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Change auto showing IVs
if the player doesn't dismiss the IVs, they go away on their own
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@ -1916,8 +1916,10 @@ export class EncounterPhase extends BattlePhase {
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}
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}
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handleTutorial(this.scene, Tutorial.Access_Menu).then(() => {
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// Auto-show the flyout
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if (this.scene.currentBattle.battleType !== BattleType.TRAINER) {
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this.scene.arenaFlyout.toggleFlyout(true)
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this.scene.arenaFlyout.isAuto = true
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}
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super.end()
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});
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@ -2857,6 +2859,9 @@ export class TurnInitPhase extends FieldPhase {
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start() {
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super.start();
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// If the flyout was shown automatically, and the user hasn't made it go away, auto-hide it
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this.scene.arenaFlyout.dismiss()
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this.scene.getPlayerField().forEach(p => {
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// If this pokemon is in play and evolved into something illegal under the current challenge, force a switch
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if (p.isOnField() && !p.isAllowedInBattle()) {
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@ -102,6 +102,8 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
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private readonly onFieldEffectChangedEvent = (event: Event) => this.onFieldEffectChanged(event);
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public isAuto: boolean = false;
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constructor(scene: Phaser.Scene) {
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super(scene, 0, 0);
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this.setName("arena-flyout");
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@ -455,6 +457,7 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
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* @param visible Should the flyout be shown?
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*/
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public toggleFlyout(visible: boolean): void {
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this.isAuto = false;
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this.scene.tweens.add({
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targets: this.flyoutParent,
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x: visible ? this.anchorX : this.anchorX - this.translationX,
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@ -465,6 +468,12 @@ export class ArenaFlyout extends Phaser.GameObjects.Container {
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});
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}
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public dismiss(): void {
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if (this.isAuto) {
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this.toggleFlyout(false)
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}
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}
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public destroy(fromScene?: boolean): void {
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this.battleScene.eventTarget.removeEventListener(BattleSceneEventType.NEW_ARENA, this.onNewArenaEvent);
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this.battleScene.eventTarget.removeEventListener(BattleSceneEventType.TURN_END, this.onTurnEndEvent);
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