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Add unit test for the "Court Change" move
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@ -10822,7 +10822,7 @@ export function initMoves() {
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.attr(FirstAttackDoublePowerAttr)
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.bitingMove(),
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new StatusMove(MoveId.COURT_CHANGE, PokemonType.NORMAL, 100, 10, -1, 0, 8)
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.attr(SwapArenaTagsAttr, [ ArenaTagType.AURORA_VEIL, ArenaTagType.LIGHT_SCREEN, ArenaTagType.MIST, ArenaTagType.REFLECT, ArenaTagType.SPIKES, ArenaTagType.STEALTH_ROCK, ArenaTagType.STICKY_WEB, ArenaTagType.TAILWIND, ArenaTagType.TOXIC_SPIKES ]),
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.attr(SwapArenaTagsAttr, [ ArenaTagType.AURORA_VEIL, ArenaTagType.LIGHT_SCREEN, ArenaTagType.MIST, ArenaTagType.REFLECT, ArenaTagType.SPIKES, ArenaTagType.STEALTH_ROCK, ArenaTagType.STICKY_WEB, ArenaTagType.TAILWIND, ArenaTagType.TOXIC_SPIKES, ArenaTagType.SAFEGUARD, ArenaTagType.FIRE_GRASS_PLEDGE, ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagType.GRASS_WATER_PLEDGE ]),
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/* Unused */
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new AttackMove(MoveId.MAX_FLARE, PokemonType.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
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.target(MoveTarget.NEAR_ENEMY)
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76
test/moves/court-change.test.ts
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76
test/moves/court-change.test.ts
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@ -0,0 +1,76 @@
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { Stat } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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describe("Move - Court Change", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.criticalHits(false)
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.enemyAbility(AbilityId.BALL_FETCH)
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.startingLevel(100)
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.battleStyle("double")
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.enemyLevel(100);
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});
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it("Court Change should swap the swamp from the enemy to the own teams side ", async () => {
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await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.SHUCKLE]);
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const [regieleki, shuckle] = game.scene.getPlayerParty();
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game.move.changeMoveset(regieleki, [MoveId.WATER_PLEDGE, MoveId.COURT_CHANGE, MoveId.SPLASH]);
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game.move.changeMoveset(shuckle, [MoveId.GRASS_PLEDGE, MoveId.COURT_CHANGE, MoveId.SPLASH]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.use(MoveId.WATER_PLEDGE, 0);
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game.move.use(MoveId.GRASS_PLEDGE, 1);
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await game.toEndOfTurn();
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//enemy team will be in the swamp and slowed
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expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBe(enemyPokemon.getStat(Stat.SPD) >> 2);
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game.move.use(MoveId.COURT_CHANGE, 0);
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game.move.use(MoveId.SPLASH, 1);
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await game.toEndOfTurn();
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//own team should now be in the swamp and slowed
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expect(regieleki.getEffectiveStat(Stat.SPD)).toBe(regieleki.getStat(Stat.SPD) >> 2);
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});
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it("Court Change should swap safeguard to the enemy side ", async () => {
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game.override.battleStyle("single").enemySpecies(SpeciesId.GRIMER).enemyMoveset(MoveId.TOXIC_THREAD);
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await game.classicMode.startBattle([SpeciesId.NINJASK]);
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const [ninjask] = game.scene.getPlayerParty();
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game.move.changeMoveset(ninjask, [MoveId.SAFEGUARD, MoveId.COURT_CHANGE, MoveId.NUZZLE, MoveId.SPLASH]);
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game.move.use(MoveId.SAFEGUARD, 0);
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await game.toEndOfTurn();
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//Ninjask will not be poisoned because of Safeguard
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expect(ninjask.status?.effect).not.toBe(StatusEffect.POISON);
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game.move.use(MoveId.COURT_CHANGE);
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await game.toEndOfTurn();
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//Ninjask should now be poisoned
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expect(ninjask.status?.effect).toBe(StatusEffect.POISON);
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});
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});
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