mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-09-23 15:03:24 +02:00
Refactored BattleScene.newBattle
to be less jank & split up function
This commit is contained in:
parent
28575fd316
commit
75d811c904
@ -1,5 +1,4 @@
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import { applyAbAttrs } from "#abilities/apply-ab-attrs";
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import type { FixedBattleConfig } from "#app/battle";
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import { Battle } from "#app/battle";
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import {
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ANTI_VARIANCE_WEIGHT_MODIFIER,
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@ -121,6 +120,7 @@ import { vouchers } from "#system/voucher";
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import { trainerConfigs } from "#trainers/trainer-config";
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import type { HeldModifierConfig } from "#types/held-modifier-config";
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import type { Localizable } from "#types/locales";
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import type { SessionSaveData } from "#types/save-data";
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import { AbilityBar } from "#ui/ability-bar";
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import { ArenaFlyout } from "#ui/arena-flyout";
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import { CandyBar } from "#ui/candy-bar";
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@ -165,6 +165,35 @@ export interface InfoToggle {
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isActive(): boolean;
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}
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// todo move this to the file
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/** Interface representing the base type of a new battle config. */
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interface NewBattleBaseProps {
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battleType: BattleType;
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trainer?: Trainer;
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trainerData?: TrainerData;
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mysteryEncounterType?: MysteryEncounterType;
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waveIndex: number;
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double?: boolean;
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}
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/**
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* Interface representing the resolved type of a new battle config.
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* @interface
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*/
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export type NewBattleResolvedProps = Omit<NewBattleBaseProps, "trainerConfig" | "trainerData" | "mysteryEncounterType">;
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/**
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* Interface representing the type of {@linkcode BattleScene.getNewBattleProps}, used for DRY
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* @interface
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*/
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export type NewBattleProps = Omit<NewBattleBaseProps, "trainer">;
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/**
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* The `BattleScene` is the primary scene for the game.
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* Despite its name, it handles _everything_ other than initial asset loading,
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* up to and including title menuing and settings handling.
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* @todo Breakup into multiple scenes
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*/
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export class BattleScene extends SceneBase {
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public rexUI: UIPlugin;
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public inputController: InputsController;
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@ -1266,10 +1295,12 @@ export class BattleScene extends SceneBase {
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}
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}
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getDoubleBattleChance(newWaveIndex: number, playerField: PlayerPokemon[]) {
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// TODO: Invert the chances for this
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private getDoubleBattleChance(newWaveIndex: number): number {
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const doubleChance = new NumberHolder(newWaveIndex % 10 === 0 ? 32 : 8);
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this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
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for (const p of playerField) {
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for (const p of this.getPlayerField()) {
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// TODO: This passes `null` to `applyAbAttrs`
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applyAbAttrs("DoubleBattleChanceAbAttr", { pokemon: p, chance: doubleChance });
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}
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return Math.max(doubleChance.value, 1);
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@ -1280,232 +1311,250 @@ export class BattleScene extends SceneBase {
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const isEndlessOrDaily = this.gameMode.hasShortBiomes || this.gameMode.isDaily;
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const isEndlessFifthWave = this.gameMode.hasShortBiomes && currentBattle.waveIndex % 5 === 0;
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const isWaveIndexMultipleOfFiftyMinusOne = currentBattle.waveIndex % 50 === 49;
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const isNewBiome =
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isWaveIndexMultipleOfTen || isEndlessFifthWave || (isEndlessOrDaily && isWaveIndexMultipleOfFiftyMinusOne);
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return isNewBiome;
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return isWaveIndexMultipleOfTen || isEndlessFifthWave || (isEndlessOrDaily && isWaveIndexMultipleOfFiftyMinusOne);
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}
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newBattle(
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waveIndex?: number,
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battleType?: BattleType,
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trainerData?: TrainerData,
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double?: boolean,
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mysteryEncounterType?: MysteryEncounterType,
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): Battle {
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const _startingWave = Overrides.STARTING_WAVE_OVERRIDE || startingWave;
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const newWaveIndex = waveIndex || (this.currentBattle?.waveIndex || _startingWave - 1) + 1;
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let newDouble: boolean | undefined;
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let newBattleType: BattleType;
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let newTrainer: Trainer | undefined;
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/**
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* @param fromSession - The {@linkcode SessionSaveData} being used to seed the battle.
