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Fix baton pass test
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4aed9aed70
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@ -1685,9 +1685,9 @@ export class SwitchSummonPhase extends SummonPhase {
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if (this.batonPass) {
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if (this.batonPass) {
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const substitute = this.lastPokemon.getTag(SubstituteTag);
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const substitute = this.lastPokemon.getTag(SubstituteTag);
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if (!!substitute) {
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if (!!substitute) {
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switchedPokemon.x += switchedPokemon.getSubstituteOffset()[0];
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switchedInPokemon.x += switchedPokemon.getSubstituteOffset()[0];
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switchedPokemon.y += switchedPokemon.getSubstituteOffset()[1];
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switchedInPokemon.y += switchedPokemon.getSubstituteOffset()[1];
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switchedPokemon.setAlpha(0.5);
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switchedInPokemon.setAlpha(0.5);
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}
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}
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} else {
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} else {
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switchedInPokemon.resetBattleData();
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switchedInPokemon.resetBattleData();
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@ -5,7 +5,7 @@ import { Species } from "#app/enums/species";
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import { Abilities } from "#app/enums/abilities";
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import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { Moves } from "#app/enums/moves";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { BerryPhase, MoveEndPhase, MovePhase } from "#app/phases";
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import { BerryPhase, CommandPhase, MoveEndPhase, MovePhase } from "#app/phases";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { BattleStat } from "#app/data/battle-stat";
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import { BattleStat } from "#app/data/battle-stat";
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import { allMoves, StealHeldItemChanceAttr } from "#app/data/move";
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import { allMoves, StealHeldItemChanceAttr } from "#app/data/move";
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@ -13,6 +13,8 @@ import { SubstituteTag, TrappedTag } from "#app/data/battler-tags";
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import { StatusEffect } from "#app/data/status-effect";
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import { StatusEffect } from "#app/data/status-effect";
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import { BerryType } from "#app/enums/berry-type";
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import { BerryType } from "#app/enums/berry-type";
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import { SPLASH_ONLY } from "../utils/testUtils";
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import { SPLASH_ONLY } from "../utils/testUtils";
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import { Mode } from "#app/ui/ui.js";
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import { Command } from "#app/ui/command-ui-handler.js";
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const TIMEOUT = 20 * 1000; // 20 sec timeout
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const TIMEOUT = 20 * 1000; // 20 sec timeout
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@ -391,7 +393,10 @@ describe("Moves - Substitute", () => {
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.doSwitchPokemon(1, true);
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// Simulate a Baton switch for the player this turn
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, 1, true);
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});
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await game.phaseInterceptor.to(MovePhase, false);
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await game.phaseInterceptor.to(MovePhase, false);
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@ -316,7 +316,7 @@ export default class GameManager {
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* Command an in-battle switch to another Pokemon via the main battle menu.
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* Command an in-battle switch to another Pokemon via the main battle menu.
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* @param pokemonIndex the index of the pokemon in your party to switch to
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* @param pokemonIndex the index of the pokemon in your party to switch to
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*/
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*/
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doSwitchPokemon(pokemonIndex: number, batonPass: boolean = false) {
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doSwitchPokemon(pokemonIndex: number) {
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this.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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this.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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(this.scene.ui.getHandler() as CommandUiHandler).setCursor(2);
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(this.scene.ui.getHandler() as CommandUiHandler).setCursor(2);
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(this.scene.ui.getHandler() as CommandUiHandler).processInput(Button.ACTION);
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(this.scene.ui.getHandler() as CommandUiHandler).processInput(Button.ACTION);
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