diff --git a/src/phases/turn-start-phase.ts b/src/phases/turn-start-phase.ts index ac0f6d17aa6..e1d5b808fc5 100644 --- a/src/phases/turn-start-phase.ts +++ b/src/phases/turn-start-phase.ts @@ -209,7 +209,7 @@ export class TurnStartPhase extends FieldPhase { // Use the fastest first pokemon we find with Run Away, or else the faster of the 2 player pokemon. // This intentionally does not check for Trick Room. - // TODO: This phase should take a pokemon at all + // TODO: This phase should not take a pokemon at all const sortedPkmn = playerActivePokemon.sort((p1, p2) => p1.getStat(Stat.SPD) - p2.getStat(Stat.SPD)); const runningPokemon = sortedPkmn.find(p => p.hasAbility(AbilityId.RUN_AWAY)) ?? sortedPkmn[0];