mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-09 00:49:27 +02:00
Did some fixes and some cleanups
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7abad17030
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7ceb601979
@ -70,6 +70,10 @@ export class Battle {
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public battleScore = 0;
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public postBattleLoot: PokemonHeldItemModifier[] = [];
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public escapeAttempts = 0;
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/**
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* A tracker of the last {@linkcode MoveId} successfully used this battle.
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*
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*/
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public lastMove: MoveId = MoveId.NONE;
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public battleSeed: string = randomString(16, true);
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private battleSeedState: string | null = null;
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@ -1129,6 +1129,7 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
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constructor(sourceId: number) {
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super(
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BattlerTagType.ENCORE,
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// TODO: This should trigger on turn end
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[BattlerTagLapseType.CUSTOM, BattlerTagLapseType.AFTER_MOVE],
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3,
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MoveId.ENCORE,
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@ -6795,7 +6795,7 @@ export abstract class CallMoveAttr extends OverrideMoveEffectAttr {
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/**
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* Whether this move should target the user; default `true`.
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* If `true`, will unleash non-spread moves against a random eligible target,
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* or else the move's selected target.
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* as opposed to the move's selected target.
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*/
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override selfTarget = true,
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) {
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@ -6806,7 +6806,7 @@ export abstract class CallMoveAttr extends OverrideMoveEffectAttr {
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* Abstract function yielding the move to be used.
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* @param user - The {@linkcode Pokemon} using the move
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* @param target - The {@linkcode Pokemon} being targeted by the move
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* @returns The MoveId that will be called and used.
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* @returns The {@linkcode MoveId} that will be called and used.
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*/
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protected abstract getMove(user: Pokemon, target: Pokemon): MoveId;
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@ -6830,92 +6830,10 @@ export abstract class CallMoveAttr extends OverrideMoveEffectAttr {
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}
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}
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/**
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* Attribute to call a random move among moves not in a banlist.
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* Used for {@linkcode MoveId.METRONOME}.
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*/
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export class RandomMoveAttr extends CallMoveAttr {
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constructor(
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/**
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* A {@linkcode ReadonlySet} containing all moves that this {@linkcode MoveAttr} cannot copy,
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* in addition to unimplemented moves and {@linkcode MoveId.NONE}.
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* The move will fail if the chosen move is inside this banlist (if it exists).
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*/
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protected readonly invalidMoves: ReadonlySet<MoveId>,
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) {
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super(true);
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}
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/**
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* Pick a random move to execute, barring unimplemented moves and ones
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* in this move's {@linkcode invalidMetronomeMoves | exclusion list}.
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* Overridden as public to allow tests to override move choice using mocks.
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*
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* @param user - The {@linkcode Pokemon} using the move
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* @returns The {@linkcode MoveId} that will be called.
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*/
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public override getMove(user: Pokemon): MoveId {
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const moveIds = getEnumValues(MoveId).filter(m => m !== MoveId.NONE && !this.invalidMoves.has(m) && !allMoves[m].name.endsWith(" (N)"));
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return moveIds[user.randBattleSeedInt(moveIds.length)];
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}
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}
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/**
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* Attribute used to call a random move in the user or party's moveset.
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* Used for {@linkcode MoveId.ASSIST} and {@linkcode MoveId.SLEEP_TALK}
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*
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* Fails if the user has no callable moves.
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*/
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export class RandomMovesetMoveAttr extends RandomMoveAttr {
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/**
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* The previously-selected {@linkcode MoveId} for this attribute.
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* Reset to {@linkcode MoveId.NONE} after successful use.
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*/
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private selectedMove: MoveId = MoveId.NONE
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constructor(invalidMoves: ReadonlySet<MoveId>,
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/**
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* Whether to consider all moves from the user's party (`true`) or the user's own moveset (`false`);
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* default `false`.
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*/
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private includeParty = false,
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) {
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super(invalidMoves);
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}
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/**
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* Select a random move from either the user's or its party members' movesets,
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* or return an already-selected one if one exists.
