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https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-21 17:12:44 +02:00
Moved terrain messages to terrain.ts
, made status failures use correct text
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@ -2856,6 +2856,11 @@ export default class BattleScene extends SceneBase {
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promptDelay?: number | null,
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defer?: boolean | null,
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) {
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// don't display empty strings
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if (!message) {
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return;
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}
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const phase = new MessagePhase(message, callbackDelay, prompt, promptDelay);
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if (!defer) {
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// adds to the end of PhaseQueuePrepend
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@ -4,6 +4,7 @@ import { PokemonType } from "#enums/pokemon-type";
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import { ProtectAttr } from "./moves/move";
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import type { BattlerIndex } from "#app/battle";
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import i18next from "i18next";
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import { getPokemonNameWithAffix } from "#app/messages";
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export enum TerrainType {
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NONE,
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@ -97,3 +98,70 @@ export function getTerrainColor(terrainType: TerrainType): [number, number, numb
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return [0, 0, 0];
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}
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/**
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* Return the message associated with a terrain effect starting.
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* @param terrainType - The {@linkcode TerrainType} starting.
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* @returns A string containing the appropriate terrain start text.
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*/
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export function getTerrainStartMessage(terrainType: TerrainType): string {
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switch (terrainType) {
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case TerrainType.MISTY:
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return i18next.t("terrain:mistyStartMessage");
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case TerrainType.ELECTRIC:
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return i18next.t("terrain:electricStartMessage");
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case TerrainType.GRASSY:
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return i18next.t("terrain:grassyStartMessage");
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case TerrainType.PSYCHIC:
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return i18next.t("terrain:psychicStartMessage");
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default:
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console.warn(`${terrainType} unexpectedly provided as terrain type to getTerrainStartMessage!`);
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return "";
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}
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}
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/**
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* Return the message associated with a terrain effect ceasing to exist.
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* @param terrainType - The {@linkcode TerrainType} being cleared.
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* @returns A string containing the appropriate terrain clear text.
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*/
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export function getTerrainClearMessage(terrainType: TerrainType): string {
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switch (terrainType) {
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case TerrainType.MISTY:
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return i18next.t("terrain:mistyClearMessage");
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case TerrainType.ELECTRIC:
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return i18next.t("terrain:electricClearMessage");
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case TerrainType.GRASSY:
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return i18next.t("terrain:grassyClearMessage");
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case TerrainType.PSYCHIC:
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return i18next.t("terrain:psychicClearMessage");
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default:
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console.warn(`${terrainType} unexpectedly provided as terrain type to getTerrainClearMessage!`);
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return "";
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}
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}
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/**
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* Return the message associated with a terrain-induced move/effect blockage.
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* @param pokemon - The {@linkcode Pokemon} being protected.
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* @param terrainType - The {@linkcode TerrainType} in question
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* @returns A string containing the appropriate terrain block text.
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*/
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export function getTerrainBlockMessage(pokemon: Pokemon, terrainType: TerrainType): string {
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switch (terrainType) {
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case TerrainType.MISTY:
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return i18next.t("terrain:mistyBlockMessage", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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});
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case TerrainType.ELECTRIC:
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case TerrainType.GRASSY:
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case TerrainType.PSYCHIC:
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return i18next.t("terrain:defaultBlockMessage", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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terrainName: getTerrainName(terrainType),
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});
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default:
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console.warn(`${terrainType} unexpectedly provided as terrain type to getTerrainBlockMessage!`);
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return "";
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}
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}
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@ -7,7 +7,6 @@ import type Move from "./moves/move";
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import { AttackMove } from "./moves/move";
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import { randSeedInt } from "#app/utils/common";
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import { SuppressWeatherEffectAbAttr } from "./abilities/ability";
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import { TerrainType, getTerrainName } from "./terrain";
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import i18next from "i18next";
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import { globalScene } from "#app/global-scene";
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import type { Arena } from "#app/field/arena";
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@ -236,50 +235,6 @@ export function getWeatherBlockMessage(weatherType: WeatherType): string {
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return i18next.t("weather:defaultEffectMessage");
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}
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export function getTerrainStartMessage(terrainType: TerrainType): string | null {
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switch (terrainType) {
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case TerrainType.MISTY:
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return i18next.t("terrain:mistyStartMessage");
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case TerrainType.ELECTRIC:
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return i18next.t("terrain:electricStartMessage");
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case TerrainType.GRASSY:
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return i18next.t("terrain:grassyStartMessage");
