("--> ", drpd)
|
||||||
|
localStorage.setItem(getLogID(scene), JSON.stringify(drpd))
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* Logs the actions that the player took.
|
* Logs the actions that the player took.
|
||||||
@ -1597,7 +1553,6 @@ export function getActionCount(scene: BattleScene, floor: integer) {
|
|||||||
console.log("Triggered clearActionsFlag")
|
console.log("Triggered clearActionsFlag")
|
||||||
wv.clearActionsFlag = false
|
wv.clearActionsFlag = false
|
||||||
wv.actions = []
|
wv.actions = []
|
||||||
wv.turnIndex = 0
|
|
||||||
}
|
}
|
||||||
return (wv.actions.length)
|
return (wv.actions.length)
|
||||||
}
|
}
|
||||||
@ -1614,30 +1569,8 @@ export function logCapture(scene: BattleScene, floor: integer, target: EnemyPoke
|
|||||||
var wv: Wave = getWave(drpd, floor, scene)
|
var wv: Wave = getWave(drpd, floor, scene)
|
||||||
var pkslot = target.partyslot
|
var pkslot = target.partyslot
|
||||||
wv.pokemon[pkslot].captured = true;
|
wv.pokemon[pkslot].captured = true;
|
||||||
save(scene, drpd)
|
console.log("--> ", drpd)
|
||||||
}
|
localStorage.setItem(getLogID(scene), JSON.stringify(drpd))
|
||||||
/**
|
|
||||||
* Logs the player's modifiers/loot. If there is existing data, and it is different from the new data, a reload is flagged.
|
|
||||||
* @param scene The BattleScene. Used to get the log ID.
|
|
||||||
* @param floor The wave index to write to. Defaults to the current wave.
|
|
||||||
* @param logModifiers The action to write.
|
|
||||||
*/
|
|
||||||
export function logModifiers(scene: BattleScene, floor: integer = undefined, modifiers: string[]) {
|
|
||||||
if (floor == undefined)
|
|
||||||
floor = scene.currentBattle.waveIndex;
|
|
||||||
var drpd = getDRPD(scene)
|
|
||||||
var wv = getWave(drpd, floor, scene)
|
|
||||||
console.log("Log modifiers list", drpd)
|
|
||||||
if (wv.modifiers.length > 0 && wv.modifiers.join(", ") != modifiers.join(", ")) {
|
|
||||||
console.log("The modifiers list changed!")
|
|
||||||
for (var i = 0; i < wv.modifiers.length; i++) {
|
|
||||||
console.log(wv.modifiers[i], modifiers[i])
|
|
||||||
console.log("Flagging a reload")
|
|
||||||
}
|
|
||||||
wv.reload = true
|
|
||||||
}
|
|
||||||
wv.modifiers = modifiers
|
|
||||||
save(scene, drpd)
|
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* Logs the player's current party.
|
* Logs the player's current party.
|
||||||
@ -1652,7 +1585,8 @@ export function logPlayerTeam(scene: BattleScene) {
|
|||||||
for (var i = 0; i < P.length; i++) {
|
for (var i = 0; i < P.length; i++) {
|
||||||
drpd.starters[i] = exportPokemon(P[i])
|
drpd.starters[i] = exportPokemon(P[i])
|
||||||
}
|
}
|
||||||
save(scene, drpd)
|
console.log("--> ", drpd)
|
||||||
|
localStorage.setItem(getLogID(scene), JSON.stringify(drpd))
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* Logs a wild Pokémon to a wave's data.
|
* Logs a wild Pokémon to a wave's data.
|
||||||
@ -1732,7 +1666,8 @@ export function logPokemon(scene: BattleScene, floor: integer = undefined, slot:
|
|||||||
//wv.actions = []
|
//wv.actions = []
|
||||||
wv.clearActionsFlag = false;
|
wv.clearActionsFlag = false;
|
||||||
wv.shop = ""
|
wv.shop = ""
|
||||||
save(scene, drpd)
|
console.log("--> ", drpd)
|
||||||
|
localStorage.setItem(getLogID(scene), JSON.stringify(drpd))
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* Logs what the player took from the rewards pool and, if applicable, who they used it on.
|
* Logs what the player took from the rewards pool and, if applicable, who they used it on.
|
||||||
@ -1746,7 +1681,8 @@ export function logShop(scene: BattleScene, floor: integer, action: string) {
|
|||||||
console.log(`Logging shop result: "${action}"`)
|
console.log(`Logging shop result: "${action}"`)
|
||||||
var wv: Wave = getWave(drpd, floor, scene)
|
var wv: Wave = getWave(drpd, floor, scene)
|
||||||
wv.shop = action
|
wv.shop = action
|
||||||
save(scene, drpd)
|
console.log("--> ", drpd)
|
||||||
|
localStorage.setItem(getLogID(scene), JSON.stringify(drpd))
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* Logs the current floor's Trainer.
