Constants in rates.ts for egg pity, egg tier rates, hatch waves, variant chances

This commit is contained in:
AJ Fontaine 2024-09-30 15:12:21 -04:00
parent 4a6dd3da86
commit 72989d50a0
3 changed files with 44 additions and 17 deletions

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@ -12,6 +12,28 @@ export const BASE_SHINY_CHANCE = 64;
export const BASE_HIDDEN_ABILITY_CHANCE = 256;
// #region Egg properties
// Threshold x at which a gacha egg is determined to be a certain tier
// Specifically, the tier is determined by the highest threshold a random value between 0-255 meets or exceeds
// Legendary Up Gacha raises these thresholds by 1, thereby giving Legendary eggs 2/256 chance
export const GACHA_DEFAULT_COMMON_EGG_THRESHOLD = 52; // Default 204/256 chance, 203/256 chance in Legendary Up Gacha
export const GACHA_DEFAULT_RARE_EGG_THRESHOLD = 8; // Default 44/256 chance
export const GACHA_DEFAULT_EPIC_EGG_THRESHOLD = 1; // Default 7/256 chance, leaving Legendary as 1/256 chance
export const GACHA_LEGENDARY_UP_THRESHOLD_OFFSET = 1; // The offset to threshold for Legendary Up gacha eggs. +x/256 Legendary Egg chance, -x/256 Common Egg chance
// The number of eggs without finding a certain tier egg it takes for egg pity to kick in and that tier to be forced
// These numbers are roughly the 80% mark. That is, 80% of the time you'll get an egg before this gets triggered.
export const EGG_PITY_LEGENDARY_THRESHOLD = 412;
export const EGG_PITY_EPIC_THRESHOLD = 59;
export const EGG_PITY_RARE_THRESHOLD = 9;
// Waves to hatch an egg of a given tier
export const HATCH_WAVES_COMMON_EGG = 10;
export const HATCH_WAVES_RARE_EGG = 25;
export const HATCH_WAVES_EPIC_EGG = 50;
export const HATCH_WAVES_LEGENDARY_EGG = 100;
export const HATCH_WAVES_MANAPHY_EGG = 50;
// Rates for specific random properties in 1/x
export const GACHA_DEFAULT_SHINY_RATE = 128;
export const GACHA_SHINY_UP_SHINY_RATE = 64;
@ -24,3 +46,8 @@ export const GACHA_EGG_HA_RATE = 192;
export const GACHA_DEFAULT_RARE_EGGMOVE_RATE = 6;
export const SAME_SPECIES_EGG_RARE_EGGMOVE_RATE = 3;
export const GACHA_MOVE_UP_RARE_EGGMOVE_RATE = 3;
// #region Variant properties
// The chance x/10 of a shiny being a variant, then of being specifically an epic variant
export const SHINY_VARIANT_CHANCE = 4;
export const SHINY_EPIC_CHANCE = 1;