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*
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* @param user - The {@linkcode Pokemon} using the move.
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* @returns The {@linkcode MoveId} that will be called.
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*/
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override getMove(user: Pokemon): MoveId {
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if (this.selectedMove) {
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const m = this.selectedMove;
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this.selectedMove = MoveId.NONE;
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return m;
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}
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// includeParty will be true for Assist, false for Sleep Talk
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const allies: Pokemon[] = this.includeParty
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? (user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty()).filter(p => p !== user)
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: [ user ];
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// Assist & Sleep Talk consider duplicate moves for their selection (hence why we use an array instead of a set)
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const moveset = allies.flatMap(p => p.moveset);
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const eligibleMoves = moveset.filter(m => m.moveId !== MoveId.NONE && !this.invalidMoves.has(m.moveId) && !m.getMove().name.endsWith(" (N)"));
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this.selectedMove = eligibleMoves[user.randBattleSeedInt(eligibleMoves.length)]?.moveId ?? MoveId.NONE; // will fail if 0 length array
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return this.selectedMove;
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}
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override getCondition(): MoveConditionFunc {
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return (user) => this.getMove(user) !== MoveId.NONE;
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}
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}
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/**
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* Attribute to call a different move based on the current terrain and biome.
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* Used by {@linkcode MoveId.NATURE_POWER}
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* Used by {@linkcode MoveId.NATURE_POWER}.
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*/
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export class NaturePowerAttr extends CallMoveAttr {
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constructor() {
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@ -6924,7 +6842,6 @@ export class NaturePowerAttr extends CallMoveAttr {
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override getMove(user: Pokemon): MoveId {
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const moveId = this.getMoveIdForTerrain(globalScene.arena.getTerrainType(), globalScene.arena.biomeType)
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// Unshift a phase to load the move's animation (in case it isn't already), then use the move.
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globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:naturePowerUse", {
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pokemonName: getPokemonNameWithAffix(user),
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moveName: allMoves[moveId].name,
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@ -7024,34 +6941,40 @@ export class NaturePowerAttr extends CallMoveAttr {
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default:
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// Fallback for no match
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biome satisfies never;
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console.warn(`NaturePowerAttr lacks defined move to use for current biome ${toReadableString(BiomeId[biome])}; consider adding an appropriate move to the attribute's selection table.`)
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console.warn(`NaturePowerAttr lacks defined move to use for current biome ${toTitleCase(BiomeId[biome])}; consider adding an appropriate move to the attribute's selection table.`)
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return MoveId.TRI_ATTACK;
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}
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}
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}
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/**
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* Attribute used to copy the last move executed.
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* Used for {@linkcode MoveId.COPYCAT} and {@linkcode MoveId.MIRROR_MOVE}.
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* Abstract class to encompass move-copying-moves with a banlist of invalid moves.
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*/
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export class CopyMoveAttr extends CallMoveAttr {
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abstract class CallMoveAttrWithBanlist extends CallMoveAttr {
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/**
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* A {@linkcode ReadonlySet} containing all moves that this {@linkcode MoveAttr} cannot copy,
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* in addition to unimplemented moves and {@linkcode MoveId.NONE}.
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* The move should fail if the chosen move is inside this banlist.
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*/
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protected readonly invalidMoves: ReadonlySet<MoveId>
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constructor(
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/**
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* A {@linkcode ReadonlySet} containing all moves that this {@linkcode MoveAttr} cannot copy,
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* in addition to unimplemented moves and {@linkcode MoveId.NONE}.
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* The move will fail if the chosen move is inside this banlist (if it exists).
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*/
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protected readonly invalidMoves: ReadonlySet<MoveId>,
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invalidMoves: ReadonlySet<MoveId>,
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selfTarget = true,
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) {
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super(selfTarget);
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this.invalidMoves = invalidMoves;
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}
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}
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/**
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* If `selfTarget` is `true`, grab the last successful move used by anyone.
