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Minor fixes to stat change aggregation
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@ -2765,6 +2765,7 @@ export class StatChangePhase extends PokemonPhase {
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}
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aggregateStatChanges(random: boolean = false): void {
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const isAccEva = [ BattleStat.ACC, BattleStat.EVA ].some(s => this.stats.includes(s));
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let existingPhase: StatChangePhase;
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if (this.stats.length === 1) {
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while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.stats.length === 1
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@ -2781,8 +2782,9 @@ export class StatChangePhase extends PokemonPhase {
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break;
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}
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}
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while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.selfTarget === this.selfTarget && p.levels === this.levels
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&& p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatChangePhase))) {
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while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.selfTarget === this.selfTarget
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&& ([ BattleStat.ACC, BattleStat.EVA ].some(s => p.stats.includes(s)) === isAccEva)
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&& p.levels === this.levels && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatChangePhase))) {
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this.stats.push(...existingPhase.stats);
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if (!this.scene.tryRemovePhase(p => p === existingPhase))
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break;
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@ -2804,9 +2806,11 @@ export class StatChangePhase extends PokemonPhase {
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const relLevelStats = stats.filter((_, i) => relLevelStatIndexes[rl].includes(i));
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let statsFragment = '';
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if (relLevelStats.length > 1)
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statsFragment = `${relLevelStats.slice(0, -1).map(s => getBattleStatName(s)).join(', ')}, and ${getBattleStatName(relLevelStats[relLevelStats.length - 1])}`;
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else
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if (relLevelStats.length > 1) {
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statsFragment = relLevelStats.length >= 5
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? 'stats'
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: `${relLevelStats.slice(0, -1).map(s => getBattleStatName(s)).join(', ')}, and ${getBattleStatName(relLevelStats[relLevelStats.length - 1])}`;
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} else
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statsFragment = getBattleStatName(relLevelStats[0]);
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messages.push(getPokemonMessage(this.getPokemon(), `'s ${statsFragment} ${getBattleStatLevelChangeDescription(Math.abs(parseInt(rl)), levels >= 1)}!`));
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});
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