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case TerrainType.PSYCHIC:
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return i18next.t("terrain:psychicStartMessage");
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default:
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console.warn("getTerrainStartMessage not defined. Using default null");
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return null;
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}
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}
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export function getTerrainClearMessage(terrainType: TerrainType): string | null {
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switch (terrainType) {
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case TerrainType.MISTY:
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return i18next.t("terrain:mistyClearMessage");
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case TerrainType.ELECTRIC:
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return i18next.t("terrain:electricClearMessage");
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case TerrainType.GRASSY:
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return i18next.t("terrain:grassyClearMessage");
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case TerrainType.PSYCHIC:
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return i18next.t("terrain:psychicClearMessage");
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default:
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console.warn("getTerrainClearMessage not defined. Using default null");
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return null;
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}
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}
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export function getTerrainBlockMessage(pokemon: Pokemon, terrainType: TerrainType): string {
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if (terrainType === TerrainType.MISTY) {
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return i18next.t("terrain:mistyBlockMessage", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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});
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}
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return i18next.t("terrain:defaultBlockMessage", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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terrainName: getTerrainName(terrainType),
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});
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}
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export interface WeatherPoolEntry {
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weatherType: WeatherType;
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weight: number;
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@ -5,8 +5,6 @@ import { randSeedInt, NumberHolder, isNullOrUndefined, type Constructor } from "
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import type PokemonSpecies from "#app/data/pokemon-species";
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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import {
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getTerrainClearMessage,
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getTerrainStartMessage,
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getWeatherClearMessage,
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getWeatherStartMessage,
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getLegendaryWeatherContinuesMessage,
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@ -18,7 +16,7 @@ import type Move from "#app/data/moves/move";
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import type { ArenaTag } from "#app/data/arena-tag";
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import { ArenaTagSide, ArenaTrapTag, getArenaTag } from "#app/data/arena-tag";
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import type { BattlerIndex } from "#app/battle";
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import { Terrain, TerrainType } from "#app/data/terrain";
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import { Terrain, TerrainType, getTerrainClearMessage, getTerrainStartMessage } from "#app/data/terrain";
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import {
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applyAbAttrs,
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applyPostTerrainChangeAbAttrs,
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@ -433,9 +431,9 @@ export class Arena {
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if (!ignoreAnim) {
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globalScene.unshiftPhase(new CommonAnimPhase(undefined, undefined, CommonAnim.MISTY_TERRAIN + (terrain - 1)));
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}
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globalScene.queueMessage(getTerrainStartMessage(terrain)!); // TODO: is this bang correct?
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globalScene.queueMessage(getTerrainStartMessage(terrain));
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} else {
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globalScene.queueMessage(getTerrainClearMessage(oldTerrainType)!); // TODO: is this bang correct?
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globalScene.queueMessage(getTerrainClearMessage(oldTerrainType));
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}
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globalScene
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@ -257,6 +257,7 @@ import { MoveFlags } from "#enums/MoveFlags";
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import { timedEventManager } from "#app/global-event-manager";
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import { loadMoveAnimations } from "#app/sprites/pokemon-asset-loader";
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import { ResetStatusPhase } from "#app/phases/reset-status-phase";
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import { getTerrainBlockMessage } from "#app/data/terrain";
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export enum LearnMoveSituation {
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MISC,
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@ -4612,16 +4613,33 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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);
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}
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queueImmuneMessage(quiet: boolean, effect?: StatusEffect): void {
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if (!effect || quiet) {
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/**
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* Display an immunity message for a failed status application.
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* @param quiet - Whether to suppress message and return early
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* @param reason - The reason for the terrain blockage -
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* can be "overlap" (already has same status), "other" (generic fail message)
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* or a {@linkcode TerrainType} for terrain-based blockages.
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*/
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private queueImmuneMessage(quiet: boolean, reason: "overlap" | "other" | TerrainType = "other"): void {
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if (quiet) {
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return;
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}
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const message =
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effect && this.status?.effect === effect
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? getStatusEffectOverlapText(effect ?? StatusEffect.NONE, getPokemonNameWithAffix(this))
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: i18next.t("abilityTriggers:moveImmunity", {
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pokemonNameWithAffix: getPokemonNameWithAffix(this),
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});
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let message = "";
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if (reason === "overlap" && this) {
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// "XYZ is already XXX!"
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message = getStatusEffectOverlapText(this.status?.effect ?? StatusEffect.NONE, getPokemonNameWithAffix(this));
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} else if (typeof reason === "number") {
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// "XYZ was protected by the XXX terrain!" /
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// "XYZ surrounds itself with a protective mist!"
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message = getTerrainBlockMessage(this, reason);
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} else {
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// "It doesn't affect XXX!"
