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fix: flakyness in teleporting hijinks encounter test
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@ -42,7 +42,8 @@ describe("Teleporting Hijinks - Mystery Encounter", () => {
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.startingWave(defaultWave)
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.startingBiome(defaultBiome)
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.disableTrainerWaves()
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.enemyPassiveAbility(Abilities.BALL_FETCH);
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.enemyPassiveAbility(Abilities.BALL_FETCH)
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.enemyAbility(Abilities.BALL_FETCH);
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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new Map<Biome, MysteryEncounterType[]>([
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