Allow gastro acid to suppress passives if main ability is unsuppressable

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Sirz Benjie 2025-05-20 15:15:55 -05:00
parent 288e4e7e7e
commit 74eac246a4
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GPG Key ID: 4A524B4D196C759E
2 changed files with 23 additions and 4 deletions

View File

@ -7499,6 +7499,7 @@ export class SuppressAbilitiesAttr extends MoveEffectAttr {
target.suppressAbility(); target.suppressAbility();
globalScene.arena.triggerWeatherBasedFormChangesToNormal(); globalScene.arena.triggerWeatherBasedFormChangesToNormal();
return true; return true;
@ -7506,7 +7507,7 @@ export class SuppressAbilitiesAttr extends MoveEffectAttr {
/** Causes the effect to fail when the target's ability is unsupressable or already suppressed. */ /** Causes the effect to fail when the target's ability is unsupressable or already suppressed. */
getCondition(): MoveConditionFunc { getCondition(): MoveConditionFunc {
return (user, target, move) => target.getAbility().isSuppressable && !target.summonData.abilitySuppressed; return (_user, target, _move) => !target.summonData.abilitySuppressed && (target.getAbility().isSuppressable || (target.hasPassive() && target.getPassiveAbility().isSuppressable));
} }
} }

View File

@ -25,7 +25,7 @@ describe("Moves - Gastro Acid", () => {
game.override.battleStyle("double"); game.override.battleStyle("double");
game.override.startingLevel(1); game.override.startingLevel(1);
game.override.enemyLevel(100); game.override.enemyLevel(100);
game.override.ability(Abilities.NONE); game.override.ability(Abilities.BALL_FETCH);
game.override.moveset([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]); game.override.moveset([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]);
game.override.enemySpecies(Species.BIDOOF); game.override.enemySpecies(Species.BIDOOF);
game.override.enemyMoveset(Moves.SPLASH); game.override.enemyMoveset(Moves.SPLASH);
@ -40,7 +40,7 @@ describe("Moves - Gastro Acid", () => {
* - player mon 1 should have dealt damage, player mon 2 should have not * - player mon 1 should have dealt damage, player mon 2 should have not
*/ */
await game.startBattle(); await game.classicMode.startBattle();
game.move.select(Moves.GASTRO_ACID, 0, BattlerIndex.ENEMY); game.move.select(Moves.GASTRO_ACID, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1); game.move.select(Moves.SPLASH, 1);
@ -63,7 +63,7 @@ describe("Moves - Gastro Acid", () => {
it("fails if used on an enemy with an already-suppressed ability", async () => { it("fails if used on an enemy with an already-suppressed ability", async () => {
game.override.battleStyle("single"); game.override.battleStyle("single");
await game.startBattle(); await game.classicMode.startBattle();
game.move.select(Moves.CORE_ENFORCER); game.move.select(Moves.CORE_ENFORCER);
// Force player to be slower to enable Core Enforcer to proc its suppression effect // Force player to be slower to enable Core Enforcer to proc its suppression effect
@ -77,4 +77,22 @@ describe("Moves - Gastro Acid", () => {
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}); });
it("should suppress the passive of a target even if its main ability is unsuppressable", async () => {
game.override.enemyAbility(Abilities.COMATOSE);
game.override.enemyPassiveAbility(Abilities.WATER_ABSORB);
game.override.enemyHasPassiveAbility(true);
await game.classicMode.startBattle([Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon();
game.move.select(Moves.GASTRO_ACID);
await game.toNextTurn();
expect(enemyPokemon?.summonData.abilitySuppressed).toBe(true);
game.move.select(Moves.WATER_GUN);
await game.phaseInterceptor.to("BerryPhase");
expect(enemyPokemon?.getHpRatio()).toBeLessThan(1);
});
}); });