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Fix Alluring Voice and add tests
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@ -5872,7 +5872,7 @@ export class AddBattlerTagIfBoostedAttr extends AddBattlerTagAttr {
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* @returns true
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* @returns true
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*/
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (user.getTag(BattlerTagType.STATS_BOOSTED)) {
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if (target.getTag(BattlerTagType.STATS_BOOSTED)) {
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super.apply(user, target, move, args);
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super.apply(user, target, move, args);
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}
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}
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return true;
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return true;
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@ -5895,7 +5895,7 @@ export class StatusIfBoostedAttr extends MoveEffectAttr {
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/**
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/**
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* @param user {@linkcode Pokemon} using this move
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* @param user {@linkcode Pokemon} using this move
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* @param target {@linkcode Pokemon} target of this move
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* @param target {@linkcode Pokemon} target of this move
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* @param move {@linkcode Move} being used
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* @param move {@linkcode Move} N/A
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* @param {any[]} args N/A
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* @param {any[]} args N/A
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* @returns true
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* @returns true
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*/
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*/
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56
src/test/moves/alluring_voice.test.ts
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56
src/test/moves/alluring_voice.test.ts
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@ -0,0 +1,56 @@
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import { Abilities } from "#app/enums/abilities";
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { BattlerIndex } from "#app/battle.js";
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import { BattlerTagType } from "#app/enums/battler-tag-type.js";
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import { BerryPhase } from "#app/phases.js";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Alluring Voice", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.ICE_SCALES)
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.enemyMoveset(Array(4).fill(Moves.HOWL))
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.startingLevel(10)
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.enemyLevel(10)
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.starterSpecies(Species.FEEBAS)
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.ability(Abilities.BALL_FETCH)
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.moveset([Moves.ALLURING_VOICE]);
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});
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it("should confuse the opponent if their stats were raised", async () => {
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.ALLURING_VOICE));
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to(BerryPhase);
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console.log(enemy.getTag(BattlerTagType.CONFUSED));
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expect(enemy.getTag(BattlerTagType.CONFUSED)?.tagType).toBe("CONFUSED");
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}, TIMEOUT);
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});
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55
src/test/moves/burning_jealousy.test.ts
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55
src/test/moves/burning_jealousy.test.ts
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@ -0,0 +1,55 @@
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import { Abilities } from "#app/enums/abilities";
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { BattlerIndex } from "#app/battle.js";
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import { BerryPhase } from "#app/phases.js";
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import { StatusEffect } from "#app/enums/status-effect.js";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Burning Jealousy", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.ICE_SCALES)
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.enemyMoveset(Array(4).fill(Moves.HOWL))
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.startingLevel(10)
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.enemyLevel(10)
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.starterSpecies(Species.FEEBAS)
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.ability(Abilities.BALL_FETCH)
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.moveset([Moves.BURNING_JEALOUSY]);
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});
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it("should burn the opponent if their stats were raised", async () => {
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.BURNING_JEALOUSY));
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to(BerryPhase);
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expect(enemy.status?.effect).toBe(StatusEffect.BURN);
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}, TIMEOUT);
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});
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