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update unit test
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@ -48,8 +48,6 @@ describe("Moves - Retaliate", () => {
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await game.toNextTurn();
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game.move.select(Moves.RETALIATE);
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await game.phaseInterceptor.to(MoveEffectPhase);
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const cobalion = game.scene.getPlayerPokemon()!;
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expect(cobalion.name).equals("Cobalion");
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expect(retaliate.calculateBattlePower).toHaveReturnedWith(140);
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});
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});
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