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Implements Burn Up & Double Shock
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@ -2132,6 +2132,19 @@ export class HiddenPowerTypeAttr extends VariableMoveTypeAttr {
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}
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}
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export class MatchUserTypeAttr extends VariableMoveTypeAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const type = (args[0] as Utils.IntegerHolder);
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const userTypes = user.getTypes();
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type.value = userTypes[0];
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return true;
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}
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}
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export class VariableMoveTypeMultiplierAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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return false;
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@ -2731,6 +2744,38 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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}
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}
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export class RemoveTypeAttr extends MoveEffectAttr {
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private removedType: Type;
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private messageCallback: ((user: Pokemon) => void) | undefined;
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constructor(removedType: Type, messageCallback?: (user: Pokemon) => void) {
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super(true, MoveEffectTrigger.POST_APPLY);
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this.removedType = removedType;
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this.messageCallback = messageCallback;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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return false;
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if(user.isTerastallized && user.getTeraType() == this.removedType) // active tera types cannot be removed
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return false;
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const userTypes = user.getTypes(true)
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const modifiedTypes = userTypes.filter(type => type !== this.removedType);
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user.summonData.types = modifiedTypes;
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if (this.messageCallback) {
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this.messageCallback(user);
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}
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return true;
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}
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}
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export class CopyTypeAttr extends MoveEffectAttr {
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constructor() {
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super(true);
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@ -5082,8 +5127,15 @@ export function initMoves() {
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.attr(StatChangeAttr, BattleStat.DEF, -1),
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new AttackMove(Moves.POWER_TRIP, "Power Trip", Type.DARK, MoveCategory.PHYSICAL, 20, 100, 10, "The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.", -1, 0, 7)
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.attr(StatChangeCountPowerAttr),
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new AttackMove(Moves.BURN_UP, "Burn Up (P)", Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.", -1, 0, 7)
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.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE),
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new AttackMove(Moves.BURN_UP, "Burn Up", Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.", -1, 0, 7)
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.condition((user) => {
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const userTypes = user.getTypes(true);
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return userTypes.includes(Type.FIRE);
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})
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.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
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.attr(RemoveTypeAttr, Type.FIRE, (user) => {
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user.scene.queueMessage(getPokemonMessage(user, ` burned itself out!`));
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}),
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new StatusMove(Moves.SPEED_SWAP, "Speed Swap (N)", Type.PSYCHIC, -1, 10, "The user exchanges Speed stats with the target.", -1, 0, 7),
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new AttackMove(Moves.SMART_STRIKE, "Smart Strike", Type.STEEL, MoveCategory.PHYSICAL, 70, -1, 10, "The user stabs the target with a sharp horn. This attack never misses.", -1, 0, 7),
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new StatusMove(Moves.PURIFY, "Purify (N)", Type.POISON, -1, 20, "The user heals the target's status condition. If the move succeeds, it also restores the user's own HP.", -1, 0, 7)
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@ -5654,7 +5706,14 @@ export function initMoves() {
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.attr(HitHealAttr)
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.slicingMove()
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.triageMove(),
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new AttackMove(Moves.DOUBLE_SHOCK, "Double Shock (P)", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 5, "The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.", -1, 0, 9),
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new AttackMove(Moves.DOUBLE_SHOCK, "Double Shock", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 5, "The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.", -1, 0, 9)
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.condition((user) => {
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const userTypes = user.getTypes(true);
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return userTypes.includes(Type.ELECTRIC);
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})
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.attr(RemoveTypeAttr, Type.ELECTRIC, (user) => {
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user.scene.queueMessage(getPokemonMessage(user, ` used up all its electricity!`));
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}),
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new AttackMove(Moves.GIGATON_HAMMER, "Gigaton Hammer (P)", Type.STEEL, MoveCategory.PHYSICAL, 160, 100, 5, "The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.", -1, 0, 9)
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.makesContact(false)
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.condition((user, target, move) => {
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