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* Should be omitted if not loading a new save file.
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* @returns The newly created Battle instance
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*/
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newBattle(fromSession?: SessionSaveData): Battle {
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const props = this.getNewBattleProps(fromSession);
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const foo: Partial<NewBattleResolvedProps> = {};
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const { waveIndex } = props;
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let battleConfig: FixedBattleConfig | null = null;
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this.resetSeed(waveIndex);
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this.resetSeed(newWaveIndex);
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const playerField = this.getPlayerField();
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if (this.gameMode.isFixedBattle(newWaveIndex) && trainerData === undefined) {
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battleConfig = this.gameMode.getFixedBattle(newWaveIndex);
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newDouble = battleConfig.double;
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newBattleType = battleConfig.battleType;
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this.executeWithSeedOffset(
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() => (newTrainer = battleConfig?.getTrainer()),
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(battleConfig.seedOffsetWaveIndex || newWaveIndex) << 8,
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);
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if (newTrainer) {
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this.field.add(newTrainer);
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}
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// First, check if it's a fixed wave and do stuff accordingly
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if (this.gameMode.isFixedBattle(waveIndex)) {
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this.handleFixedBattle(foo, waveIndex);
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} else if (props.trainerData) {
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this.handleSavedBattle(foo, props);
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} else {
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if (
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!this.gameMode.hasTrainers
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|| Overrides.BATTLE_TYPE_OVERRIDE === BattleType.WILD
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|| (Overrides.DISABLE_STANDARD_TRAINERS_OVERRIDE && trainerData == null)
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) {
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newBattleType = BattleType.WILD;
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} else {
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newBattleType =
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Overrides.BATTLE_TYPE_OVERRIDE
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?? battleType
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?? (this.gameMode.isWaveTrainer(newWaveIndex, this.arena) ? BattleType.TRAINER : BattleType.WILD);
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}
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if (newBattleType === BattleType.TRAINER) {
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const trainerType =
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Overrides.RANDOM_TRAINER_OVERRIDE?.trainerType ?? this.arena.randomTrainerType(newWaveIndex);
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let doubleTrainer = false;
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if (trainerConfigs[trainerType].doubleOnly) {
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doubleTrainer = true;
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} else if (trainerConfigs[trainerType].hasDouble) {
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doubleTrainer =
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Overrides.RANDOM_TRAINER_OVERRIDE?.alwaysDouble
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|| !randSeedInt(this.getDoubleBattleChance(newWaveIndex, playerField));
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// Add a check that special trainers can't be double except for tate and liza - they should use the normal double chance
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if (
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trainerConfigs[trainerType].trainerTypeDouble
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&& ![TrainerType.TATE, TrainerType.LIZA].includes(trainerType)
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) {
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doubleTrainer = false;
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}
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}
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const variant = doubleTrainer
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? TrainerVariant.DOUBLE
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: randSeedInt(2)
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? TrainerVariant.FEMALE
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: TrainerVariant.DEFAULT;
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newTrainer = trainerData !== undefined ? trainerData.toTrainer() : new Trainer(trainerType, variant);
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this.field.add(newTrainer);
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}
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// Check for mystery encounter
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// Can only occur in place of a standard (non-boss) wild battle, waves 10-180
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if (
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!Overrides.BATTLE_TYPE_OVERRIDE
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&& (this.isWaveMysteryEncounter(newBattleType, newWaveIndex) || newBattleType === BattleType.MYSTERY_ENCOUNTER)
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) {