|
* Logs the current floor's Trainer.
|
||||||
@ -1763,33 +1699,18 @@ export function logTrainer(scene: BattleScene, floor: integer = undefined) {
|
|||||||
var t: TrainerData = exportTrainer(scene.currentBattle.trainer)
|
var t: TrainerData = exportTrainer(scene.currentBattle.trainer)
|
||||||
wv.trainer = t
|
wv.trainer = t
|
||||||
wv.type = "trainer"
|
wv.type = "trainer"
|
||||||
save(scene, drpd)
|
console.log("--> ", drpd)
|
||||||
|
localStorage.setItem(getLogID(scene), JSON.stringify(drpd))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Logs the player's modifiers/loot. If there is existing data, and it is different from the new data, a reload is flagged.
|
|
||||||
* @param scene The BattleScene. Used to get the log ID.
|
|
||||||
* @param floor The wave index to write to. Defaults to the current wave.
|
|
||||||
*/
|
|
||||||
export function deleteReloadDetectionData(scene: BattleScene, floor: integer = undefined) {
|
|
||||||
if (floor == undefined)
|
|
||||||
floor = scene.currentBattle.waveIndex;
|
|
||||||
var drpd = getDRPD(scene)
|
|
||||||
var wv = getWave(drpd, floor, scene)
|
|
||||||
console.log("Clear action & modifier storage", drpd)
|
|
||||||
wv.modifiers = []
|
|
||||||
wv.initialActions = []
|
|
||||||
wv.turnIndex = 0
|
|
||||||
save(scene, drpd)
|
|
||||||
}
|
|
||||||
/**
|
/**
|
||||||
* Flags a wave as a reset.
|
* Flags a wave as a reset.
|
||||||
* @param scene The BattleScene. Used to get the log ID.
|
* @param scene The BattleScene. Used to get the log ID.
|
||||||
* @param floor The wave index to write to. Defaults to the current wave.
|
* @param floor The wave index to write to.
|
||||||
*/
|
*/
|
||||||
export function flagReset(scene: BattleScene, floor: integer = undefined) {
|
export function flagReset(scene: BattleScene, floor: integer = undefined) {
|
||||||
if (floor == undefined)
|
if (floor == undefined)
|
||||||
@ -1800,7 +1721,8 @@ export function flagReset(scene: BattleScene, floor: integer = undefined) {
|
|||||||
console.log("Flag Reset", drpd)
|
console.log("Flag Reset", drpd)
|
||||||
var wv = getWave(drpd, floor, scene)
|
var wv = getWave(drpd, floor, scene)
|
||||||
wv.reload = true;
|
wv.reload = true;
|
||||||
save(scene, drpd)
|
console.log("--> ", drpd)
|
||||||
|
localStorage.setItem(getLogID(scene), JSON.stringify(drpd))
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* Flags a wave as a reset, unless this is your first time playing the wave.
|
* Flags a wave as a reset, unless this is your first time playing the wave.
|
||||||
@ -1828,7 +1750,8 @@ export function flagResetIfExists(scene: BattleScene, floor: integer = undefined
|
|||||||
console.log("Flag reset as wave was already played before", drpd)
|
console.log("Flag reset as wave was already played before", drpd)
|
||||||
var wv = getWave(drpd, floor, scene)
|
var wv = getWave(drpd, floor, scene)
|
||||||
wv.reload = true;
|
wv.reload = true;
|
||||||
save(scene, drpd)
|
console.log("--> ", drpd)
|
||||||
|
localStorage.setItem(getLogID(scene), JSON.stringify(drpd))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1850,9 +1773,9 @@ export function resetWaveActions(scene: BattleScene, floor: integer = undefined,
|
|||||||
if (softflag) {
|
if (softflag) {
|
||||||
wv.clearActionsFlag = true;
|
wv.clearActionsFlag = true;
|
||||||
} else {
|
} else {
|
||||||
wv.actions = [];
|
wv.actions = []
|
||||||
wv.turnIndex = 0;
|
|
||||||
}
|
}
|
||||||
save(scene, drpd)
|
console.log("--> ", drpd)
|
||||||
|
localStorage.setItem(getLogID(scene), JSON.stringify(drpd))
|
||||||
}
|
}
|
||||||
//#endregion
|
//#endregion
|
@ -1700,30 +1700,6 @@ export class EncounterPhase extends BattlePhase {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Get this run's log (or generate it, if there isn't one)
|
|
||||||
var d = LoggerTools.getDRPD(this.scene)
|
|
||||||
if (d != undefined) {
|
|
||||||
// Get the current wave (or generate one, if there isn't any data)
|
|
||||||
var w = LoggerTools.getWave(d, this.scene.currentBattle.waveIndex, this.scene)
