Fix ability suppression logic

This commit is contained in:
Dean 2025-02-19 12:54:32 -08:00
parent 42a0ecbba7
commit 73a3fabc5b
3 changed files with 12 additions and 14 deletions

View File

@ -6254,7 +6254,6 @@ export function initAbilities() {
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.attr(NoTransformAbilityAbAttr)
.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonNeutralizingGas", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
.partial(), // A bunch of weird interactions with other abilities being suppressed then unsuppressed
new Ability(Abilities.PASTEL_VEIL, 8)
.attr(PostSummonUserFieldRemoveStatusEffectAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)

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@ -1226,7 +1226,7 @@ export class SuppressAbilitiesTag extends ArenaTag {
constructor(sourceId: number) {
super(ArenaTagType.NEUTRALIZING_GAS, 0, undefined, sourceId);
this.sourceCount = 0;
this.sourceCount = 1;
}
onAdd(arena: Arena): void {

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@ -63,8 +63,9 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
import { WeatherType } from "#enums/weather-type";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
import type { SuppressAbilitiesTag } from "#app/data/arena-tag";
import type { Ability, AbAttr } from "#app/data/ability";
import { StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, CommanderAbAttr, applyPostItemLostAbAttrs, PostItemLostAbAttr, applyOnGainAbAttrs, PreLeaveFieldAbAttr, applyPreLeaveFieldAbAttrs, applyOnLoseClearWeatherAbAttrs } from "#app/data/ability";
import { StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, CommanderAbAttr, applyPostItemLostAbAttrs, PostItemLostAbAttr, applyOnGainAbAttrs, PreLeaveFieldAbAttr, applyPreLeaveFieldAbAttrs, applyOnLoseClearWeatherAbAttrs, PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr } from "#app/data/ability";
import type PokemonData from "#app/system/pokemon-data";
import { BattlerIndex } from "#app/battle";
import { Mode } from "#app/ui/ui";
@ -1554,17 +1555,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.summonData?.abilitySuppressed && !ability.hasAttr(UnsuppressableAbilityAbAttr)) {
return false;
}
if (this.isOnField() && !ability.hasAttr(SuppressFieldAbilitiesAbAttr)) {
const suppressed = new Utils.BooleanHolder(false);
globalScene.getField(true).filter(p => p !== this).map(p => {
if (p.getAbility().hasAttr(SuppressFieldAbilitiesAbAttr) && p.canApplyAbility()) {
p.getAbility().getAttrs(SuppressFieldAbilitiesAbAttr).map(a => a.apply(this, false, false, suppressed, [ ability ]));
}
if (p.getPassiveAbility().hasAttr(SuppressFieldAbilitiesAbAttr) && p.canApplyAbility(true)) {
p.getPassiveAbility().getAttrs(SuppressFieldAbilitiesAbAttr).map(a => a.apply(this, true, false, suppressed, [ ability ]));
}
});
if (suppressed.value) {
const suppressAbilitiesTag = arena.getTag(ArenaTagType.NEUTRALIZING_GAS) as SuppressAbilitiesTag;
if (this.isOnField() && suppressAbilitiesTag) {
const thisAbilitySuppressing = ability.hasAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr);
const hasSuppressingAbility = this.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false);
// Neutralizing gas is up - suppress abilities unless they are unsuppressable or this pokemon is responsible for the gas
// (Balance decided that the other ability of a neutralizing gas pokemon should not be neutralized)
// If the ability itself is neutralizing gas, don't suppress it (handled through arena tag)
const unsuppressable = ability.hasAttr(UnsuppressableAbilityAbAttr) || thisAbilitySuppressing || (hasSuppressingAbility && !suppressAbilitiesTag.shouldApplyToSelf());
if (!unsuppressable) {
return false;
}
}