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newBattleType = BattleType.MYSTERY_ENCOUNTER;
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// Reset to base spawn weight
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this.mysteryEncounterSaveData.encounterSpawnChance = BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT;
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}
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this.handleNonFixedBattle(foo, props);
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}
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if (double === undefined && newWaveIndex > 1) {
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if (newBattleType === BattleType.WILD && !this.gameMode.isWaveFinal(newWaveIndex)) {
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newDouble = !randSeedInt(this.getDoubleBattleChance(newWaveIndex, playerField));
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} else if (newBattleType === BattleType.TRAINER) {
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newDouble = newTrainer?.variant === TrainerVariant.DOUBLE;
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}
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} else if (!battleConfig) {
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newDouble = !!double;
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}
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// Disable double battles on Endless/Endless Spliced Wave 50x boss battles (Introduced 1.2.0)
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if (this.gameMode.isEndlessBoss(newWaveIndex)) {
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newDouble = false;
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}
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if (Overrides.BATTLE_STYLE_OVERRIDE != null) {
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let doubleOverrideForWave: "single" | "double" | null = null;
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switch (Overrides.BATTLE_STYLE_OVERRIDE) {
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case "double":
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doubleOverrideForWave = "double";
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break;
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case "single":
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doubleOverrideForWave = "single";
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break;
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case "even-doubles":
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doubleOverrideForWave = newWaveIndex % 2 ? "single" : "double";
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break;
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case "odd-doubles":
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doubleOverrideForWave = newWaveIndex % 2 ? "double" : "single";
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break;
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}
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if (doubleOverrideForWave === "double") {
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newDouble = true;
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}
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/**
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* Override battles into single only if not fighting with trainers.
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* @see {@link https://github.com/pagefaultgames/pokerogue/issues/1948 GitHub Issue #1948}
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*/
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if (newBattleType !== BattleType.TRAINER && doubleOverrideForWave === "single") {
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newDouble = false;
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}
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}
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foo.double = this.checkIsDouble(foo, props);
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const lastBattle = this.currentBattle;
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const maxExpLevel = this.getMaxExpLevel();
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this.lastEnemyTrainer = lastBattle?.trainer ?? null;
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this.lastMysteryEncounter = lastBattle?.mysteryEncounter;
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if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
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// Disable double battle on mystery encounters (it may be re-enabled as part of encounter)
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newDouble = false;
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}
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if (lastBattle?.double && !newDouble) {
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// TODO: Is this even needed?
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if (lastBattle?.double && !foo.double) {
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this.phaseManager.tryRemovePhase((p: Phase) => p.is("SwitchPhase"));
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// TODO: We already do this later in the function
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for (const p of this.getPlayerField()) {
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p.lapseTag(BattlerTagType.COMMANDED);
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}
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}
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// NB: Type assertion is fine as foo should always be defined
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this.executeWithSeedOffset(
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() => {
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this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble);
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this.currentBattle = new Battle(this.gameMode, foo as NewBattleResolvedProps);
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},
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newWaveIndex << 3,
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waveIndex << 3, // TODO: Why use this specific index?
