diff --git a/src/phases.ts b/src/phases.ts index cee38936b6c..58992eb2888 100644 --- a/src/phases.ts +++ b/src/phases.ts @@ -2161,9 +2161,7 @@ export class TurnStartPhase extends FieldPhase { if (this.scene.currentBattle.double) { const playerActivePokemon = field.filter(pokemon => pokemon.isPlayer() && pokemon.isActive()); // if only one pokemon is alive, use that one - if (playerActivePokemon.length < 2) { - runningPokemon = playerActivePokemon[0]; - } else { + if (playerActivePokemon.length > 1) { // find which active pokemon has faster speed const fasterPokemon = playerActivePokemon[0].getStat(Stat.SPD) > playerActivePokemon[1].getStat(Stat.SPD) ? playerActivePokemon[0] : playerActivePokemon[1]; // check if either active pokemon has the ability "Run Away"