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Fix Stealth Rocks test
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@ -155,7 +155,6 @@ describe("Moves - Entry Hazards", () => {
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const enemy = game.field.getEnemyPokemon();
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expect(enemy).toHaveStatusEffect(status);
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// shoudl
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expect(game.textInterceptor.logs).not.toContain(
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i18next.t("arenaTag:toxicSpikesActivateTrapPoison", {
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pokemonNameWithAffix: getPokemonNameWithAffix(enemy),
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@ -190,8 +189,7 @@ describe("Moves - Entry Hazards", () => {
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{ multi: 0.5, species: SpeciesId.DURALUDON },
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{ multi: 1, species: SpeciesId.LICKILICKY },
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{ multi: 2, species: SpeciesId.DARMANITAN },
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// TODO: Figure out why quad weak pokemon are taking 33% damage from rocks instead of 50%
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// { multi: 4, species: SpeciesId.ARTICUNO },
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{ multi: 4, species: SpeciesId.DELIBIRD },
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])("should deal damage based on the target's weakness to Rock - $multi", async ({ multi, species }) => {
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game.override.enemySpecies(species);
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game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 0, undefined, 0, ArenaTagSide.ENEMY);
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