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this.waveSeed,
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);
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this.currentBattle.incrementTurn();
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if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
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// Will generate the actual Mystery Encounter during NextEncounterPhase, to ensure it uses proper biome
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this.currentBattle.mysteryEncounterType = mysteryEncounterType;
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this.currentBattle.mysteryEncounterType = props.mysteryEncounterType;
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if (fromSession && lastBattle) {
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this.doPostBattleCleanup(lastBattle, maxExpLevel);
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}
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return this.currentBattle;
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}
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// TODO: Document these and stop
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private handleFixedBattle(foo: Partial<NewBattleResolvedProps>, waveIndex: number): Trainer {
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let t: Trainer;
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const battleConfig = this.gameMode.getFixedBattle(waveIndex)!;
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foo.double = battleConfig.double;
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foo.battleType = battleConfig.battleType;
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this.executeWithSeedOffset(
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() => {
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t = battleConfig.getTrainer();
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},
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(battleConfig.seedOffsetWaveIndex || waveIndex) << 8,
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);
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// Tell TS this is defined
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this.field.add(t!);
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return t!;
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}
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private handleSavedBattle(foo: Partial<NewBattleResolvedProps>, props: NewBattleProps): void {
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foo.battleType = props.battleType;
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foo.double = props.double;
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foo.trainer = props.trainerData?.toTrainer();
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foo.waveIndex = props.waveIndex;
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}
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private handleNonFixedBattle(foo: Partial<NewBattleResolvedProps>, { waveIndex, battleType }: NewBattleProps): void {
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battleType =
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!this.gameMode.hasTrainers || Overrides.DISABLE_STANDARD_TRAINERS_OVERRIDE
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? BattleType.WILD
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: (Overrides.BATTLE_TYPE_OVERRIDE
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?? (this.gameMode.isWaveTrainer(waveIndex, this.arena) ? BattleType.TRAINER : BattleType.WILD));
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// Check for mystery encounter
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// Can only occur in place of a standard (non-boss) wild battle, waves 10-180
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if (this.isWaveMysteryEncounter(battleType, waveIndex)) {
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foo.battleType = BattleType.MYSTERY_ENCOUNTER;
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// Reset to base spawn weight
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this.mysteryEncounterSaveData.encounterSpawnChance = BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT;
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return;
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}
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if (!waveIndex && lastBattle) {
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const isNewBiome = this.isNewBiome(lastBattle);
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/** Whether to reset and recall pokemon */
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const resetArenaState =
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isNewBiome
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|| [BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(this.currentBattle.battleType)
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|| this.currentBattle.battleSpec === BattleSpec.FINAL_BOSS;
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if (battleType !== BattleType.TRAINER) {
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return;
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}
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for (const enemyPokemon of this.getEnemyParty()) {
