use calculation logic

This commit is contained in:
cadi 2024-06-29 01:57:28 +09:00
parent 165a49cebc
commit 7bf0e188d4
2 changed files with 2 additions and 4 deletions

View File

@ -4201,7 +4201,7 @@ export class PowerTrickAttr extends AddBattlerTagAttr {
super.apply(user, target, move, args); super.apply(user, target, move, args);
} }
[user.stats[Stat.ATK], user.stats[Stat.DEF]] = [user.stats[Stat.DEF], user.stats[Stat.ATK]]; user.calculateStats();
user.scene.queueMessage(i18next.t("battle:battlerTagsPowerTrickApply", { pokemonNameWithAffix: getPokemonNameWithAffix(user) })); user.scene.queueMessage(i18next.t("battle:battlerTagsPowerTrickApply", { pokemonNameWithAffix: getPokemonNameWithAffix(user) }));

View File

@ -2242,9 +2242,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this instanceof PlayerPokemon && source.summonData.battleStats.find(bs => bs === 6)) { if (this instanceof PlayerPokemon && source.summonData.battleStats.find(bs => bs === 6)) {
this.scene.validateAchv(achvs.TRANSFER_MAX_BATTLE_STAT); this.scene.validateAchv(achvs.TRANSFER_MAX_BATTLE_STAT);
} }
if (this.getTag(BattlerTagType.POWER_TRICK)) { this.calculateStats();
[this.stats[Stat.ATK], this.stats[Stat.DEF]] = [this.stats[Stat.DEF], this.stats[Stat.ATK]];
}
this.updateInfo(); this.updateInfo();
} }