[UI/UX] Show correct max duration in flyout (#6566)

* Fix terrain & weather max duration flyout

* show correct max duration for tags

* maka maxDuration optional in arenaEvent constructor

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
Fabi 2025-09-18 22:35:22 +02:00 committed by GitHub
parent 0e87391b20
commit 7d83a3a24a
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GPG Key ID: B5690EEEBB952194
8 changed files with 45 additions and 22 deletions

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@ -84,6 +84,10 @@ interface BaseArenaTag {
* The tag's remaining duration. Setting to any number `<=0` will make the tag's duration effectively infinite.
*/
turnCount: number;
/**
* The tag's max duration.
*/
maxDuration: number;
/**
* The {@linkcode MoveId} that created this tag, or `undefined` if not set by a move.
*/
@ -110,12 +114,14 @@ export abstract class ArenaTag implements BaseArenaTag {
/** The type of the arena tag */
public abstract readonly tagType: ArenaTagType;
public turnCount: number;
public maxDuration: number;
public sourceMove?: MoveId;
public sourceId: number | undefined;
public side: ArenaTagSide;
constructor(turnCount: number, sourceMove?: MoveId, sourceId?: number, side: ArenaTagSide = ArenaTagSide.BOTH) {
this.turnCount = turnCount;
this.maxDuration = turnCount;
this.sourceMove = sourceMove;
this.sourceId = sourceId;
this.side = side;
@ -164,6 +170,7 @@ export abstract class ArenaTag implements BaseArenaTag {
*/
loadTag<const T extends this>(source: BaseArenaTag & Pick<T, "tagType">): void {
this.turnCount = source.turnCount;
this.maxDuration = source.maxDuration;
this.sourceMove = source.sourceMove;
this.sourceId = source.sourceId;
this.side = source.side;

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@ -22,10 +22,12 @@ export interface SerializedTerrain {
export class Terrain {
public terrainType: TerrainType;
public turnsLeft: number;
public maxDuration: number;
constructor(terrainType: TerrainType, turnsLeft?: number) {
constructor(terrainType: TerrainType, turnsLeft = 0, maxDuration: number = turnsLeft) {
this.terrainType = terrainType;
this.turnsLeft = turnsLeft || 0;
this.turnsLeft = turnsLeft;
this.maxDuration = maxDuration;
}
lapse(): boolean {

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@ -19,10 +19,12 @@ export interface SerializedWeather {
export class Weather {
public weatherType: WeatherType;
public turnsLeft: number;
public maxDuration: number;
constructor(weatherType: WeatherType, turnsLeft?: number) {
constructor(weatherType: WeatherType, turnsLeft = 0, maxDuration: number = turnsLeft) {
this.weatherType = weatherType;
this.turnsLeft = !this.isImmutable() ? turnsLeft || 0 : 0;
this.turnsLeft = this.isImmutable() ? 0 : turnsLeft;
this.maxDuration = this.isImmutable() ? 0 : maxDuration;
}
lapse(): boolean {

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@ -20,10 +20,13 @@ export enum ArenaEventType {
export class ArenaEvent extends Event {
/** The total duration of the {@linkcode ArenaEventType} */
public duration: number;
constructor(eventType: ArenaEventType, duration: number) {
/** The maximum duration of the {@linkcode ArenaEventType} */
public maxDuration: number;
constructor(eventType: ArenaEventType, duration: number, maxDuration: number = duration) {
super(eventType);
this.duration = duration;
this.maxDuration = maxDuration;
}
}
/** Container class for {@linkcode ArenaEventType.WEATHER_CHANGED} events */
@ -32,8 +35,8 @@ export class WeatherChangedEvent extends ArenaEvent {
public oldWeatherType: WeatherType;
/** The {@linkcode WeatherType} being set */
public newWeatherType: WeatherType;
constructor(oldWeatherType: WeatherType, newWeatherType: WeatherType, duration: number) {
super(ArenaEventType.WEATHER_CHANGED, duration);
constructor(oldWeatherType: WeatherType, newWeatherType: WeatherType, duration: number, maxDuration?: number) {
super(ArenaEventType.WEATHER_CHANGED, duration, maxDuration);
this.oldWeatherType = oldWeatherType;
this.newWeatherType = newWeatherType;
@ -45,8 +48,8 @@ export class TerrainChangedEvent extends ArenaEvent {
public oldTerrainType: TerrainType;
/** The {@linkcode TerrainType} being set */
public newTerrainType: TerrainType;
constructor(oldTerrainType: TerrainType, newTerrainType: TerrainType, duration: number) {
super(ArenaEventType.TERRAIN_CHANGED, duration);
constructor(oldTerrainType: TerrainType, newTerrainType: TerrainType, duration: number, maxDuration?: number) {
super(ArenaEventType.TERRAIN_CHANGED, duration, maxDuration);
this.oldTerrainType = oldTerrainType;
this.newTerrainType = newTerrainType;
@ -68,10 +71,11 @@ export class TagAddedEvent extends ArenaEvent {
arenaTagType: ArenaTagType,
arenaTagSide: ArenaTagSide,
duration: number,
maxDuration?: number,
arenaTagLayers?: number,
arenaTagMaxLayers?: number,
) {
super(ArenaEventType.TAG_ADDED, duration);
super(ArenaEventType.TAG_ADDED, duration, maxDuration);
this.arenaTagType = arenaTagType;
this.arenaTagSide = arenaTagSide;

