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https://github.com/pagefaultgames/pokerogue.git
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Fix reload(?) and add IV menu
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@ -968,6 +968,27 @@ export function flagReset(scene: BattleScene, floor: integer = undefined) {
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console.log(drpd)
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localStorage.setItem(getLogID(scene), JSON.stringify(drpd))
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}
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export function flagResetIfExists(scene: BattleScene, floor: integer = undefined) {
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if (floor == undefined)
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floor = scene.currentBattle.waveIndex;
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if (localStorage.getItem(getLogID(scene)) == null)
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localStorage.setItem(getLogID(scene), JSON.stringify(newDocument(getMode(scene) + " Run")))
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var drpd: DRPD = JSON.parse(localStorage.getItem(getLogID(scene))) as DRPD;
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drpd = updateLog(drpd);
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var waveExists = false
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for (var i = 0; i < drpd.waves.length; i++) {
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if (drpd.waves[i] != undefined) {
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if (drpd.waves[i].id == floor) {
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waveExists = true;
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}
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}
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}
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if (!waveExists) return;
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var wv = getWave(drpd, floor, scene)
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wv.reload = true;
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console.log(drpd)
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localStorage.setItem(getLogID(scene), JSON.stringify(drpd))
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}
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/**
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* Prints a DRPD as a string, for saving it to your device.
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* @param inData The data to add on to.
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@ -1354,6 +1354,9 @@ export class EncounterPhase extends BattlePhase {
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const enemyField = this.scene.getEnemyField();
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//LoggerTools.resetWave(this.scene, this.scene.currentBattle.waveIndex)
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if (this.scene.lazyReloads) {
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LoggerTools.flagResetIfExists(this.scene)
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}
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LoggerTools.logTeam(this.scene, this.scene.currentBattle.waveIndex)
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if (this.scene.getEnemyParty()[0].hasTrainer()) {
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LoggerTools.logTrainer(this.scene, this.scene.currentBattle.waveIndex)
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@ -1362,9 +1365,6 @@ export class EncounterPhase extends BattlePhase {
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LoggerTools.logPlayerTeam(this.scene)
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}
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LoggerTools.resetWaveActions(this.scene)
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if (this.scene.lazyReloads && this.loaded) {
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LoggerTools.flagReset(this.scene)
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}
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if (this.scene.currentBattle.battleType === BattleType.WILD) {
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enemyField.forEach(enemyPokemon => {
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@ -9,6 +9,7 @@ import { BattleSceneEventType, TurnEndEvent } from "../events/battle-scene";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import TimeOfDayWidget from "./time-of-day-widget";
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import * as Utils from "../utils";
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import { getNatureDecrease, getNatureIncrease, getNatureName } from "#app/data/nature.js";
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/** Enum used to differentiate {@linkcode Arena} effects */
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enum ArenaEffectType {
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@ -193,12 +194,40 @@ export default class ArenaFlyout extends Phaser.GameObjects.Container {
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this.flyoutTextEnemy.text = "";
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}
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public printIVs() {
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var poke = (this.scene as BattleScene).getEnemyField()
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this.flyoutTextPlayer.text = ""
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this.flyoutTextField.text = ""
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this.flyoutTextEnemy.text = ""
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this.flyoutTextHeaderField.text = "Stats"
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this.flyoutTextHeaderPlayer.text = ""
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this.flyoutTextHeaderEnemy.text = ""
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this.flyoutTextHeader.text = "IVs"
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for (var i = 0; i < poke.length; i++) {
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if (i == 1 || true) {
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this.flyoutTextPlayer.text += poke[i].name + "\n"
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this.flyoutTextEnemy.text += poke[i].getAbility().name + " / " + (poke[i].isBoss() ? poke[i].getPassiveAbility().name + " / " : "") + getNatureName(poke[i].nature) + (getNatureIncrease(poke[i].nature) != "" ? " (+" + getNatureIncrease(poke[i].nature) + " -" + getNatureDecrease(poke[i].nature) + ")" : "") + "\n\n\n"
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}
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this.flyoutTextPlayer.text += "HP: " + poke[i].ivs[0]
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this.flyoutTextPlayer.text += ", Atk: " + poke[i].ivs[1]
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this.flyoutTextPlayer.text += ", Def: " + poke[i].ivs[2]
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this.flyoutTextPlayer.text += ", Sp.A: " + poke[i].ivs[3]
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this.flyoutTextPlayer.text += ", Sp.D: " + poke[i].ivs[4]
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this.flyoutTextPlayer.text += ", Speed: " + poke[i].ivs[5] + "\n\n"
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}
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}
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/** Parses through all set Arena Effects and puts them into the proper {@linkcode Phaser.GameObjects.Text} object */
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private updateFieldText() {
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public updateFieldText() {
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this.clearText();
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this.fieldEffectInfo.sort((infoA, infoB) => infoA.duration - infoB.duration);
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this.flyoutTextHeaderPlayer.text = "Player"
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this.flyoutTextHeaderField.text = "Neutral"
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this.flyoutTextHeaderEnemy.text = "Enemy"
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this.flyoutTextHeader.text = "Active Battle Effects"
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for (let i = 0; i < this.fieldEffectInfo.length; i++) {
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const fieldEffectInfo = this.fieldEffectInfo[i];
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@ -443,6 +443,11 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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ease: "Sine.easeInOut",
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alpha: visible ? 1 : 0
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});
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if (visible) {
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(this.scene as BattleScene).arenaFlyout.printIVs()
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} else {
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(this.scene as BattleScene).arenaFlyout.updateFieldText()
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}
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}
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updateBossSegments(pokemon: EnemyPokemon): void {
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