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* Otherwise, select the last move used by the target.
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*/
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/**
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* Attribute used to copy the last move executed, either globally or by the specific target.
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* Used for {@linkcode MoveId.COPYCAT} and {@linkcode MoveId.MIRROR_MOVE}.
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*/
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export class CopyMoveAttr extends CallMoveAttrWithBanlist {
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override getMove(_user: Pokemon, target: Pokemon): MoveId {
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// If `selfTarget` is `true`, return the last successful move used by anyone on-field.
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// Otherwise, select the last move used by the target specifically.
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return this.selfTarget
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? globalScene.currentBattle.lastMove
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: target.getLastXMoves()[0]?.move ?? MoveId.NONE
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@ -7065,7 +6988,85 @@ export class CopyMoveAttr extends CallMoveAttr {
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}
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}
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/**
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* Attribute to call a random move among moves not in a banlist.
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* Used for {@linkcode MoveId.METRONOME}.
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*/
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export class RandomMoveAttr extends CallMoveAttrWithBanlist {
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constructor(invalidMoves: ReadonlySet<MoveId>) {
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super(invalidMoves, true);
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}
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/**
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* Pick a random move to execute, barring unimplemented moves and ones
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* in this move's {@linkcode invalidMetronomeMoves | exclusion list}.
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* Overridden as public to allow tests to override move choice using mocks.
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*
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* @param user - The {@linkcode Pokemon} using the move
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* @returns The {@linkcode MoveId} that will be called.
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*/
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public override getMove(user: Pokemon): MoveId {
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const moveIds = getEnumValues(MoveId).filter(m => m !== MoveId.NONE && !this.invalidMoves.has(m) && !allMoves[m].name.endsWith(" (N)"));
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return moveIds[user.randBattleSeedInt(moveIds.length)];
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}
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}
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/**
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* Attribute used to call a random move in the user or its allies' moveset.
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* Used for {@linkcode MoveId.ASSIST} and {@linkcode MoveId.SLEEP_TALK}.
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*
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* Fails if the user has no callable moves.
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*/
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export class RandomMovesetMoveAttr extends RandomMoveAttr {
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/**
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* The previously-selected {@linkcode MoveId} for this attribute, or `MoveId.NONE` if none could be found.
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* Reset to {@linkcode MoveId.NONE} after a successful use.
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* @defaultValue `MoveId.NONE`
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*/
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private selectedMove: MoveId = MoveId.NONE
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/**
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* Whether to consider moves from the user's other party members (`true`)
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* or the user's own moveset (`false`).
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* @defaultValue `false`.
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*/
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private includeParty = false;
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constructor(invalidMoves: ReadonlySet<MoveId>, includeParty = false) {
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super(invalidMoves);
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this.includeParty = includeParty
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}
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/**
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* Select a random move from either the user's or its party members' movesets,
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* or return an already-selected one if one exists.
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*
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* @param user - The {@linkcode Pokemon} using the move
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* @returns The {@linkcode MoveId} that will be called.
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*/
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override getMove(user: Pokemon): MoveId {
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// If we already have a selected move from the condition function,
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// re-use and reset it rather than generating another random move
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if (this.selectedMove) {
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const m = this.selectedMove;
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this.selectedMove = MoveId.NONE;
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return m;
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}
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// `includeParty` will be true for Assist, false for Sleep Talk
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const allies: Pokemon[] = this.includeParty
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? (user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty()).filter(p => p !== user)
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: [ user ];
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// Assist & Sleep Talk consider duplicate moves for their selection (hence why we use an array instead of a set)
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const moveset = allies.flatMap(p => p.moveset);
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const eligibleMoves = moveset.filter(m => m.moveId !== MoveId.NONE && !this.invalidMoves.has(m.moveId) && !m.getMove().name.endsWith(" (N)"));
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this.selectedMove = eligibleMoves[user.randBattleSeedInt(eligibleMoves.length)]?.moveId ?? MoveId.NONE; // will fail if 0 length array
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return this.selectedMove;
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}
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override getCondition(): MoveConditionFunc {
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return (user) => this.getMove(user) !== MoveId.NONE;
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}
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}
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/**
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* Attribute used for moves that cause the target to repeat their last used move.