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enemyPokemon.destroy();
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// Determine the trainer's attributes
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const trainerType = Overrides.RANDOM_TRAINER_OVERRIDE?.trainerType ?? this.arena.randomTrainerType(waveIndex);
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let doubleTrainer: boolean;
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if (trainerConfigs[trainerType].doubleOnly) {
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doubleTrainer = true;
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} else if (!trainerConfigs[trainerType].hasDouble) {
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doubleTrainer = false;
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} else {
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doubleTrainer =
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Overrides.RANDOM_TRAINER_OVERRIDE?.alwaysDouble || !randSeedInt(this.getDoubleBattleChance(waveIndex));
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// Add a check that special trainers can't be double except for tate and liza - they should use the normal double chance
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if (
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trainerConfigs[trainerType].trainerTypeDouble
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&& ![TrainerType.TATE, TrainerType.LIZA].includes(trainerType)
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) {
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doubleTrainer = false;
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}
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this.trySpreadPokerus();
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if (!isNewBiome && newWaveIndex % 10 === 5) {
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this.arena.updatePoolsForTimeOfDay();
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}
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if (resetArenaState) {
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this.arena.resetArenaEffects();
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}
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for (const pokemon of playerField) {
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pokemon.lapseTag(BattlerTagType.COMMANDED);
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const variant = doubleTrainer
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? TrainerVariant.DOUBLE
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: randSeedInt(2)
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? TrainerVariant.FEMALE
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: TrainerVariant.DEFAULT;
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const trainer = new Trainer(trainerType, variant);
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this.field.add(trainer);
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foo.trainer = trainer;
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}
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private getNewBattleProps(fromSession?: SessionSaveData): NewBattleProps {
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const battleType = fromSession?.battleType ?? BattleType.WILD;
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const mysteryEncounterType =
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fromSession?.mysteryEncounterType != null && fromSession?.mysteryEncounterType !== -1
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? fromSession?.mysteryEncounterType
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: undefined;
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// Don't increment wave index when computing starting wave
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const newWaveIndex =
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(fromSession?.waveIndex ?? this.currentBattle?.waveIndex) != null
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? (fromSession?.waveIndex ?? this.currentBattle?.waveIndex) + 1
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: (Overrides.STARTING_WAVE_OVERRIDE ?? startingWave);
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const trainerData = fromSession?.trainer;
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const fixedDouble =
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fromSession == null
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? undefined
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: battleType === BattleType.TRAINER
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? trainerConfigs[fromSession?.trainer.trainerType]?.doubleOnly
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|| fromSession.trainer?.variant === TrainerVariant.DOUBLE
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: battleType !== BattleType.MYSTERY_ENCOUNTER && fromSession.enemyParty.length > 1;
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return { battleType, mysteryEncounterType, waveIndex: newWaveIndex, trainerData, double: fixedDouble };
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}
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private doPostBattleCleanup(lastBattle: Battle, maxExpLevel: number): void {
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const isNewBiome = this.isNewBiome(lastBattle);
