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Fixed bug
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@ -4621,7 +4621,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* or a {@linkcode TerrainType} for terrain-based blockages.
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* or a {@linkcode TerrainType} for terrain-based blockages.
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* Defaults to "other".
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* Defaults to "other".
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*/
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*/
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private queueStatusImmuneMessage(quiet: boolean, reason: "overlap" | "other" | TerrainType = "other"): void {
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queueStatusImmuneMessage(quiet: boolean, reason: "overlap" | "other" | TerrainType = "other"): void {
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if (quiet) {
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if (quiet) {
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return;
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return;
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}
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}
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