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@ -7,15 +7,26 @@ import { PokemonPhase } from "#phases/pokemon-phase";
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export class MoveEndPhase extends PokemonPhase {
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public readonly phaseName = "MoveEndPhase";
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/**
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* Whether the current move was a follow-up attack or not.
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* Used to prevent ticking down Encore and similar effects when copying moves.
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*/
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private wasFollowUp: boolean;
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/**
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* Whether the current move successfully executed and showed usage text.
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* Used to update the "last move used" tracker after successful move usage.
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*/
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private passedPreUsageChecks: boolean;
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/** Targets from the preceding MovePhase */
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private targets: Pokemon[];
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constructor(battlerIndex: BattlerIndex, targets: Pokemon[], wasFollowUp = false) {
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constructor(battlerIndex: BattlerIndex, targets: Pokemon[], wasFollowUp: boolean, passedPreUsageChecks: boolean) {
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super(battlerIndex);
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this.targets = targets;
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this.wasFollowUp = wasFollowUp;
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this.passedPreUsageChecks = passedPreUsageChecks;
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}
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start() {
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@ -26,6 +37,12 @@ export class MoveEndPhase extends PokemonPhase {
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pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
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}
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// Update the "last move used" counter for Copycat and co.
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if (this.passedPreUsageChecks) {
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// TODO: Make this check a move in flight instead of a hackjob
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globalScene.currentBattle.lastMove = pokemon.getLastXMoves()[0].move;
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}
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// Remove effects which were set on a Pokemon which removes them on summon (i.e. via Mold Breaker)
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globalScene.arena.setIgnoreAbilities(false);
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for (const target of this.targets) {
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@ -42,6 +42,12 @@ export class MovePhase extends BattlePhase {
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protected failed = false;
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/** Whether the current move should fail and retain PP. */
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protected cancelled = false;
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/**
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* Whether the move was interrupted prior to showing usage text.
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* Used to set the "last move" pointer after move end.
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* @defaultValue `true`
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*/
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private wasPreInterrupted = true;
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public get pokemon(): Pokemon {
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return this._pokemon;
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@ -294,6 +300,10 @@ export class MovePhase extends BattlePhase {
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const moveQueue = this.pokemon.getMoveQueue();
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const move = this.move.getMove();
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// Set flag to update Copycat's "last move" counter
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// TODO: Verify interaction with a failed Focus Punch
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this.wasPreInterrupted = false;
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// form changes happen even before we know that the move wll execute.
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globalScene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger);
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@ -367,11 +377,6 @@ export class MovePhase extends BattlePhase {
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const move = this.move.getMove();
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const targets = this.getActiveTargetPokemon();
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// Update the battle's "last move" pointer unless we're currently mimicking a move or triggering Dancer.
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if (!move.hasAttr("CopyMoveAttr") && !isReflected(this.useMode)) {
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globalScene.currentBattle.lastMove = move.id;
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}
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// Trigger ability-based user type changes, display move text and then execute move effects.
