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[Dev] Generate moveset when using player Species override
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@ -5628,7 +5628,10 @@ export class PlayerPokemon extends Pokemon {
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}
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}
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if (!dataSource) {
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if (!dataSource) {
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if (globalScene.gameMode.isDaily) {
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if (
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globalScene.gameMode.isDaily ||
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(Overrides.STARTER_SPECIES_OVERRIDE && Overrides.STARTER_SPECIES_OVERRIDE !== SpeciesId.KELDEO)
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) {
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this.generateAndPopulateMoveset();
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this.generateAndPopulateMoveset();
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} else {
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} else {
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this.moveset = [];
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this.moveset = [];
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@ -78,15 +78,19 @@ class DefaultOverrides {
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readonly ARENA_TINT_OVERRIDE: TimeOfDay | null = null;
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readonly ARENA_TINT_OVERRIDE: TimeOfDay | null = null;
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/** Multiplies XP gained by this value including 0. Set to null to ignore the override. */
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/** Multiplies XP gained by this value including 0. Set to null to ignore the override. */
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readonly XP_MULTIPLIER_OVERRIDE: number | null = null;
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readonly XP_MULTIPLIER_OVERRIDE: number | null = null;
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/** Sets the level cap to this number during experience gain calculations. Set to `0` to disable override & use normal wave-based level caps,
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/**
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or any negative number to set it to 9 quadrillion (effectively disabling it). */
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* Sets the level cap to this number during experience gain calculations.
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*
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* Set to `0` to disable override & use normal wave-based level caps,
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* or any negative number to disable level caps entirely.
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*/
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readonly LEVEL_CAP_OVERRIDE: number = 0;
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readonly LEVEL_CAP_OVERRIDE: number = 0;
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/**
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/**
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* If defined, overrides random critical hit rolls to always or never succeed.
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* If defined, overrides random critical hit rolls to always or never succeed.
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* Ignored if the move is guaranteed to always/never crit.
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* Ignored if the move is guaranteed to always/never crit.
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*/
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*/
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readonly CRITICAL_HIT_OVERRIDE: boolean | null = null;
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readonly CRITICAL_HIT_OVERRIDE: boolean | null = null;
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/** default 1000 */
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/** @defaultValue `1000` */
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readonly STARTING_MONEY_OVERRIDE: number = 0;
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readonly STARTING_MONEY_OVERRIDE: number = 0;
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/** Sets all shop item prices to 0 */
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/** Sets all shop item prices to 0 */
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readonly WAIVE_SHOP_FEES_OVERRIDE: boolean = false;
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readonly WAIVE_SHOP_FEES_OVERRIDE: boolean = false;
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@ -124,8 +128,8 @@ class DefaultOverrides {
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// PLAYER OVERRIDES
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// PLAYER OVERRIDES
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// ----------------
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// ----------------
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/**
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/**
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* Set the form index of any starter in the party whose `speciesId` is inside this override
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* Set the form index of any starter in the party whose {@linkcode SpeciesId} is inside this override
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* @see {@link allSpecies} in `src/data/pokemon-species.ts` for form indexes
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* @see `src/data/pokemon-species.ts` for form indexes
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* @example
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* @example
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* ```
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* ```
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* const STARTER_FORM_OVERRIDES = {
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* const STARTER_FORM_OVERRIDES = {
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@ -135,23 +139,14 @@ class DefaultOverrides {
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*/
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*/
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readonly STARTER_FORM_OVERRIDES: Partial<Record<SpeciesId, number>> = {};
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readonly STARTER_FORM_OVERRIDES: Partial<Record<SpeciesId, number>> = {};
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/** default 5 or 20 for Daily */
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/** @defaultValue `20` for Daily and `5` for all other modes */
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readonly STARTING_LEVEL_OVERRIDE: number = 0;
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readonly STARTING_LEVEL_OVERRIDE: number = 0;
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/**
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/** Will override the species of your pokemon when starting a new run */
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* SPECIES OVERRIDE
