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Fix magic bounce accuracy check test
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@ -205,15 +205,15 @@ describe("Abilities - Magic Bounce", () => {
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});
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});
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it("should bounce back a move before the accuracy check", async () => {
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it("should bounce back a move before the accuracy check", async () => {
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game.override.moveset([ Moves.SPLASH ]);
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game.override.moveset([ Moves.SPORE ]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const attacker = game.scene.getPlayerPokemon()!;
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const attacker = game.scene.getPlayerPokemon()!;
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vi.spyOn(attacker, "getAccuracyMultiplier").mockReturnValue(0.0);
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vi.spyOn(attacker, "getAccuracyMultiplier").mockReturnValue(0.0);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPORE);
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await game.phaseInterceptor.to("BerryPhase");
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
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expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
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});
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});
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it("should take the accuracy of the magic bounce user into account", async () => {
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it("should take the accuracy of the magic bounce user into account", async () => {
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