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@ -10,7 +10,7 @@ import i18next from "i18next";
import { EggTier } from "#enums/egg-type";
import { Species } from "#enums/species";
import { EggSourceType } from "#enums/egg-source-types";
import { MANAPHY_EGG_MANAPHY_RATE, SAME_SPECIES_EGG_HA_RATE, GACHA_EGG_HA_RATE, GACHA_DEFAULT_RARE_EGGMOVE_RATE, SAME_SPECIES_EGG_RARE_EGGMOVE_RATE, GACHA_MOVE_UP_RARE_EGGMOVE_RATE, GACHA_DEFAULT_SHINY_RATE, GACHA_SHINY_UP_SHINY_RATE, SAME_SPECIES_EGG_SHINY_RATE } from "#app/data/balance/rates";
import { MANAPHY_EGG_MANAPHY_RATE, SAME_SPECIES_EGG_HA_RATE, GACHA_EGG_HA_RATE, GACHA_DEFAULT_RARE_EGGMOVE_RATE, SAME_SPECIES_EGG_RARE_EGGMOVE_RATE, GACHA_MOVE_UP_RARE_EGGMOVE_RATE, GACHA_DEFAULT_SHINY_RATE, GACHA_SHINY_UP_SHINY_RATE, SAME_SPECIES_EGG_SHINY_RATE, EGG_PITY_LEGENDARY_THRESHOLD, EGG_PITY_EPIC_THRESHOLD, EGG_PITY_RARE_THRESHOLD, SHINY_VARIANT_CHANCE, SHINY_EPIC_CHANCE, GACHA_DEFAULT_COMMON_EGG_THRESHOLD, GACHA_DEFAULT_RARE_EGG_THRESHOLD, GACHA_DEFAULT_EPIC_EGG_THRESHOLD, GACHA_LEGENDARY_UP_THRESHOLD_OFFSET, HATCH_WAVES_MANAPHY_EGG, HATCH_WAVES_COMMON_EGG, HATCH_WAVES_RARE_EGG, HATCH_WAVES_EPIC_EGG, HATCH_WAVES_LEGENDARY_EGG } from "#app/data/balance/rates";
export const EGG_SEED = 1073741824;
@ -330,24 +330,24 @@ export class Egg {
private getEggTierDefaultHatchWaves(eggTier?: EggTier): number {
if (this._species === Species.PHIONE || this._species === Species.MANAPHY) {
return 50;
return HATCH_WAVES_MANAPHY_EGG;
}
switch (eggTier ?? this._tier) {
case EggTier.COMMON:
return 10;
return HATCH_WAVES_COMMON_EGG;
case EggTier.GREAT:
return 25;
return HATCH_WAVES_RARE_EGG;
case EggTier.ULTRA:
return 50;
return HATCH_WAVES_EPIC_EGG;
}
return 100;
return HATCH_WAVES_LEGENDARY_EGG;
}
private rollEggTier(): EggTier {
const tierValueOffset = this._sourceType === EggSourceType.GACHA_LEGENDARY ? 1 : 0;
const tierValueOffset = this._sourceType === EggSourceType.GACHA_LEGENDARY ? GACHA_LEGENDARY_UP_THRESHOLD_OFFSET : 0;
const tierValue = Utils.randInt(256);
return tierValue >= 52 + tierValueOffset ? EggTier.COMMON : tierValue >= 8 + tierValueOffset ? EggTier.GREAT : tierValue >= 1 + tierValueOffset ? EggTier.ULTRA : EggTier.MASTER;
return tierValue >= GACHA_DEFAULT_COMMON_EGG_THRESHOLD + tierValueOffset ? EggTier.COMMON : tierValue >= GACHA_DEFAULT_RARE_EGG_THRESHOLD + tierValueOffset ? EggTier.GREAT : tierValue >= GACHA_DEFAULT_EPIC_EGG_THRESHOLD + tierValueOffset ? EggTier.ULTRA : EggTier.MASTER;
}
private rollSpecies(scene: BattleScene): Species | null {
@ -487,9 +487,9 @@ export class Egg {
}
const rand = Utils.randSeedInt(10);
if (rand >= 4) {
if (rand >= SHINY_VARIANT_CHANCE) {
return VariantTier.STANDARD; // 6/10
} else if (rand >= 1) {
} else if (rand >= SHINY_EPIC_CHANCE) {
return VariantTier.RARE; // 3/10
} else {
return VariantTier.EPIC; // 1/10
@ -497,16 +497,16 @@ export class Egg {
}
private checkForPityTierOverrides(scene: BattleScene): void {
const tierValueOffset = this._sourceType === EggSourceType.GACHA_LEGENDARY ? 1 : 0;
const tierValueOffset = this._sourceType === EggSourceType.GACHA_LEGENDARY ? GACHA_LEGENDARY_UP_THRESHOLD_OFFSET : 0;
scene.gameData.eggPity[EggTier.GREAT] += 1;
scene.gameData.eggPity[EggTier.ULTRA] += 1;
scene.gameData.eggPity[EggTier.MASTER] += 1 + tierValueOffset;
// These numbers are roughly the 80% mark. That is, 80% of the time you'll get an egg before this gets triggered.
if (scene.gameData.eggPity[EggTier.MASTER] >= 412 && this._tier === EggTier.COMMON) {
if (scene.gameData.eggPity[EggTier.MASTER] >= EGG_PITY_LEGENDARY_THRESHOLD && this._tier === EggTier.COMMON) {
this._tier = EggTier.MASTER;
} else if (scene.gameData.eggPity[EggTier.ULTRA] >= 59 && this._tier === EggTier.COMMON) {
} else if (scene.gameData.eggPity[EggTier.ULTRA] >= EGG_PITY_EPIC_THRESHOLD && this._tier === EggTier.COMMON) {
this._tier = EggTier.ULTRA;
} else if (scene.gameData.eggPity[EggTier.GREAT] >= 9 && this._tier === EggTier.COMMON) {
} else if (scene.gameData.eggPity[EggTier.GREAT] >= EGG_PITY_RARE_THRESHOLD && this._tier === EggTier.COMMON) {
this._tier = EggTier.GREAT;
}
scene.gameData.eggPity[this._tier] = 0;

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@ -64,7 +64,7 @@ import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/mystery-encounter-pokemon-data";
import { SwitchType } from "#enums/switch-type";
import { BASE_HIDDEN_ABILITY_CHANCE, BASE_SHINY_CHANCE } from "#app/data/balance/rates";
import { BASE_HIDDEN_ABILITY_CHANCE, BASE_SHINY_CHANCE, SHINY_EPIC_CHANCE, SHINY_VARIANT_CHANCE } from "#app/data/balance/rates";
export enum FieldPosition {
CENTER,
@ -1922,9 +1922,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.executeWithSeedOffset(() => {
rand.value = Utils.randSeedInt(10);
}, this.id, this.scene.waveSeed);
if (rand.value >= 4) {
if (rand.value >= SHINY_VARIANT_CHANCE) {
return 0; // 6/10
} else if (rand.value >= 1) {
} else if (rand.value >= SHINY_EPIC_CHANCE) {
return 1; // 3/10
} else {
return 2; // 1/10