|
|
||||||
if (w != undefined) {
|
|
||||||
if (w.initialActions == undefined) w.initialActions = []
|
|
||||||
if (w.modifiers == undefined) w.modifiers = []
|
|
||||||
if (w.turnIndex == undefined) w.turnIndex = 0
|
|
||||||
// If any data has been written for this wave
|
|
||||||
if (w.initialActions.length > 0 || w.modifiers.length > 0 || w.turnIndex > 0) {
|
|
||||||
this.scene.ui.showText("This wave has existing data.\nClear it?", undefined, () => {
|
|
||||||
this.scene.ui.setMode(Mode.CONFIRM, () => {
|
|
||||||
//this.scene.ui.revertMode()
|
|
||||||
this.scene.ui.clearText()
|
|
||||||
LoggerTools.deleteReloadDetectionData(this.scene)
|
|
||||||
}, () => {
|
|
||||||
//this.scene.ui.revertMode()
|
|
||||||
this.scene.ui.clearText()
|
|
||||||
})
|
|
||||||
}, 500)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
handleTutorial(this.scene, Tutorial.Access_Menu).then(() => super.end());
|
handleTutorial(this.scene, Tutorial.Access_Menu).then(() => super.end());
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3336,7 +3312,6 @@ export class TurnStartPhase extends FieldPhase {
|
|||||||
this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move, false, queuedMove.ignorePP));
|
this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move, false, queuedMove.ignorePP));
|
||||||
var targets = turnCommand.targets || turnCommand.move.targets
|
var targets = turnCommand.targets || turnCommand.move.targets
|
||||||
var mv = new PokemonMove(queuedMove.move)
|
var mv = new PokemonMove(queuedMove.move)
|
||||||
LoggerTools.EnemyActions[pokemon.getBattlerIndex() - 2] = move.getName()
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case Command.BALL:
|
case Command.BALL:
|
||||||
@ -3385,8 +3360,8 @@ export class TurnStartPhase extends FieldPhase {
|
|||||||
|
|
||||||
if (LoggerTools.Actions.length > 1 && (LoggerTools.Actions[0] == "" || LoggerTools.Actions[0] == undefined || LoggerTools.Actions[0] == null))
|
if (LoggerTools.Actions.length > 1 && (LoggerTools.Actions[0] == "" || LoggerTools.Actions[0] == undefined || LoggerTools.Actions[0] == null))
|
||||||
LoggerTools.Actions.shift() // If the left slot isn't doing anything, delete its entry
|
LoggerTools.Actions.shift() // If the left slot isn't doing anything, delete its entry
|
||||||
|
|
||||||
LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, LoggerTools.Actions.join(" | "))
|
LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, LoggerTools.Actions.join(" | "))
|
||||||
LoggerTools.logEnemyAction(this.scene, this.scene.currentBattle.waveIndex, LoggerTools.EnemyActions.join(" | "))
|
|
||||||
|
|
||||||
this.end();
|
this.end();
|
||||||
}
|
}
|
||||||
@ -6428,6 +6403,12 @@ export class SelectModifierPhase extends BattlePhase {
|
|||||||
start() {
|
start() {
|
||||||
super.start();
|
super.start();
|
||||||
|
|
||||||
|
if (!this.rerollCount) {
|
||||||
|
this.updateSeed();
|
||||||
|
} else {
|
||||||
|
this.scene.reroll = false;
|
||||||
|
}
|
||||||
|
|
||||||
const party = this.scene.getParty();
|
const party = this.scene.getParty();
|
||||||
regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount);
|
regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount);
|
||||||
const modifierCount = new Utils.IntegerHolder(3);
|
const modifierCount = new Utils.IntegerHolder(3);
|
||||||
@ -6601,13 +6582,6 @@ export class SelectModifierPhase extends BattlePhase {
|
|||||||
applyModifier(modifierType.newModifier());
|
applyModifier(modifierType.newModifier());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!this.rerollCount) {
|
|
||||||
this.updateSeed();
|
|
||||||
LoggerTools.logModifiers(this.scene, undefined, typeOptions.map(v => v.type.name))
|
|
||||||
} else {
|
|
||||||
this.scene.reroll = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return !cost;
|
return !cost;
|
||||||
};
|
};
|
||||||
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
|
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
|
||||||
|
Loading…
Reference in New Issue
Block a user