Apply biome formatting

This commit is contained in:
Sirz Benjie 2025-06-14 22:43:31 -05:00
parent 4e119b74c1
commit 7ea2d3a4cd
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@ -411,11 +411,7 @@ export class EvolutionPhase extends Phase {
.getLevelMoves(this.lastLevel + 1, true, false, false, learnSituation) .getLevelMoves(this.lastLevel + 1, true, false, false, learnSituation)
.filter(lm => lm[0] === EVOLVE_MOVE); .filter(lm => lm[0] === EVOLVE_MOVE);
for (const lm of levelMoves) { for (const lm of levelMoves) {
globalScene.phaseManager.unshiftNew( globalScene.phaseManager.unshiftNew("LearnMovePhase", globalScene.getPlayerParty().indexOf(this.pokemon), lm[1]);
"LearnMovePhase",
globalScene.getPlayerParty().indexOf(this.pokemon),
lm[1],
);
} }
globalScene.phaseManager.unshiftNew("EndEvolutionPhase"); globalScene.phaseManager.unshiftNew("EndEvolutionPhase");