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readonly STARTER_SPECIES_OVERRIDE: SpeciesId | 0 = 0;
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* will only apply to the first starter in your party or each enemy pokemon
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/** This will force your starter to be a random fusion */
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* default is 0 to not override
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* @example SPECIES_OVERRIDE = SpeciesId.Bulbasaur;
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*/
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readonly STARTER_SPECIES_OVERRIDE: SpeciesId | number = 0;
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/**
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* This will force your starter to be a random fusion
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*/
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readonly STARTER_FUSION_OVERRIDE: boolean = false;
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readonly STARTER_FUSION_OVERRIDE: boolean = false;
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/**
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/** This will override the species of the fusion */
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* This will override the species of the fusion
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readonly STARTER_FUSION_SPECIES_OVERRIDE: SpeciesId | 0 = 0;
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*/
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readonly STARTER_FUSION_SPECIES_OVERRIDE: SpeciesId | number = 0;
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readonly ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
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readonly ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
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readonly PASSIVE_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
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readonly PASSIVE_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
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readonly HAS_PASSIVE_ABILITY_OVERRIDE: boolean | null = null;
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readonly HAS_PASSIVE_ABILITY_OVERRIDE: boolean | null = null;
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@ -175,13 +170,9 @@ class DefaultOverrides {
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// --------------------------
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// --------------------------
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// TODO: rename `OPP_` to `ENEMY_`
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// TODO: rename `OPP_` to `ENEMY_`
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readonly OPP_SPECIES_OVERRIDE: SpeciesId | number = 0;
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readonly OPP_SPECIES_OVERRIDE: SpeciesId | number = 0;
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/**
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/** This will make all opponents fused Pokemon */
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* This will make all opponents fused Pokemon
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*/
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readonly OPP_FUSION_OVERRIDE: boolean = false;
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readonly OPP_FUSION_OVERRIDE: boolean = false;
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/**
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/** This will override the species of the fusion only when the opponent is already a fusion */
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* This will override the species of the fusion only when the opponent is already a fusion
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*/
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readonly OPP_FUSION_SPECIES_OVERRIDE: SpeciesId | number = 0;
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readonly OPP_FUSION_SPECIES_OVERRIDE: SpeciesId | number = 0;
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readonly OPP_LEVEL_OVERRIDE: number = 0;
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readonly OPP_LEVEL_OVERRIDE: number = 0;
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readonly OPP_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
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readonly OPP_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
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@ -205,9 +196,9 @@ class DefaultOverrides {
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/**
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/**
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* Override to give the enemy Pokemon a given amount of health segments
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* Override to give the enemy Pokemon a given amount of health segments
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*
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*
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* 0 (default): the health segments will be handled normally based on wave, level and species
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* - `0` (default): the health segments will be handled normally based on wave, level and species
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* 1: the Pokemon will have a single health segment and therefore will not be a boss
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* - `1`: the Pokemon will have a single health segment and therefore will not be a boss
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* 2+: the Pokemon will be a boss with the given number of health segments
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* - `2+`: the Pokemon will be a boss with the given number of health segments
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*/
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*/
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readonly OPP_HEALTH_SEGMENTS_OVERRIDE: number = 0;
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readonly OPP_HEALTH_SEGMENTS_OVERRIDE: number = 0;
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@ -288,9 +279,7 @@ class DefaultOverrides {
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*/
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*/
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readonly ITEM_REWARD_OVERRIDE: ModifierOverride[] = [];
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readonly ITEM_REWARD_OVERRIDE: ModifierOverride[] = [];
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/**
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/** If `true`, disable all non-scripted opponent trainer encounters. */
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* If `true`, disable all non-scripted opponent trainer encounters.
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*/
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readonly DISABLE_STANDARD_TRAINERS_OVERRIDE: boolean = false;
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readonly DISABLE_STANDARD_TRAINERS_OVERRIDE: boolean = false;
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/**
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/**
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