Address comment

This commit is contained in:
AJ Fontaine 2025-04-22 20:13:39 -04:00
parent f626473bfb
commit 72e92df4fb

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@ -257,9 +257,7 @@ export function getGymLeaderPartyTemplate() {
if (currentBattle?.waveIndex <= 20) { if (currentBattle?.waveIndex <= 20) {
return trainerPartyTemplates.GYM_LEADER_2 return trainerPartyTemplates.GYM_LEADER_2
} }
else { return trainerPartyTemplates.GYM_LEADER_3;
return trainerPartyTemplates.GYM_LEADER_3;
}
case GameModes.CHALLENGE: // In the future, there may be a ChallengeType to call here. For now, use classic's. case GameModes.CHALLENGE: // In the future, there may be a ChallengeType to call here. For now, use classic's.
case GameModes.CLASSIC: case GameModes.CLASSIC:
if (currentBattle?.waveIndex <= 20) { if (currentBattle?.waveIndex <= 20) {
@ -277,9 +275,8 @@ export function getGymLeaderPartyTemplate() {
else if (currentBattle?.waveIndex <= 90) { else if (currentBattle?.waveIndex <= 90) {
return trainerPartyTemplates.GYM_LEADER_5; // 4 avg 1 strong 1 stronger return trainerPartyTemplates.GYM_LEADER_5; // 4 avg 1 strong 1 stronger
} }
else { // 110+ // 110+
return trainerPartyTemplates.GYM_LEADER_6; // 3 avg 2 strong 1 stronger return trainerPartyTemplates.GYM_LEADER_6; // 3 avg 2 strong 1 stronger
}
default: default:
return getWavePartyTemplate( return getWavePartyTemplate(
trainerPartyTemplates.GYM_LEADER_1, trainerPartyTemplates.GYM_LEADER_1,