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Apply biome formatting
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@ -411,11 +411,7 @@ export class EvolutionPhase extends Phase {
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.getLevelMoves(this.lastLevel + 1, true, false, false, learnSituation)
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.filter(lm => lm[0] === EVOLVE_MOVE);
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for (const lm of levelMoves) {
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globalScene.phaseManager.unshiftNew(
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"LearnMovePhase",
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globalScene.getPlayerParty().indexOf(this.pokemon),
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lm[1],
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);
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globalScene.phaseManager.unshiftNew("LearnMovePhase", globalScene.getPlayerParty().indexOf(this.pokemon), lm[1]);
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}
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globalScene.phaseManager.unshiftNew("EndEvolutionPhase");
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