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use calculation logic
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@ -4201,7 +4201,7 @@ export class PowerTrickAttr extends AddBattlerTagAttr {
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super.apply(user, target, move, args);
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super.apply(user, target, move, args);
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}
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}
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[user.stats[Stat.ATK], user.stats[Stat.DEF]] = [user.stats[Stat.DEF], user.stats[Stat.ATK]];
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user.calculateStats();
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user.scene.queueMessage(i18next.t("battle:battlerTagsPowerTrickApply", { pokemonNameWithAffix: getPokemonNameWithAffix(user) }));
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user.scene.queueMessage(i18next.t("battle:battlerTagsPowerTrickApply", { pokemonNameWithAffix: getPokemonNameWithAffix(user) }));
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@ -2242,9 +2242,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (this instanceof PlayerPokemon && source.summonData.battleStats.find(bs => bs === 6)) {
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if (this instanceof PlayerPokemon && source.summonData.battleStats.find(bs => bs === 6)) {
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this.scene.validateAchv(achvs.TRANSFER_MAX_BATTLE_STAT);
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this.scene.validateAchv(achvs.TRANSFER_MAX_BATTLE_STAT);
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}
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}
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if (this.getTag(BattlerTagType.POWER_TRICK)) {
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this.calculateStats();
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[this.stats[Stat.ATK], this.stats[Stat.DEF]] = [this.stats[Stat.DEF], this.stats[Stat.ATK]];
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}
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this.updateInfo();
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this.updateInfo();
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}
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}
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