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// TODO: Investigate whether PokemonTypeChangeAbAttr can drop the "opponent" parameter
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applyAbAttrs("PokemonTypeChangeAbAttr", { pokemon: this.pokemon, move, opponent: targets[0] });
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@ -459,6 +464,9 @@ export class MovePhase extends BattlePhase {
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const move = this.move.getMove();
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const targets = this.getActiveTargetPokemon();
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// Set flag to update Copycat's "last move" counter
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this.wasPreInterrupted = false;
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if (!move.applyConditions(this.pokemon, targets[0], move)) {
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this.failMove(true);
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return;
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@ -490,6 +498,7 @@ export class MovePhase extends BattlePhase {
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this.pokemon.getBattlerIndex(),
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this.getActiveTargetPokemon(),
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isVirtual(this.useMode),
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this.wasPreInterrupted,
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);
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super.end();
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@ -2,9 +2,9 @@ import { AbilityId } from "#enums/ability-id";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveId } from "#enums/move-id";
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import { MoveResult } from "#enums/move-result";
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import { MoveUseMode } from "#enums/move-use-mode";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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@ -26,7 +26,6 @@ describe("Moves - Copycat", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.COPYCAT, MoveId.SPIKY_SHIELD, MoveId.SWORDS_DANCE, MoveId.SPLASH])
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.criticalHits(false)
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@ -35,24 +34,40 @@ describe("Moves - Copycat", () => {
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should copy the last move successfully executed", async () => {
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it("should copy the last move successfully executed by any Pokemon", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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game.move.select(MoveId.SWORDS_DANCE);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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game.move.use(MoveId.COPYCAT);
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await game.move.forceEnemyMove(MoveId.SWORDS_DANCE);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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game.move.select(MoveId.COPYCAT); // Last successful move should be Swords Dance
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await game.move.forceEnemyMove(MoveId.SUCKER_PUNCH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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await game.toEndOfTurn();
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const player = game.field.getPlayerPokemon();
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expect(player.getStatStage(Stat.ATK)).toBe(4);
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expect(player.getStatStage(Stat.ATK)).toBe(2);
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expect(player.getLastXMoves()[0].move).toBe(MoveId.SWORDS_DANCE);
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});
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it('should update "last move" tracker for moves failing conditions, but not pre-move interrupts', async () => {
|
||||
game.override.enemyStatusEffect(StatusEffect.SLEEP);
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
|
||||
|
||||
game.move.use(MoveId.SUCKER_PUNCH);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
|
||||
// Enemy is asleep and should not have updated tracker
|
||||
expect(game.scene.currentBattle.lastMove).toBe(MoveId.NONE);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
|
||||
// Player sucker punch failed conditions, but still updated tracker
|
||||
expect(game.scene.currentBattle.lastMove).toBe(MoveId.SUCKER_PUNCH);
|
||||
|
||||
const player = game.field.getPlayerPokemon();
|
||||
expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should fail if no prior moves have been made", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
|
||||
|
||||
|
@ -8,7 +8,6 @@ import { MoveResult } from "#enums/move-result";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import type { RandomMoveAttr } from "#moves/move";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