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message = i18next.t("abilityTriggers:moveImmunity", {
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pokemonNameWithAffix: getPokemonNameWithAffix(this),
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});
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}
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globalScene.queueMessage(message);
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}
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@ -4643,11 +4661,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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): boolean {
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if (effect !== StatusEffect.FAINT) {
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if (overrideStatus ? this.status?.effect === effect : this.status) {
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this.queueImmuneMessage(quiet, effect);
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this.queueImmuneMessage(quiet, overrideStatus ? "overlap" : "other"); // having different status displays generic fail message
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return false;
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}
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if (this.isGrounded() && !ignoreField && globalScene.arena.terrain?.terrainType === TerrainType.MISTY) {
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this.queueImmuneMessage(quiet, effect);
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this.queueImmuneMessage(quiet, TerrainType.MISTY);
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return false;
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}
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}
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@ -4678,7 +4696,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (this.isOfType(PokemonType.POISON) || this.isOfType(PokemonType.STEEL)) {
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if (poisonImmunity.includes(true)) {
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this.queueImmuneMessage(quiet, effect);
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this.queueImmuneMessage(quiet);
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return false;
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}
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}
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@ -4686,13 +4704,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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case StatusEffect.PARALYSIS:
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if (this.isOfType(PokemonType.ELECTRIC)) {
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this.queueImmuneMessage(quiet, effect);
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this.queueImmuneMessage(quiet);
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return false;
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}
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break;
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case StatusEffect.SLEEP:
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if (this.isGrounded() && globalScene.arena.terrain?.terrainType === TerrainType.ELECTRIC) {
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this.queueImmuneMessage(quiet, effect);
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this.queueImmuneMessage(quiet, TerrainType.ELECTRIC);
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return false;
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}
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break;
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@ -4703,13 +4721,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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globalScene?.arena?.weather?.weatherType &&
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[WeatherType.SUNNY, WeatherType.HARSH_SUN].includes(globalScene.arena.weather.weatherType))
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) {
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this.queueImmuneMessage(quiet, effect);
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this.queueImmuneMessage(quiet);
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return false;
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}
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break;
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case StatusEffect.BURN:
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if (this.isOfType(PokemonType.FIRE)) {
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this.queueImmuneMessage(quiet, effect);
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this.queueImmuneMessage(quiet);
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return false;
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}
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break;
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@ -6702,7 +6720,6 @@ export class EnemyPokemon extends Pokemon {
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return ret;
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}
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/**
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* Show or hide the type effectiveness multiplier window
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* Passing undefined will hide the window
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@ -43,7 +43,9 @@ import { WeatherType } from "#enums/weather-type";
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* }
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* ```
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*/
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const overrides = {} satisfies Partial<InstanceType<OverridesType>>;
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const overrides = {
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MOVESET_OVERRIDE: [Moves.WHIRLWIND, Moves.BATON_PASS, Moves.DRAGON_TAIL, Moves.CIRCLE_THROW]
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} satisfies Partial<InstanceType<OverridesType>>;
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/**
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* If you need to add Overrides values for local testing do that inside {@linkcode overrides}
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@ -272,7 +274,7 @@ class DefaultOverrides {
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/**
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* Set all non-scripted waves to use the selected battle type.
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*
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*
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* Ignored if set to {@linkcode BattleType.TRAINER} and `DISABLE_STANDARD_TRAINERS_OVERRIDE` is `true`.
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*/
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readonly BATTLE_TYPE_OVERRIDE: Exclude<BattleType, BattleType.CLEAR> | null = null;
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@ -298,4 +300,4 @@ export type RandomTrainerOverride = {
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}
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/** The type of the {@linkcode DefaultOverrides} class */
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export type OverridesType = typeof DefaultOverrides;
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export type OverridesType = typeof DefaultOverrides;
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@ -31,7 +31,7 @@ import { MoveFlags } from "#enums/MoveFlags";
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import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms";
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import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect";
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import { PokemonType } from "#enums/pokemon-type";
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import { getTerrainBlockMessage, getWeatherBlockMessage } from "#app/data/weather";
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import { getWeatherBlockMessage } from "#app/data/weather";
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import { MoveUsedEvent } from "#app/events/battle-scene";
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import type { PokemonMove } from "#app/field/pokemon";
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import type Pokemon from "#app/field/pokemon";
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@ -50,6 +50,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import { StatusEffect } from "#enums/status-effect";
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import i18next from "i18next";
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import { getTerrainBlockMessage } from "#app/data/terrain";
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export class MovePhase extends BattlePhase {
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protected _pokemon: Pokemon;
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