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@ -344,7 +344,7 @@ export class Arena {
globalScene.applyModifier(FieldEffectModifier, user.isPlayer(), user, weatherDuration);
}
this.weather = weather ? new Weather(weather, weatherDuration.value) : null;
this.weather = weather ? new Weather(weather, weatherDuration.value, weatherDuration.value) : null;
this.eventTarget.dispatchEvent(
new WeatherChangedEvent(oldWeatherType, this.weather?.weatherType!, this.weather?.turnsLeft!),
); // TODO: is this bang correct?
@ -425,7 +425,7 @@ export class Arena {
globalScene.applyModifier(FieldEffectModifier, user.isPlayer(), user, terrainDuration);
}
this.terrain = terrain ? new Terrain(terrain, terrainDuration.value) : null;
this.terrain = terrain ? new Terrain(terrain, terrainDuration.value, terrainDuration.value) : null;
this.eventTarget.dispatchEvent(
new TerrainChangedEvent(oldTerrainType, this.terrain?.terrainType!, this.terrain?.turnsLeft!),
@ -705,8 +705,8 @@ export class Arena {
existingTag.onOverlap(this, globalScene.getPokemonById(sourceId));
if (existingTag instanceof EntryHazardTag) {
const { tagType, side, turnCount, layers, maxLayers } = existingTag as EntryHazardTag;
this.eventTarget.dispatchEvent(new TagAddedEvent(tagType, side, turnCount, layers, maxLayers));
const { tagType, side, turnCount, maxDuration, layers, maxLayers } = existingTag as EntryHazardTag;
this.eventTarget.dispatchEvent(new TagAddedEvent(tagType, side, turnCount, maxDuration, layers, maxLayers));
}
return false;
@ -721,7 +721,7 @@ export class Arena {
const { layers = 0, maxLayers = 0 } = newTag instanceof EntryHazardTag ? newTag : {};
this.eventTarget.dispatchEvent(
new TagAddedEvent(newTag.tagType, newTag.side, newTag.turnCount, layers, maxLayers),
new TagAddedEvent(newTag.tagType, newTag.side, newTag.turnCount, newTag.maxDuration, layers, maxLayers),
);
}

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@ -47,8 +47,12 @@ export class ArenaData {
}
this.biome = source.biome;
this.weather = source.weather ? new Weather(source.weather.weatherType, source.weather.turnsLeft) : null;
this.terrain = source.terrain ? new Terrain(source.terrain.terrainType, source.terrain.turnsLeft) : null;
this.weather = source.weather
? new Weather(source.weather.weatherType, source.weather.turnsLeft, source.weather.maxDuration)
: null;
this.terrain = source.terrain
? new Terrain(source.terrain.terrainType, source.terrain.turnsLeft, source.terrain.maxDuration)
: null;
this.positionalTags = source.positionalTags ?? [];
}
}

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@ -1021,6 +1021,7 @@ export class GameData {
WeatherType.NONE,
globalScene.arena.weather?.weatherType!,
globalScene.arena.weather?.turnsLeft!,
globalScene.arena.weather?.maxDuration!,
),
); // TODO: is this bang correct?
@ -1030,6 +1031,7 @@ export class GameData {
TerrainType.NONE,
globalScene.arena.terrain?.terrainType!,
globalScene.arena.terrain?.turnsLeft!,
globalScene.arena.terrain?.maxDuration!,
),
); // TODO: is this bang correct?
@ -1039,12 +1041,14 @@ export class GameData {
if (globalScene.arena.tags) {
for (const tag of globalScene.arena.tags) {
if (tag instanceof EntryHazardTag) {
const { tagType, side, turnCount, layers, maxLayers } = tag as EntryHazardTag;
const { tagType, side, turnCount, maxDuration, layers, maxLayers } = tag as EntryHazardTag;
globalScene.arena.eventTarget.dispatchEvent(
new TagAddedEvent(tagType, side, turnCount, layers, maxLayers),
new TagAddedEvent(tagType, side, turnCount, maxDuration, layers, maxLayers),
);
} else {
globalScene.arena.eventTarget.dispatchEvent(new TagAddedEvent(tag.tagType, tag.side, tag.turnCount));
globalScene.arena.eventTarget.dispatchEvent(
new TagAddedEvent(tag.tagType, tag.side, tag.turnCount, tag.maxDuration),
);
}
}
}

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@ -317,7 +317,7 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
this.fieldEffectInfo.push({
name,
effectType: arenaEffectType,
maxDuration: tagAddedEvent.duration,
maxDuration: tagAddedEvent.maxDuration,
duration: tagAddedEvent.duration,
tagType: tagAddedEvent.arenaTagType,
});
@ -353,7 +353,7 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
),
effectType:
fieldEffectChangedEvent instanceof WeatherChangedEvent ? ArenaEffectType.WEATHER : ArenaEffectType.TERRAIN,
maxDuration: fieldEffectChangedEvent.duration,
maxDuration: fieldEffectChangedEvent.maxDuration,
duration: fieldEffectChangedEvent.duration,
};