@ -132,7 +131,7 @@ describe("Moves - Metronome", () => {
|
||||
expect(solarBeamMove).toBeDefined();
|
||||
|
||||
game.move.use(MoveId.METRONOME);
|
||||
await game.move.forceEnemyMove(MoveId.SPITE)
|
||||
await game.move.forceEnemyMove(MoveId.SPITE);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
@ -181,7 +180,7 @@ describe("Moves - Metronome", () => {
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.use(MoveId.METRONOME);
|
||||
await game.toEndOfTurn()
|
||||
await game.toEndOfTurn();
|
||||
|
||||
const isVisible = enemyPokemon.visible;
|
||||
const hasFled = enemyPokemon.switchOutStatus;
|
||||
|
@ -39,13 +39,14 @@ describe("Moves - Mirror Move", () => {
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
|
||||
|
||||
game.move.use(MoveId.MIRROR_MOVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.use(MoveId.SWORDS_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
|
||||
game.move.use(MoveId.MIRROR_MOVE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.SWORDS_DANCE);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Feebas copied enemy tackle against it
|
||||
// Feebas copied enemy tackle against it;
|
||||
// player 2 copied enemy swords dance and used it on itself
|
||||
const [feebas, magikarp] = game.scene.getPlayerField();
|
||||
expect(feebas.getLastXMoves()[0]).toMatchObject({
|
||||
move: MoveId.TACKLE,
|
||||
|
@ -1,12 +1,13 @@
|
||||
import { allMoves } from "#app/data/data-lists";
|
||||
import { TerrainType } from "#app/data/terrain";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { getEnumValues, toReadableString } from "#app/utils/common";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BiomeId } from "#enums/biome-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import { getEnumValues } from "#utils/enums";
|
||||
import { toTitleCase } from "#utils/strings";
|
||||
import i18next from "i18next";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
@ -43,7 +44,7 @@ describe("Move - Nature Power", () => {
|
||||
it.each(
|
||||
getEnumValues(BiomeId).map(biome => ({
|
||||
move: getNaturePowerType(TerrainType.NONE, biome),
|
||||
moveName: toReadableString(MoveId[getNaturePowerType(TerrainType.NONE, biome)]),
|
||||
moveName: toTitleCase(MoveId[getNaturePowerType(TerrainType.NONE, biome)]),
|
||||
biome,
|
||||
biomeName: BiomeId[biome],
|
||||
})),
|
||||
@ -68,11 +69,11 @@ describe("Move - Nature Power", () => {
|
||||
it.todo.each(
|
||||
getEnumValues(TerrainType).map(terrain => ({
|
||||
move: getNaturePowerType(terrain, BiomeId.TOWN),
|
||||
moveName: toReadableString(MoveId[getNaturePowerType(terrain, BiomeId.TOWN)]),
|
||||
moveName: toTitleCase(MoveId[getNaturePowerType(terrain, BiomeId.TOWN)]),
|
||||
terrain: terrain,
|
||||
terrainName: TerrainType[terrain],
|
||||
})),
|
||||
)("should select $moveName if the current terrain is $terrainName", async ({ move /* terrain */ }) => {
|
||||
)("should select $moveName if the current terrain is $terrainName", async ({ move /*, terrain */ }) => {
|
||||
// game.override.terrain(terrainType);
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
|
||||
|
||||
|
@ -1,15 +1,13 @@
|
||||
import { allMoves } from "#data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { RandomMoveAttr } from "#moves/move";
|
||||
import { PokemonMove } from "#moves/pokemon-move";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Sketch", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -81,20 +79,18 @@ describe("Moves - Sketch", () => {
|
||||
});
|
||||
|
||||
it("should sketch moves that call other moves", async () => {
|
||||
const randomMoveAttr = allMoves[MoveId.METRONOME].findAttr(
|
||||
attr => attr instanceof RandomMoveAttr,
|
||||
) as RandomMoveAttr;
|
||||
vi.spyOn(randomMoveAttr, "getMove").mockReturnValue(MoveId.FALSE_SWIPE);
|
||||
|
||||
game.override.enemyMoveset([MoveId.METRONOME]);
|
||||
game.move.forceMetronomeMove(MoveId.FALSE_SWIPE);
|
||||
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
playerPokemon.moveset = [new PokemonMove(MoveId.SKETCH)];
|
||||
|
||||
const playerPokemon = game.field.getPlayerPokemon()!;
|
||||
game.move.changeMoveset(playerPokemon, MoveId.SKETCH);
|
||||
|
||||
// Opponent uses Metronome -> False Swipe, then player uses Sketch, which should sketch Metronome
|
||||
game.move.select(MoveId.SKETCH);
|
||||
await game.move.forceEnemyMove(MoveId.METRONOME);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
expect(playerPokemon.moveset[0]?.moveId).toBe(MoveId.METRONOME);
|
||||
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); // Make sure opponent actually used False Swipe
|
||||
|
@ -331,7 +331,7 @@ export class MoveHelper extends GameManagerHelper {
|
||||
* @returns The spy that for Metronome that was mocked (Usually unneeded).
|
||||
*/
|
||||
public forceMetronomeMove(move: MoveId, once = false): MockInstance {
|
||||
const spy = vi.spyOn(allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0], "getMoveOverride");
|
||||
const spy = vi.spyOn(allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0], "getMove");
|
||||
if (once) {
|
||||
spy.mockReturnValueOnce(move);
|
||||
} else {
|
||||
|
Loading…
Reference in New Issue
Block a user