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/** Whether to reset and recall pokemon */
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const resetArenaState =
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isNewBiome
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|| [BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(this.currentBattle.battleType)
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|| this.currentBattle.battleSpec === BattleSpec.FINAL_BOSS;
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for (const enemyPokemon of this.getEnemyParty()) {
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enemyPokemon.destroy();
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}
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this.trySpreadPokerus();
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if (!isNewBiome && this.currentBattle.waveIndex % 10 === 5) {
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this.arena.updatePoolsForTimeOfDay();
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}
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if (resetArenaState) {
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this.arena.resetArenaEffects();
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this.getPlayerField().forEach((pokemon, p) => {
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pokemon.lapseTag(BattlerTagType.COMMANDED);
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if (pokemon.isOnField()) {
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this.phaseManager.pushNew("ReturnPhase", p);
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}
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playerField.forEach((pokemon, p) => {
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if (pokemon.isOnField()) {
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this.phaseManager.pushNew("ReturnPhase", p);
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}
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});
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for (const pokemon of this.getPlayerParty()) {
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pokemon.resetBattleAndWaveData();
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pokemon.resetTera();
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applyAbAttrs("PostBattleInitAbAttr", { pokemon });
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// Terapagos resets tera on each fight
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if (pokemon.hasSpecies(SpeciesId.TERAPAGOS)) {
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this.arena.playerTerasUsed = 0;
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}
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}
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if (!this.trainer.visible) {
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this.phaseManager.pushNew("ShowTrainerPhase");
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}
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}
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});
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for (const pokemon of this.getPlayerParty()) {
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this.triggerPokemonFormChange(pokemon, SpeciesFormChangeTimeOfDayTrigger);
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pokemon.resetBattleAndWaveData();
|
||||
pokemon.resetTera();
|
||||
applyAbAttrs("PostBattleInitAbAttr", { pokemon });
|
||||
// Terapagos resets tera on each fight
|
||||
if (pokemon.hasSpecies(SpeciesId.TERAPAGOS)) {
|
||||
this.arena.playerTerasUsed = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.gameMode.hasRandomBiomes && !isNewBiome) {
|
||||
this.phaseManager.pushNew("NextEncounterPhase");
|
||||
} else {
|
||||
this.phaseManager.pushNew("NewBiomeEncounterPhase");
|
||||
|
||||
const newMaxExpLevel = this.getMaxExpLevel();
|
||||
if (newMaxExpLevel > maxExpLevel) {
|
||||
this.phaseManager.pushNew("LevelCapPhase");
|
||||
}
|
||||
if (!this.trainer.visible) {
|
||||
this.phaseManager.pushNew("ShowTrainerPhase");
|
||||
}
|
||||
}
|
||||
|
||||
return this.currentBattle;
|
||||
for (const pokemon of this.getPlayerParty()) {
|
||||
this.triggerPokemonFormChange(pokemon, SpeciesFormChangeTimeOfDayTrigger);
|
||||
}
|
||||
|
||||
if (!this.gameMode.hasRandomBiomes && !isNewBiome) {
|
||||
this.phaseManager.pushNew("NextEncounterPhase");
|
||||
} else {
|
||||
this.phaseManager.pushNew("NewBiomeEncounterPhase");
|
||||
|
||||
const newMaxExpLevel = this.getMaxExpLevel();
|
||||
if (newMaxExpLevel > maxExpLevel) {
|
||||
this.phaseManager.pushNew("LevelCapPhase");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Sub-method of `newBattle` that returns whether the new battle is a double battle. */
|
||||
private checkIsDouble(
|
||||
{ trainer }: Partial<NewBattleResolvedProps>,
|
||||
{ double, battleType, waveIndex }: NewBattleProps,
|
||||
): boolean {
|
||||
// Edge cases
|
||||
if (
|
||||
waveIndex === 1 // Wave 1 doubles cause crashes
|
||||
|| this.gameMode.isWaveFinal(waveIndex)
|
||||
|| this.gameMode.isEndlessBoss(waveIndex)
|
||||
|| battleType === BattleType.MYSTERY_ENCOUNTER
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
if (double != null) {
|
||||
return double;
|
||||
}
|
||||
|
||||
