diff --git a/src/test/abilities/dancer.test.ts b/src/test/abilities/dancer.test.ts new file mode 100644 index 00000000000..d80f497f8b2 --- /dev/null +++ b/src/test/abilities/dancer.test.ts @@ -0,0 +1,64 @@ +import { BattlerIndex } from "#app/battle"; +import { MovePhase } from "#app/phases/move-phase"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + +const TIMEOUT = 20 * 1000; + +describe("Abilities - Dancer", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("double") + .moveset([Moves.SWORDS_DANCE, Moves.SPLASH]) + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.DANCER) + .enemyMoveset(Array(4).fill(Moves.VICTORY_DANCE)); + }); + + // Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability) + + it("triggers when dance moves are used, doesn't consume extra PP", async () => { + await game.classicMode.startBattle([Species.ORICORIO, Species.FEEBAS]); + + const [oricorio] = game.scene.getPlayerField(); + + game.move.select(Moves.SPLASH); + game.move.select(Moves.SWORDS_DANCE, 1); + await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]); + await game.phaseInterceptor.to("MovePhase"); + // immediately copies ally move + await game.phaseInterceptor.to("MovePhase", false); + let currentPhase = game.scene.getCurrentPhase() as MovePhase; + expect(currentPhase.pokemon).toBe(oricorio); + expect(currentPhase.move.moveId).toBe(Moves.SWORDS_DANCE); + await game.phaseInterceptor.to("MoveEndPhase"); + await game.phaseInterceptor.to("MovePhase"); + // immediately copies enemy move + await game.phaseInterceptor.to("MovePhase", false); + currentPhase = game.scene.getCurrentPhase() as MovePhase; + expect(currentPhase.pokemon).toBe(oricorio); + expect(currentPhase.move.moveId).toBe(Moves.VICTORY_DANCE); + await game.phaseInterceptor.to("BerryPhase"); + + // doesn't use PP if copied move is also in moveset + expect(oricorio.moveset[0]?.ppUsed).toBe(0); + }, TIMEOUT); +});