From 7dfe1ce216cd30e937280176a0c735c204fb33a9 Mon Sep 17 00:00:00 2001 From: fabske0 <192151969+fabske0@users.noreply.github.com> Date: Mon, 11 Aug 2025 17:49:56 +0200 Subject: [PATCH] change bgm name locales use --- src/ui/bgm-bar.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/ui/bgm-bar.ts b/src/ui/bgm-bar.ts index e2c6925ec30..f24f372a804 100644 --- a/src/ui/bgm-bar.ts +++ b/src/ui/bgm-bar.ts @@ -1,7 +1,7 @@ import { globalScene } from "#app/global-scene"; import { TextStyle } from "#enums/text-style"; import { addTextObject } from "#ui/text"; -import { toTitleCase } from "#utils/strings"; +import { toCamelCase, toTitleCase } from "#utils/strings"; import i18next from "i18next"; const hiddenX = -150; @@ -100,7 +100,7 @@ export class BgmBar extends Phaser.GameObjects.Container { } getRealBgmName(bgmName: string): string { - return i18next.t([`bgmName:${bgmName}`, "bgmName:missing_entries"], { + return i18next.t([`bgmName:${toCamelCase(bgmName)}`, "bgmName:missingEntries"], { name: toTitleCase(bgmName), }); }