switch (Overrides.BATTLE_STYLE_OVERRIDE) {
|
||||
case "double":
|
||||
return true;
|
||||
case "single":
|
||||
return false;
|
||||
case "even-doubles":
|
||||
return waveIndex % 2 === 0;
|
||||
case "odd-doubles":
|
||||
return waveIndex % 2 === 1;
|
||||
}
|
||||
|
||||
if (battleType === BattleType.WILD) {
|
||||
return !randSeedInt(this.getDoubleBattleChance(waveIndex));
|
||||
}
|
||||
return trainer?.variant === TrainerVariant.DOUBLE;
|
||||
}
|
||||
|
||||
newArena(biome: BiomeId, playerFaints = 0): Arena {
|
||||
|
@ -1,3 +1,4 @@
|
||||
import type { NewBattleResolvedProps } from "#app/battle-scene";
|
||||
import type { GameMode } from "#app/game-mode";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
@ -56,7 +57,7 @@ export class Battle {
|
||||
public waveIndex: number;
|
||||
public battleType: BattleType;
|
||||
public battleSpec: BattleSpec;
|
||||
public trainer: Trainer | null;
|
||||
public trainer: Trainer | undefined;
|
||||
public enemyLevels: number[] | undefined;
|
||||
public enemyParty: EnemyPokemon[] = [];
|
||||
public seenEnemyPartyMemberIds: Set<number> = new Set<number>();
|
||||
@ -99,11 +100,11 @@ export class Battle {
|
||||
|
||||
private rngCounter = 0;
|
||||
|
||||
constructor(gameMode: GameMode, waveIndex: number, battleType: BattleType, trainer?: Trainer, double = false) {
|
||||
constructor(gameMode: GameMode, { waveIndex, battleType, trainer, double = false }: NewBattleResolvedProps) {
|
||||
this.gameMode = gameMode;
|
||||
this.waveIndex = waveIndex;
|
||||
this.battleType = battleType;
|
||||
this.trainer = trainer ?? null;
|
||||
this.trainer = trainer;
|
||||
this.initBattleSpec();
|
||||
this.enemyLevels =
|
||||
battleType !== BattleType.TRAINER
|
||||
@ -469,13 +470,12 @@ export class Battle {
|
||||
|
||||
export class FixedBattle extends Battle {
|
||||
constructor(waveIndex: number, config: FixedBattleConfig) {
|
||||
super(
|
||||
globalScene.gameMode,
|
||||
super(globalScene.gameMode, {
|
||||
waveIndex,
|
||||
config.battleType,
|
||||
config.battleType === BattleType.TRAINER ? config.getTrainer() : undefined,
|
||||
config.double,
|
||||
);
|
||||
battleType: config.battleType,
|
||||
trainer: config.battleType === BattleType.TRAINER ? config.getTrainer() : undefined,
|
||||
double: config.double,
|
||||
});
|
||||
if (config.getEnemyParty) {
|
||||
this.enemyParty = config.getEnemyParty();
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { startingWave } from "#app/starting-wave";
|
||||
import { startingWave } from "#balance/misc";
|
||||
import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves";
|
||||
import { GameModes } from "#enums/game-modes";
|
||||
import { PartyMemberStrength } from "#enums/party-member-strength";
|
||||
|
@ -265,7 +265,7 @@ export class GameMode implements GameModeConfig {
|
||||
return waveIndex === 200;
|
||||
case GameModes.ENDLESS:
|
||||
case GameModes.SPLICED_ENDLESS:
|
||||
return !(waveIndex % 250);
|
||||
return waveIndex % 250 === 0;
|
||||
case GameModes.DAILY:
|
||||
return waveIndex === 50;
|
||||
}
|
||||
|
@ -290,7 +290,10 @@ class DefaultOverrides {
|
||||
*/
|
||||
readonly ITEM_REWARD_OVERRIDE: ModifierOverride[] = [];
|
||||
|
||||
/** If `true`, disable all non-scripted opponent trainer encounters. */
|
||||
/**
|
||||
* If `true`, disable all non-scripted opponent trainer encounters.
|
||||
* @todo Meld into `BATTLE_TYPE_OVERRIDE`
|
||||
*/
|
||||
readonly DISABLE_STANDARD_TRAINERS_OVERRIDE: boolean = false;
|
||||
|
||||
/**
|
||||
|
@ -57,7 +57,6 @@ import {
|
||||
applySystemVersionMigration,
|
||||
} from "#system/version-migration/version-converter";
|
||||
import { VoucherType, vouchers } from "#system/voucher";
|
||||
import { trainerConfigs } from "#trainers/trainer-config";
|
||||
import type { DexData, DexEntry } from "#types/dex-data";
|
||||
import type {
|
||||
AchvUnlocks,
|
||||
@ -984,19 +983,8 @@ export class GameData {
|
||||
|
||||
globalScene.newArena(fromSession.arena.biome, fromSession.playerFaints);
|
||||
|
||||
const battleType = fromSession.battleType || 0;
|
||||
const trainerConfig = fromSession.trainer ? trainerConfigs[fromSession.trainer.trainerType] : null;
|
||||
const mysteryEncounterType =
|
||||
fromSession.mysteryEncounterType !== -1 ? fromSession.mysteryEncounterType : undefined;
|
||||
const battle = globalScene.newBattle(
|
||||
fromSession.waveIndex,
|
||||
battleType,
|
||||
fromSession.trainer,
|
||||
battleType === BattleType.TRAINER
|
||||
? trainerConfig?.doubleOnly || fromSession.trainer?.variant === TrainerVariant.DOUBLE
|
||||
: fromSession.enemyParty.length > 1,
|
||||
mysteryEncounterType,
|
||||
);
|
||||
const battleType = fromSession.battleType ?? BattleType.WILD;
|
||||
const battle = globalScene.newBattle(fromSession);
|
||||
battle.enemyLevels = fromSession.enemyParty.map(p => p.level);
|
||||
|
||||
globalScene.arena.init();
|
||||
|
@ -111,5 +111,10 @@ export function initSceneWithoutEncounterPhase(scene: BattleScene, species?: Spe
|
||||
scene.getPlayerParty().push(starterPokemon);
|
||||
});
|
||||
|
||||
scene.currentBattle = new Battle(getGameMode(GameModes.CLASSIC), 5, BattleType.WILD, undefined, false);
|
||||
scene.currentBattle = new Battle(getGameMode(GameModes.CLASSIC), {
|
||||
waveIndex: 5,
|
||||
battleType: BattleType.WILD,
|
||||
trainer: undefined,
|
||||
double: false,
|
||||
});
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user